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Gone Berserk (Level 4): Difference between revisions

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m Bot: Adding category Security missions; cosmetic changes
m Loot and salvage values
 
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* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
* Spawn composition and distance may vary with each wave.
* Spawn composition and distance may vary with each wave.
* To manage aggro, work on a single wave, then kill the next Crusader. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
* To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
* The mission is flagged completed once you have killed the EoM Death Lord from the specific chain. It is hard to identify which chain leads to the mission object so you may have to clear all chains.
* The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
* Deathlord (last wave) uses missile over 100km range
* Deathlord (last wave) uses missile over 100km range


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== Loot & Salvage ==
=== Loot, Salvage and Bounty ===
'''Loot:''' ± 9.9 Mil ISK
'''Bounties:'''<br>
10.77M ISK


'''Bounties:''' ± 10 Mil ISK
Loot & Salvage:


'''Salvage:''' ± 1.8 Mil ISK
14.4M ISK
 
Example Salvage in 06-07-2024:
 
Burned Logic Circuit 5<br>
Fried Interface Circuit 22<br>
Tripped Power Circuit 25<br>
Charred Micro Circuit 23


== Mining ==
== Mining ==


44 Veldspar asteroids (33- 118km).
None.  CCP removed all minable asteroids from this mission sometime during or before 2023.
{{Missionrelated}}
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]
[[Category:Security missions]]