Difference between revisions of "Vanguard Incursion fits"

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(Updated the marauder fits due to Viridian expansion changes)
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{{incursions links}} {{eunic}}
 
{{incursions links}} {{eunic}}
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= Vanguard fittings =
 
= Vanguard fittings =
 
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
 
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
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It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
  
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
+
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 
 
==== Shields focus ====
 
{|
 
| valign="top" | [[image:icon_shield_glow.png|56px|Shield focus]]
 
| valign="middle" | In the [[EVE University Incursion Community]] we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See [[Incursion_fitting_principles#Shield_vs_armour_doctrines|shield vs armour doctrines]] for more information.
 
|}
 
  
==== Bring Lyavite ====
+
==== Armor focus ====
 
{|
 
{|
| valign="top" nowrap | {{icon|kernite|56|Lyavite}}
+
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
| valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it).
+
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 
|}
 
|}
  
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<small><references/></small>
 
<small><references/></small>
  
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
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<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
 
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
 
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
= Minimum fits =
 
These fits are minimum fits, able to contribute to fleet efficiency. The logistics are cap stable under minimum skills (but please check to be sure), while the battleships bring decent damage and projection, utility modules, and drones.
 
  
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 
== Logistics (basic and advanced) ==
 
Due to the limited number of capsuleers that can make up the fleet, the number of logistic ships ongrid should to be kept to the minimum necessary to ensure the safety of the fleet, allowing for as many damage dealers. This results in much higher [[Preparing for Incursions#Logistics|minimum skill requirements]] for prospective logistics pilots comparted to those required those of new DD pilots. While in theory any shield focused logistics ship could be used, the {{sh|Scimitar}} is the favored dedicated logistic cruiser in the Uni Community due to its remote tracking bonus and its ability to operate independent of other logi. As the community primarily runs [[Incursion sites#Vanguard sites|Vanguards]], remote tracking links bonuses further improve our battleships ability to deal damage to the smaller frigate sized enemies that make up a large percentage of the targets in [[Incursion sites#Vanguard sites|Vanguard sites]]. Additionally, unlike the {{sh|Basilisk}}, the {{sh|Scimitar}} can be made cap stable thus removing the need for a logistics cap chain which would add an additional unnecessary point of failure and reduce overall fleet safety, a strong bonus for a group that promotes the inclusion of less experienced players in our fleets. The benefits of the {{sh|Scimitar}} are further amplified by the fact that when the majority of fleet members are in a wardeccable corporation like the Uni due to how cap chains and wardecs interact. For other incursion communities that primarily focus on [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites the {{sh|Basilisk}} is needed due its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites. For pilots unable to fly a {{sh|Scimitar}} but can fly a T3 Caldari cruiser, the {{sh|Tengu}} is accepted as an alternative option, however, pilots wanting to fly logi for the long run in our community should train towards the requirement skills for the {{sh|Scimitar}} fits shown below.
 
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
 
=== Scimitar ===
 
{{ShipFitting
 
| ship=Scimitar
 
| shipTypeID=11978
 
| fitName=Incursions (minimum fit)
 
| fitID=Incursions-(minimum-fit)
 
| low1name=Capacitor Power Relay II
 
| low1typeID=1447
 
| low2name=Capacitor Power Relay II
 
| low2typeID=1447
 
| low3name=Capacitor Power Relay II
 
| low3typeID=1447
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid2name=Shadow Serpentis Remote Tracking Computer
 
| mid2typeID=14240
 
| mid3name=Medium Azeotropic Restrained Shield Extender
 
| mid3typeID=8433
 
| mid4name=Cap Recharger II
 
| mid4typeID=2032
 
| mid5name=Cap Recharger II
 
| mid5typeID=2032
 
| high1name=Large S95a Scoped Remote Shield Booster
 
| high1typeID=8641
 
| high2name=Large S95a Scoped Remote Shield Booster
 
| high2typeID=8641
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| rig1name=Medium Ancillary Current Router II
 
| rig1typeID=31366
 
| rig2name=Medium Capacitor Control Circuit II
 
| rig2typeID=31378
 
| drone1name=Light Shield Maintenance Bot I x1
 
| drone1typeID=23719
 
| drone2name=Medium Shield Maintenance Bot I x4
 
| drone2typeID=23717
 
| charge1name=Optimal Range Script x3
 
| charge1typeID=28999
 
| charge2name=Tracking Speed Script x3
 
| charge2typeID=29001
 
| charge3name=10MN Monopropellant Enduring Afterburner
 
| charge3typeID=6005
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 
| showSKILLS=Y
 
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li><li>You can upgrade to four tech two reppers by switching a Capacitor Power Relay II with a Power Diagnostic System II and training the following skills:<br>{{sk|Power Grid Management|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Capacitor Systems Operation|V|icon=yes}} (4 days, 6 hours)<br>{{sk|Shield Emission Systems|V|icon=yes}} (8 days, 12 hours)</li><li>After you've gotten all tech two reppers, train into the {{co|yellow|advanced fit}} below as soon as possible.
 
