Difference between revisions of "The Fortress (Minmatar Republic)"
m (Bot: Adding category Security missions; cosmetic changes) |
m (Add {{Hatnote}} to link back to disambiguation page.) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{hatnote|This article details the Minmater Republic version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}} |
− | + | {{NPCTableCSS}}{{MissionLinks}} | |
{{Missiondetails | {{Missiondetails | ||
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= |
− | | | + | |Faction1= Minmatar |
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= {{Damagetype|ex}}{{Damagetype|ki}}{{Damagetype|th}} |
− | | | + | |WebPoint= Scramble |
− | |WebPoint= | + | |EWAR= Web, Neut |
− | |EWAR= | + | |ShipSizeLimit= |
− | |ShipSizeLimit= | + | |ShipSuggestion= |
− | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it. | ||
+ | |||
+ | <Pilot>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me? | ||
+ | |||
+ | So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think? | ||
+ | }} | ||
+ | '''Blitz:''' mission is complete once cap ship array is dead (good luck tanking!) | ||
− | |||
− | |||
− | |||
− | |||
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage. | When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage. | ||
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted. | The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted. | ||
+ | |||
=== Single Pocket === | === Single Pocket === | ||
− | + | {{NPCTableHead|Structures}} | |
− | + | {{NPCTableRow|Structure||Starbase Capital Ship Maintenance Array|trigger= Damage level triggers reinforcements 1 to 3}} | |
− | + | |} | |
− | + | {{NPCTableHead|Initial forces}} | |
− | + | {{NPCTableRow|Elite Frigate|8|Chief Republic Ivan/Magni|point= scram|ewar= Web}} | |
− | + | {{NPCTableRow|Battlecruiser|6|Republic Tribal Norn/Nutia}} | |
− | + | {{NPCTableRow|Battleship|6|Republic Tribal Jotun/Sigur}} | |
− | Triggered when the | + | {{NPCTableRow|Sentry|8|Minmatar Neutralizer Sentry III|ewar= Neut}} |
− | + | {{NPCTableRow|Sentry|4|Minmatar Sentry Gun III}} | |
− | + | |} | |
− | Triggered when the | + | |
− | + | {{NPCTableHead|Reinforcement 1}} | |
− | + | {{NPCTableSeparator|Triggered when the maintenance array gets into armor (or very low shields)}} | |
− | + | {{NPCTableRow|Fighter|10|Republic Fighter}} | |
− | + | |} | |
− | + | ||
− | Triggered when the | + | {{NPCTableHead|Reinforcement 2}} |
− | + | {{NPCTableSeparator|Triggered when the maintenance array gets into low armor}} | |
− | Loot | + | {{NPCTableRow|Elite Frigate|4|Chief Republic Ivan/Magni|point= scram|ewar= Web}} |
+ | {{NPCTableRow|Elite Cruiser|6|Chief Republic Pafi}} | ||
+ | {{NPCTableRow|Battleship|8|Republic Tribal Ymir}} | ||
+ | {{NPCTableRow|Sentry|4|Tower Sentry Minmatar III}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 3}} | ||
+ | {{NPCTableSeparator|Triggered when the maintenance array gets below half hull}} | ||
+ | {{NPCTableRow|Fighter|10|Republic Fighter}} | ||
+ | |} | ||
+ | |||
+ | === Loot === | ||
Capital Ship Maintenance Array: trade goods<br> | Capital Ship Maintenance Array: trade goods<br> | ||
− | Wrecks: Tags< | + | Wrecks: Tags |
+ | |||
+ | <!-- leave the links available for source but not visible on the article. | ||
---<br> | ---<br> | ||
Source images from original stub article:<br> | Source images from original stub article:<br> | ||
http://farm4.static.flickr.com/3204/2758647856_b0d7ca1021_b.jpg <br> | http://farm4.static.flickr.com/3204/2758647856_b0d7ca1021_b.jpg <br> | ||
− | http://farm4.static.flickr.com/3224/2757808803_479f1f0afd_b.jpg | + | http://farm4.static.flickr.com/3224/2757808803_479f1f0afd_b.jpg |
+ | --> | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | |||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 10:42, 5 December 2022
- This article details the Minmater Republic version of this mission. For other variants, see The Fortress (disambiguation).
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Minmatar |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin Th |
Warp disruption | Scramble |
EWAR | Web, Neut |
Mission briefing |
---|
“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.
<Pilot>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me? So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think? |
Blitz: mission is complete once cap ship array is dead (good luck tanking!)
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage.
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.
Single Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
Starbase Capital Ship Maintenance Array |
WD | EWAR | L | ||
---|---|---|---|---|
Triggered when the maintenance array gets into armor (or very low shields) | ||||
10 x Fighter Republic Fighter |
WD | EWAR | L | ||
---|---|---|---|---|
Triggered when the maintenance array gets below half hull | ||||
10 x Fighter Republic Fighter |
Loot
Capital Ship Maintenance Array: trade goods
Wrecks: Tags
|