Difference between revisions of "Matriarch"

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(add bounty and loot values and adjust wave 2 and 3 spawns)
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{Update|Article still needs {{Tl|MissionBriefing}} and message(s).<br>
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Verify damage to deal/resist, they appear to be swapped when looking at the original EVE-survival import.}}
  
{{Missiondetails}}name=Matriarch, Level 4
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{{NPCTableCSS}} {{MissionLinks}}
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{{Missiondetails
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|Level= 4
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|Storyline= yes
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|Type= Encounter
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|Objective= Retrieve Salvaged Electronics
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|Faction1= Angel
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|DamageToDeal1= {{Damagetype|Ex|Ki|Th}}
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|DamageToResist1= {{Damagetype|Omni}}
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|Faction2= Sansha's
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|DamageToDeal2=  
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|DamageToResist2= {{Damagetype|Omni}}
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|ShipSuggestion= Battleship
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|DamageToDeal=
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|DamageToResist=
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}}
  
Faction: Angel Cartel and Sansha's Nation<br>
 
Mission Type: Encounter<br>
 
Space type: Deadspace with gate<br>
 
Damage dealt: HVY Expl w/Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
 
Recommended damage dealing: Kinetic/Therm (Angels) - EM/Therm (Sanshas)<br>
 
Recommended ships classes: Battleship, Battlecruiser<br>
 
  
For this storyline you are asked to retrieve a misison objective (Salvaged Electronics, 20 m³).
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For this storyline you are asked to retrieve a mission objective (Salvaged Electronics, 20 m³) which is inside a cloaked cache.
  
 
After destroying the whole group present, a new spawn will appear.
 
After destroying the whole group present, a new spawn will appear.
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All groups will autoaggro after some seconds.
 
All groups will autoaggro after some seconds.
  
Note: On an omnitanked drake the first group of Angels did significantly more damage than the upcoming groups of Sanshas.<br>
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Note: All NPC may aggro your drones, need to be verified.
As I always retrieve my drones after having killed an entire group I do not know if new groups target them.  
 
  
====Single Pocket====
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'''Blitz:''' Not possible as all the ships have to be killed in order for the cloaked cache to be revealed.
===Initial Group (auto-aggro)===
 
**Angels**
 
3x Gistii Raider (Frigate)<br>
 
3x Gistum Marauder (Cruiser)<br>
 
6x Gist Warlord (Battleship)<br>
 
3x Gist Saint (Battleship)<br>
 
4x Angel Heavy Missile Battery<br>
 
  
After destroying all ships, the waves start. This is indicated by a message about a Cynofield opening.
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== Single Pocket ==
The Cynosural field opens about 25 km from the initial warp in point.
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{{NPCTableHead|Initial Spawn:}}
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{{NPCTableRow|Frigate|3|Gistii Raider}}
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{{NPCTableRow|Cruiser|3|Gistum Marauder}}
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{{NPCTableRow|Battleship|6|Gist Warlord}}
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{{NPCTableRow|Battleship|3|Gist Saint}}
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{{NPCTableRow|Sentry|4|Angel Heavy Missile Battery}}
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|}
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After destroying all ships, the sansha's waves start. This is indicated by a message about a cynosural field opening.
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The cynosural field opens about 25 km from the initial warp in point.
  
===Wave 1 (auto-aggro)===
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{{NPCTableHead|Wave 1 (auto-aggro)}}
**Sanshas**
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{{NPCTableRow|Frigate|2|Centi Enslaver}}
2x Centi Enslaver (Frigate)<br>
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{{NPCTableRow|Battleship|2|Centus Mutant Lord}}
2x Centus Mutant Lord (Battleship)<br>
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|}
  
 
After destroying all ships, the next group spawns.
 
After destroying all ships, the next group spawns.
  
===Wave 2 (auto-aggro)===
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{{NPCTableHead|Wave 2 (auto-aggro)}}
**Sanshas**
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{{NPCTableRow|Cruiser|2|Centum Hellhound}}
2x Centum Hellhound (Cruiser)<br>
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{{NPCTableRow|Battleship|2|Centus Savage Lord}}
2x Centus Savage Lord (Battleship)<br>
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|}
  
 
After destroying all ships, the final group appears.
 