| showNOTES=Y
 
| difficulty=1
 
| version=February 2022
 
| showTOC=N
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Scimitar
 
| shipTypeID=11978
 
| fitName=Incursions (advanced fit)
 
| fitID=Incursions-(advanced-fit)
 
| low1name=Power Diagnostic System II
 
| low1typeID=1541
 
| low2name=Capacitor Power Relay II
 
| low2typeID=1447
 
| low3name=Capacitor Power Relay II
 
| low3typeID=1447
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| mid1name=Multispectrum Shield Hardener II
 
| mid1typeID=2281
 
| mid2name=Shadow Serpentis Remote Tracking Computer
 
| mid2typeID=14240
 
| mid3name=Shadow Serpentis Remote Tracking Computer
 
| mid3typeID=14240
 
| mid4name=Shadow Serpentis Remote Tracking Computer
 
| mid4typeID=14240
 
| mid5name=Medium Azeotropic Restrained Shield Extender
 
| mid5typeID=8433
 
| high1name=Large Remote Shield Booster II
 
| high1typeID=3608
 
| high2name=Large Remote Shield Booster II
 
| high2typeID=3608
 
| high3name=Large Remote Shield Booster II
 
| high3typeID=3608
 
| high4name=Large Remote Shield Booster II
 
| high4typeID=3608
 
| rig1name=Medium Ancillary Current Router II
 
| rig1typeID=31366
 
| rig2name=Medium Capacitor Control Circuit II
 
| rig2typeID=31378
 
| drone1name=Light Shield Maintenance Bot II x1
 
| drone1typeID=28203
 
| drone2name=Medium Shield Maintenance Bot II x4
 
| drone2typeID=28207
 
| charge1name=Optimal Range Script x3
 
| charge1typeID=28999
 
| charge2name=Tracking Speed Script x3
 
| charge2typeID=29001
 
| charge3name=10MN Monopropellant Enduring Afterburner
 
| charge3typeID=6005
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 
| showSKILLS=Y
 
| notes={{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 
| showNOTES=Y
 
| difficulty=1
 
| version=February 2022
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
=== Tengu ===
 
While inferior to the {{sh|Loki}} as a T3C logi, the Tengu fulfills the role of a cap stable Caldari logistics cruiser.
 
{{ShipFitting
 
| ship=Tengu
 
| shipTypeID=29984
 
| fitName=Incursions (logistics)
 
| fitID=Incursions-(logistics)
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Capacitor Power Relay II
 
| low2typeID=1447
 
| low3name=Capacitor Power Relay II
 
| low3typeID=1447
 
| low4name=Capacitor Power Relay II
 
| low4typeID=1447
 
| mid1name=EM Shield Hardener II
 
| mid1typeID=2301
 
| mid2name=Gist X-Type Thermal Shield Hardener
 
| mid2typeID=19283
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=10MN Monopropellant Enduring Afterburner
 
| mid4typeID=6005
 
| mid5name=Republic Fleet Large Cap Battery
 
| mid5typeID=41218
 
| mid6name=Remote Tracking Computer II
 
| mid6typeID=2104
 
| high1name=Pithum C-Type Medium Remote Shield Booster
 
| high1typeID=19147
 
| high2name=Pithum C-Type Medium Remote Shield Booster
 
| high2typeID=19147
 
| high3name=Pithum C-Type Medium Remote Shield Booster
 
| high3typeID=19147
 
| high4name=Pithum C-Type Medium Remote Shield Booster
 
| high4typeID=19147
 
| high5name=Pithum C-Type Medium Remote Shield Booster
 
| high5typeID=19147
 
| high6name=Pithum C-Type Medium Remote Shield Booster
 
| high6typeID=19147
 
| high7name=Auto Targeting System I
 
| high7typeID=1182
 
| subsystem1name=Tengu Core - Electronic Efficiency Gate
 
| subsystem1typeID=45625
 
| subsystem2name=Tengu Defensive - Supplemental Screening
 
| subsystem2typeID=45590
 
| subsystem3name=Tengu Offensive - Support Processor
 
| subsystem3typeID=45603
 
| subsystem4name=Tengu Propulsion - Chassis Optimization
 
| subsystem4typeID=45614
 
| rig1name=Medium EM Shield Reinforcer II
 
| rig1typeID=31724
 
| rig2name=Medium Capacitor Control Circuit II
 
| rig2typeID=31378
 
| rig3name=Medium Capacitor Control Circuit II
 
| rig3typeID=31378
 
| drone1name=Light Shield Maintenance Bot I x5
 
| drone1typeID=23719
 
| drone2name=Light Armor Maintenance Bot I x5
 
| drone2typeID=23711
 
| charge1name=Optimal Range Script x1
 
| charge1typeID=28999
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Caldari Core Systems|I|icon=yes}}</li><li>{{sk|Caldari Defensive Systems|III|icon=yes}}</li><li>{{sk|Caldari Offensive Systems|IV|icon=yes}}</li><li>{{sk|Caldari Propulsion Systems|III|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|III|icon=yes}} ''(optional, for {{co|coral|Light Armor Mainenance Bot I}})''
 
| showSKILLS=Y
 
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>In a two-logi setup, only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
 
| showNOTES=Y
 
| difficulty=0
 
| version=October 2020
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
  
== Battleships ==
+
= Damage Dealer Ships =
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
+
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
+
 
