Difference between revisions of "User:Thomas Ownz"

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Just me, boring old Thomas.
 
Just me, boring old Thomas.
  
{{Work in progress|Reformatting tables}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}} <---- open up the edit preview and do this you clown
  
 
{{Missiondetails}}
 
{{Missiondetails}}
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|Faction=Amarr/Caldari
 
|Faction=Amarr/Caldari
 
|Faction1=Rogue Drones
 
|Faction1=Rogue Drones
|DamageToDeal=EM/Thermal (Amarr), Kinetic/Thermal (Caldari)
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|DamageToDeal=Thermal/EM (Amarr), Kinetic/Thermal (Caldari)
|DamageToResist=
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|DamageToResist=[[File:Icon resist em.png]] [[File:Icon resist therm.png]] [[File:Icon resist kin.png]]
|EWAR=Caldari Stasis Tower (Web)
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|EWAR=Caldari Stasis Tower ([[File:Icon stasis webifier i.png|32px]])
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
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}}
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{{MissionBriefing
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|One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings.
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I'll supply you with a bookmark to its approximate location. just be wary of any other hostile activity in the area. I expect a swift return (Character Name).
 
}}
 
}}
 
Video: [[https://www.youtube.com/watch?v=PxZhj6iiioE Vargur - Minimal Standing Loss]]<br>
 
Video: [[https://www.youtube.com/watch?v=PxZhj6iiioE Vargur - Minimal Standing Loss]]<br>
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 +
  
 
===Single Pocket===
 
===Single Pocket===
Initial Spawn:<br>
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{{NPCTableHead|Initial defender (65-70km)}}
Amarr Transport Ship (does minimal damage (about 10 DPS), has approx cruiser HP)
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{{NPCTableRow|Industrial|1|Amarr Transport|trigger=triggers wave 1}}
Attacking the transport ship causes a respawn:<br>
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|}
Wave 1:<br>
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3x Battleship (random, normally imperial tanakh/ultara in different combinations)<br>
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6x cruiser (imperial templar tamir/donus)<br>
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{{NPCTableHead|Wave 1 (55-105 km)}}
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{{NPCTableRow|Battleship|3|Imperial Tanakh/Ultara|trigger=triggers wave 2}}
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{{NPCTableRow|Cruiser|6|Imperial Templar Tamir/Donus}}
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|}
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Killing one of the Battleships from wave 1 will trigger wave 2.
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Killing a second Battleship from wave 1 will trigger wave 3.
  
Destroying 2 of the battleships cause a respawn (the exact triggers seem to be random, one BS has no respawn trigger)
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{{NPCTableHead|Wave 2 (50-90 km)}}
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{{NPCTableRow|Battleship|2|State Ttaisho/Tenkyu}}
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
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|}
  
Wave 2 (this spawns on the destruction of the first battleship):<br>
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The Caldari Stasis Tower can web out to 180 km.
2x Battleships (state utaisho, state tenkyu)<br>
 
1x caldari stasis tower (over >180 web range )<br>
 
  
Wave 3 (this spawns on the destruction of the second battleship):<br>
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{{NPCTableHead|Wave 3 (70-90 km)}}
3x Battleships (state utaisho, state tenkyu)<br>
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{{NPCTableRow|Battleship|3|State Ttaisho/Tenkyu}}
1x caldari stasis tower (over >180 web range )<br>
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
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|}
  
 
'''Blitz:'''<br>
 
'''Blitz:'''<br>
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Standing loss:<br>
 
Standing loss:<br>
  
**Stasis tower is not the mission opjective!**
 
 
0.02% loss with Amarr Empire
 
0.02% loss with Amarr Empire
 
apparently no loss with the Caldari State
 
apparently no loss with the Caldari State
  
**WARNING: Killing stasis tower incurs -2.4% after the mission, even without killing the transport!**<br>
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WARNING: Killing the stasis tower incurs -2.4% after the mission, even without killing the transport!<br>
 
 
__Tags (can vary slightly):__<br>
 
  
Caldari Navy Vice Admiral x 5 (around 2-3m each)
 
Imperial Navy Colonel x 6
 
Imperial Navy General x 3
 
  
 
===Loot===
 
===Loot===
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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<!--[[Category:Mission reports]]-->
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------------------------------

Latest revision as of 14:06, 3 June 2022

Just me, boring old Thomas.



 <---- open up the edit preview and do this you clown




Level 4
Type Encounter
Objective Investigate the disturbance at the location of the bookmark, deal with any hostiles, then report back to your agent.
Faction Amarr/Caldari
Best damage to deal Thermal/EM (Amarr), Kinetic/Thermal (Caldari)
Damage to resist Icon resist em.png Icon resist therm.png Icon resist kin.png
EWAR Caldari Stasis Tower (Icon stasis webifier i.png)
Mission briefing
One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings.

I'll supply you with a bookmark to its approximate location. just be wary of any other hostile activity in the area. I expect a swift return (Character Name).

Video: [Vargur - Minimal Standing Loss]


Single Pocket

Initial defender (65-70km)
WD EWAR L


Hauler 1 x Industrial Amarr Transport triggers wave 1


Wave 1 (55-105 km)
WD EWAR L


Battleship 3 x Battleship Imperial Tanakh/Ultara triggers wave 2
Cruiser 6 x Cruiser Imperial Templar Tamir/Donus

Killing one of the Battleships from wave 1 will trigger wave 2. Killing a second Battleship from wave 1 will trigger wave 3.


Wave 2 (50-90 km)
WD EWAR L


Battleship 2 x Battleship State Ttaisho/Tenkyu
Sentry 1 x Sentry Stasis Tower Stasis Webifier

The Caldari Stasis Tower can web out to 180 km.


Wave 3 (70-90 km)
WD EWAR L


Battleship 3 x Battleship State Ttaisho/Tenkyu
Sentry 1 x Sentry Stasis Tower Stasis Webifier

Blitz:

Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing. Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slighty off from the other two - Mission Complete.

Standing loss:

0.02% loss with Amarr Empire apparently no loss with the Caldari State

WARNING: Killing the stasis tower incurs -2.4% after the mission, even without killing the transport!


Loot

Bounties: 0 ISK
Salvage: 1.5M ISK
Loot: 10M ISK