Difference between revisions of "Gone Berserk (Level 4)"

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m (Removed "Pertnineere" from Mission Briefing and replaced with <system> as this mission may take place in any number of systems.)
m (Used to be 12m in salvage. The low value does not seem like a fluke. All non-generic salvage seems to be missing from loot table. Opened a bug report as it does not seem to be intended salvage value.)
 
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{{NPCTableCSS}}{{MissionLinks}}
 
{{NPCTableCSS}}{{MissionLinks}}
 
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{{hatnote|This article details the level 4 variant of this mission. For other variants, see [[Gone Berserk]].}}
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
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{{MissionBriefing
 
{{MissionBriefing
 
|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
 
|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
 
+
Video: [https://youtu.be/6bQUz9Gr4-0 Sentry Dominix], [https://youtu.be/13P2VIHqpec Gila], 31-03-2021]
 
 
Video: [[https://youtu.be/6bQUz9Gr4-0 Sentry Dominix]], [[https://youtu.be/13P2VIHqpec Gila], 31-03-2021]
 
 
 
  
 
Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.
 
Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.
 
  
 
* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 
* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 
* Each Cruiser killed will trigger a spawn wave.
 
* Each Cruiser killed will trigger a spawn wave.
 
* Each wave is composed of four spawns for a total of 12 spawns.
 
* Each wave is composed of four spawns for a total of 12 spawns.
* Reminder: set your drones to passive to avoid triggering a swarm.
+
* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
 
* Spawn composition and distance may vary with each wave.
 
* Spawn composition and distance may vary with each wave.
* To manage aggro, work on a single wave, then kill the next Crusader. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
+
* To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
* The mission is flagged completed once you have killed the EoM Death Lord from specific chain. It is hard to identify which chain leads to the mission object so you may have to clear all chains.
+
* The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
 +
* Deathlord (last wave) uses missile over 100km range
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
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{{NPCTableRow|Battleship|3|EoM Hydra}}
 
{{NPCTableRow|Battleship|3|EoM Hydra}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement wave 1 (x3)}}
 
{{NPCTableHead|Reinforcement wave 1 (x3)}}
 
{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
 
{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement wave 2 (x3)}}
 
{{NPCTableHead|Reinforcement wave 2 (x3)}}
 
{{NPCTableRow|Frigate|0-2|EoM Saboteur|ewar=Web}}
 
{{NPCTableRow|Frigate|0-2|EoM Saboteur|ewar=Web}}
 
{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
 
{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
 
|}
 
|}
 
Note: Frigates do not spawn every time.
 
 
 
{{NPCTableHead|Reinforcement wave 3 (x3)}}
 
{{NPCTableHead|Reinforcement wave 3 (x3)}}
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
 
{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
 
{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement wave 4 (x3)}}
 
{{NPCTableHead|Reinforcement wave 4 (x3)}}
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
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'''Bounties:''' ± 10 Mil ISK
 
'''Bounties:''' ± 10 Mil ISK
  
'''Salvage:''' ± 1.8 Mil ISK
+
'''Salvage:''' ± 150k ISK
 +
 
 +
Example Salvage in 06-07-2024:
 +
 
 +
Burned Logic Circuit 5<br>
 +
Fried Interface Circuit 22<br>
 +
Tripped Power Circuit 25<br>
 +
Charred Micro Circuit 23
  
 
== Mining ==
 
== Mining ==
  
44 Veldspar asteroids (33- 118km).
+
None.  CCP removed all minable asteroids from this mission sometime during or before 2023.
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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 +
[[Category:Security missions]]

Latest revision as of 03:49, 23 July 2024

This article details the level 4 variant of this mission. For other variants, see Gone Berserk.
Level 4
Type Encounter
Faction Equilibrium of Mankind
Best damage to deal Kinetic damage Kin
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Mission briefing
We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Video: Sentry Dominix, Gila, 31-03-2021]

Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.

  • The initial formation is composed of three groups with a Cruiser and a Battleship in each.
  • Each Cruiser killed will trigger a spawn wave.
  • Each wave is composed of four spawns for a total of 12 spawns.
  • Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
  • Spawn composition and distance may vary with each wave.
  • To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
  • The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
  • Deathlord (last wave) uses missile over 100km range


Initial defenders
WD EWAR L


Cruiser 3 x Cruiser EoM Crusader Each one triggers reinforcement wave 1 on death
Battleship 3 x Battleship EoM Hydra
Reinforcement wave 1 (x3)
WD EWAR L


Cruiser 2 x Cruiser EoM Death Knight Last one triggers reinforcement wave 2 on death
Reinforcement wave 2 (x3)
WD EWAR L


Frigate 0-2 x Frigate EoM Saboteur Stasis Webifier
Battleship 1 x Battleship EoM Hydra Triggers reinforcement wave 3 on death
Reinforcement wave 3 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Hydra
Battleship 1 x Battleship EoM Ogre Triggers reinforcement wave 4 on death
Reinforcement wave 4 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Death Lord

Loot & Salvage

Loot: ± 9.9 Mil ISK

Bounties: ± 10 Mil ISK

Salvage: ± 150k ISK

Example Salvage in 06-07-2024:

Burned Logic Circuit 5
Fried Interface Circuit 22
Tripped Power Circuit 25
Charred Micro Circuit 23

Mining

None. CCP removed all minable asteroids from this mission sometime during or before 2023.