Difference between revisions of "Duo of Death (Serpentis) (Level 3)"

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m (Remove Blitz, the 2 battlecruisers are all there is so destroying them is not really a blitz. Remove {{Update}} according to Mission formatting guidelines omitting the initial gate, when there are no NPC is acceptable.)
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{{MissionLinks}}{{NPCTableCSS}}{{hatnote|This article details the Level 3 Serpentis variant of this mission. For other variants, see [[Duo of Death]].}}
  
 
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The pocket is gated by an acceleration gate that allows up to Marauders to enter.
 
The pocket is gated by an acceleration gate that allows up to Marauders to enter.
  
===Single Pocket===
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=== Single Pocket ===
 
{{NPCTableHead|Initial Group, 18km (auto-aggro)}}
 
{{NPCTableHead|Initial Group, 18km (auto-aggro)}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Captain/High Captain|note= Last one drops mission objective}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Captain/High Captain|note= Last one drops mission objective}}
 
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===Notes===
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=== Notes ===
*Serpentis Bunker may drop cap boosters and/or ammo.
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* Serpentis Bunker may drop cap boosters and/or ammo.
  
  
 
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[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 14:25, 27 August 2022

This article details the Level 3 Serpentis variant of this mission. For other variants, see Duo of Death.


Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Cruiser/Battlecruiser

The pocket is gated by an acceleration gate that allows up to Marauders to enter.

Single Pocket

Initial Group, 18km (auto-aggro)
WD EWAR L


Battlecruiser 2 x Battlecruiser Corelatis Captain/High Captain Last one drops mission objective

Notes

  • Serpentis Bunker may drop cap boosters and/or ammo.