Difference between revisions of "The Fortress (Caldari)"

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{{hatnote|This article details the Caldari version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}}
name=The Fortress, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
 
{{Missiondetails
 
{{Missiondetails
|Level=
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|Level= 5
|Type=Encounter
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|Type= Encounter
 
|Objective=
 
|Objective=
|Faction=Caldari
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|Faction1= Caldari
|Faction1=Caldari
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|DamageToDeal1= Kin/Therm
|DamageToDeal=Kin/Therm
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|DamageToResist1= Kin 85% / Therm 15%
|DamageToResist=Kin 85% / Therm 15%
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|WebPoint= All Frigates
|WebPoint=All Frigates
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|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jammer
|EWAR=
 
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
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|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|Rewards=
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|Rewards=  
|Extra=Caldari Energy Neutralizer Sentry IIIs, ECM Jammer
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|Extra=  
 
}}
 
}}
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Space type: Normal Space. No Gate
  
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=== Warp-in ===
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Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure||Capital Ship Maintenance Array Spawns|trigger= Damage level triggers reinforcements 1 to 3}}
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|}
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{{NPCTableHead|Initial forces}}
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{{NPCTableRow|Elite Frigate|8|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= scram|ewar= Web}}
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{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}}
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{{NPCTableRow|Battleship|9|State Shukuro Bishamon/Daijo/Shogun|note= Orbits at 33 - 35km}}
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{{NPCTableRow|Sentry|7|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
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{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
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{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
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|}
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{{NPCTableHead|Capital Ship Maintenance Array Spawns}}
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{{NPCTableSeparator|Maintenance Array reduced to 40% Shields}}
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{{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}}
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{{NPCTableSeparator|Maintenance Array reduced to 0% Shields}}
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{{NPCTableRow|Elite Frigate|4|Taibu State Nagasa|note= Orbits at 3km|point= scram|ewar= Web}}
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{{NPCTableRow|Elite Cruiser|6|Taibu State Daimyo/Shugo|note= Orbits at 17km|ewar= ECM}}
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{{NPCTableRow|Battleship|8|State Shukuro Shogun|note= Orbits at 33km}}
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{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
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{{NPCTableSeparator|Maintenance Array reduced to 50% Hull}}
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{{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}}
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|}
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'''Tips:'''
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
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* Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
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* Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not
  
Space type: Normal Space. No Gate<br>
 
Direct warp into Normal Space. No Gate
 
===Warp-In===
 
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
 
[https://i609.photobucket.com/albums/tt174/climb22033/Fortress5ca-1.jpg ships and structures from warp-in beacon]<br>
 
8 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Web/Scramble'''
 
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
 
9 x Battleships (State Shukuro Bishamon/Daijo/Shogun) orbits at 33 � 35km
 
4 x Tower Sentry Caldari III
 
5 x Caldari Cruise Missile Batteries
 
7 x Caldari Energy Neutralizer Sentry IIIs
 
Capital Ship Maintenance Array Spawns:<br><br>
 
**When the Maintenance Array is reduced to 40% Shields there spawns**
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
 
**When the Maintenance Array is reduced to 0% Shields, there spawns**
 
4 x Frigates (Taibu State Nagasa) orbits at 3k, '''Web/Scramble'''
 
6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, '''35% ECM Jammers'''
 
8 x Battleships (State Shukuro Shogun) orbits at 33km
 
4 x Tower Sentry Caldari III
 
**When the Maintenance Array is reduced to 50% Hull there spawns**
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
 
'''Tips:'''<br>
 
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
 
- Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)<br>
 
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
 
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 10:40, 5 December 2022

This article details the Caldari version of this mission. For other variants, see The Fortress (disambiguation).


Level 5
Type Encounter
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kin 85% / Therm 15%
Warp disruption All Frigates
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jammer
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Space type: Normal Space. No Gate

Warp-in

Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.


Structures
WD EWAR L


Structure Capital Ship Maintenance Array Spawns Damage level triggers reinforcements 1 to 3
Initial forces
WD EWAR L


Elite Frigate 8 x Elite Frigate Taibu State Nagasa/Shinai Orbits at 3km Warp Scrambler Stasis Webifier
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai Orbits at 23km
Battleship 9 x Battleship State Shukuro Bishamon/Daijo/Shogun Orbits at 33 - 35km
Sentry 7 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer
Sentry 5 x Sentry Caldari Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Caldari III


Capital Ship Maintenance Array Spawns
WD EWAR L
Maintenance Array reduced to 40% Shields
Fighter 10 x Fighter Capital Ship Maintenance Guards Renamed State Fighter
Maintenance Array reduced to 0% Shields
Elite Frigate 4 x Elite Frigate Taibu State Nagasa Orbits at 3km Warp Scrambler Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Taibu State Daimyo/Shugo Orbits at 17km Target Jammer
Battleship 8 x Battleship State Shukuro Shogun Orbits at 33km
Sentry 4 x Sentry Tower Sentry Caldari III
Maintenance Array reduced to 50% Hull
Fighter 10 x Fighter Capital Ship Maintenance Guards Renamed State Fighter

Tips:

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
  • Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
  • Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not