After destroying all ships, the final group appears.
  
===Wave 3 (auto-aggro)===
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{{NPCTableHead|Wave 3 (auto-aggro)}}
**Sanshas**
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{{NPCTableRow|Battlecruiser|2|Centatis Wraith}}
3x Centatis Wraith (Battlecruiser)<br>
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{{NPCTableRow|Battleship|2-3|Centus Savage Lord}}
2-3x Centus Savage Lord (Battleship)<br>
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|}
  
After having killed all ships you receive the following message:<br>
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{{MessageBox|After having killed all ships you receive the following message
**Cloaked Cache**
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|The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.
The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.  
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}}
  
 
You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
 
You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).
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{{NPCTableHead|Decloaked cache after all enemies have been killed}}
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{{NPCTableRow|Structure|1|Cloaked Cache|drop=Salvaged Electronics}}
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|}
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'''Structures:'''<br>
 
'''Structures:'''<br>
 
Destroyed Bunkers may drop T1 module(s) and scrap metals.
 
Destroyed Bunkers may drop T1 module(s) and scrap metals.
 
The Watchtowers didn't drop anything.
 
The Watchtowers didn't drop anything.
The two Battlestations have a lot of hitpoints.
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The two battlestations have a lot of hitpoints.
Battlestations dropped no loot. (2 runs personaly, can someone verify)
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Battlestations dropped no loot.
  
'''Blitz:'''<br>
 
No Blitz as all the ships have to be killed in order for the cloaked cache to be revealed.
 
  
 
'''Bounty and loot:'''
 
'''Bounty and loot:'''
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Storyline missions]]
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[[Category:Security missions]]

Latest revision as of 11:11, 23 February 2024

This page should be updated due to game changes.
Reason: Article still needs {{MissionBriefing}} and message(s).

Verify damage to deal/resist, they appear to be swapped when looking at the original EVE-survival import.



Level 4 Storyline
Type Encounter
Objective Retrieve Salvaged Electronics
Factions AngelSansha's
Best damage to deal Explosive damage ExKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage OmniElectromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Battleship


For this storyline you are asked to retrieve a mission objective (Salvaged Electronics, 20 m³) which is inside a cloaked cache.

After destroying the whole group present, a new spawn will appear. In total there are one initial group (Angels) and three waves (Sanshas) equals four groups. All groups will autoaggro after some seconds.

Note: All NPC may aggro your drones, need to be verified.

Blitz: Not possible as all the ships have to be killed in order for the cloaked cache to be revealed.

Single Pocket

Initial Spawn:
WD EWAR L


Frigate 3 x Frigate Gistii Raider
Cruiser 3 x Cruiser Gistum Marauder
Battleship 6 x Battleship Gist Warlord
Battleship 3 x Battleship Gist Saint
Sentry 4 x Sentry Angel Heavy Missile Battery

After destroying all ships, the sansha's waves start. This is indicated by a message about a cynosural field opening. The cynosural field opens about 25 km from the initial warp in point.


Wave 1 (auto-aggro)
WD EWAR L


Frigate 2 x Frigate Centi Enslaver
Battleship 2 x Battleship Centus Mutant Lord

After destroying all ships, the next group spawns.


Wave 2 (auto-aggro)
WD EWAR L


Cruiser 2 x Cruiser Centum Hellhound
Battleship 2 x Battleship Centus Savage Lord

After destroying all ships, the final group appears.


Wave 3 (auto-aggro)
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Wraith
Battleship 2-3 x Battleship Centus Savage Lord
After having killed all ships you receive the following message
The automated base defenses register that combat has ceased, uncloaking a nearby cache of valuables.

You'll find a now revealed Bunker labelled "Cloaked Cache" which contains scrap metal and the mission's objective (Salvaged Electronics).


Decloaked cache after all enemies have been killed
WD EWAR L


Structure 1 x Cloaked Cache Salvaged Electronics


Structures:
Destroyed Bunkers may drop T1 module(s) and scrap metals. The Watchtowers didn't drop anything. The two battlestations have a lot of hitpoints. Battlestations dropped no loot.


Bounty and loot:

Bounty: ≈8M
Loot: ≈2-3M
Salvage: ≈3-4M