Difference between revisions of "Location Location (Caldari)"

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=== Single Pocket ===
 
=== Single Pocket ===
  
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”  
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Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
 
The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
 
The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
  
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:21, 27 August 2022

This article should be cleaned up or improved.
The reason is: Needs verification and clarification(especially the triggers and the ewar)



Part 1 of 5

Location Location (Part 1 of 5)
Level 5
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Web/Scramble: All Frigates.
EWAR Caldari Energy Neutralizer Sentry IIIs, Jamming
Ship suggestion (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)

Space type: Deadspace with Gate

Acceleration Gate into Deadspace

Single Pocket

Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Your position at warp-in


WD EWAR L


Frigate 3 x Frigate Taibu State Shuriken orbits at 10km, Web/Scramble, 27.5% Jamming Wave 1 See info
Cruiser 3 x Cruiser Taibu State Daimyo/Shugo orbits at 17km, 37.5% Jamming See info
Battleship 12 x Battleship State Shukuro Bishamon/Shogun/Taisho orbits of 32-50km Bishamon wave 2, Shogun wave 3
Sentry 5 x Sentry Caldari Cruise Missile Batteries Each battery triggers a wave.
Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 3 x Sentry Caldari Energy Neutralizer Sentry IIIs Energy Neutralizer


Spawn 1 orbits at 2.5km
WD EWAR L


Frigate 3 x Frigate Taibu State Nagasa Web/Scramble Warp Disruptor Stasis Webifier
Spawn 2
WD EWAR L


Battleship 2 x Battleship State Shukuru Shogun/Bishamon
Spawn 3 orbits at 35km
WD EWAR L


Battleship 3 x Battleship State Shokuru Shogun


Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

View of Batteries from warp-in beacon

Destroying:

Battery 1 (Top) - Spawns:

WD EWAR L


Battleship 5 x Battleship State Shukuro Bishamon/Daijo orbits of 35km


Battery 2 (Left) - Spawns:

WD EWAR L


Battlecruiser 6 x Battlecruiser State Shukuo Seki orbits at 22km Spawn 2b???
Battleship 3 x Battleship State Shukuro Nagashin orbits at 68km Spawn 2a??
Battleship 5 x Battleship State Shukuro Nagashin orbits at 68km Objective complete

Caution: The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.


Battery 3 (Middle) - Spawns:

WD EWAR L


Battleship 3 x Battleship State Shukuro Turushima orbits at 21km, Jamming


Battery 4 (Right) - Spawns:

WD EWAR L


Battlecruiser 5 x Battlecruiser State Kanpaku/Shukuro Bajo orbits at 23-35km


Battery 5 (Bottom) - Spawns:

WD EWAR L


Battlecruiser 5 x Battlecruiser State Kerai/Ronin orbits at 17.5km


Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
  • Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
  • Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
  • Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See The Hard Way (2 of 5) (Caldari)