 +
<tabs>
 +
<tab name="Starter Battleships">
 +
== Starter Battleships ==
  
{{note box|1=The Incursion Community runs a [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 T1 Battleship Loaner Program], enabling Uni pilots to try Incursions without having to invest in a T1 hull.}}
+
=== Praxis ===
=== Maelstrom ===
+
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
  
 +
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
 
{{ShipFitting
 
{{ShipFitting
| ship=Maelstrom
+
| ship=Praxis
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI VG Starter Pulse
| high1name=800mm Heavy 'Scout' Repeating Cannon I
+
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=9327
+
| high1typeID=7087
| high2name=800mm Heavy 'Scout' Repeating Cannon I
+
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=9327
+
| high2typeID=7087
| high3name=800mm Heavy 'Scout' Repeating Cannon I
+
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=9327
+
| high3typeID=7087
| high4name=800mm Heavy 'Scout' Repeating Cannon I
+
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=9327
+
| high4typeID=7087
| high5name=800mm Heavy 'Scout' Repeating Cannon I
+
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=9327
+
| high5typeID=7087
| high6name=800mm Heavy 'Scout' Repeating Cannon I
+
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=9327
+
| high6typeID=7087
| high7name=800mm Heavy 'Scout' Repeating Cannon I
+
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=9327
+
| high7typeID=16455
| high8name=800mm Heavy 'Scout' Repeating Cannon I
+
| mid1name=Republic Fleet Large Cap Battery
| high8typeID=9327
+
| mid1typeID=41218
| mid1name=Alumel-Wired Enduring Sensor Booster
+
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
+
| mid2typeID=6159
| mid2name=Federation Navy Stasis Webifier
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=17559
+
| mid3typeID=6159
| mid3name=Republic Fleet Target Painter
+
| mid4name=Shadow Serpentis Stasis Webifier
| mid3typeID=31944
+
| mid4typeID=14270
| mid4name=Multispectrum Shield Hardener II
+
| mid5name=Parallel Enduring Target Painter
| mid4typeID=2281
+
| mid5typeID=19812
| mid5name=Multispectrum Shield Hardener II
+
| mid6name=Tracking Computer II
| mid5typeID=2281
+
| mid6typeID=1978
| mid6name=EM Shield Hardener II
+
| mid7name=Tracking Computer II
| mid6typeID=2301
+
| mid7typeID=1978
| low1name=Gyrostabilizer II
+
| low1name=Heat Sink II
| low1typeID=519
+
| low1typeID=2364
| low2name=Gyrostabilizer II
+
| low2name=1600mm Steel Plates II
| low2typeID=519
+
| low2typeID=20353
| low3name=Gyrostabilizer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=519
+
| low3typeID=11269
| low4name=Tracking Enhancer II
+
| low4name=Multispectrum Energized Membrane II
| low4typeID=1999
+
| low4typeID=11269
| low5name=Damage Control II
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=2048
+
| low5typeID=11269
| rig1name=Large Core Defense Field Extender I
+
| low6name=Heat Sink II
| rig1typeID=26088
+
| low6typeID=2364
| rig2name=Large EM Shield Reinforcer I
+
| low7name=Damage Control II
| rig2typeID=26076
+
| low7typeID=2048
| rig3name=Large Thermal Shield Reinforcer II
+
| rig1name=Large Energy Burst Aerator II
| rig3typeID=26442
+
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Federation Navy Garde x4
| drone2typeID=23717
+
| drone2typeID=31886
| charge1name=Scan Resolution Script x2
+
| drone3name=Medium Armor Maintenance Bot I x5
| charge1typeID=29011
+
| drone3typeID=23709
| charge2name=Republic Fleet EMP L x10660
+
| charge1name=Imperial Navy Multifrequency L x24
| charge2typeID=21894
+
| charge1typeID=23105
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| charge2name=Imperial Navy Radio L x18
 +
| charge2typeID=23119
 +
| charge3name=Imperial Navy Xray L x24
 +
| charge3typeID=23109
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
+
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=June 2020
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
=== Rokh ===
 
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Rokh
+
| ship=Praxis
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high1typeID=7783
Line 322: Line 137:
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
+
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=7783
+
| high7typeID=16455
| high8name=Modal Mega Neutron Particle Accelerator I
 
| high8typeID=7783
 
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid1typeID=6159
| mid2name=Tracking Computer II
+
| mid2name=Phased Scoped Target Painter
| mid2typeID=1978
+
| mid2typeID=19814
| mid3name=Federation Navy Stasis Webifier
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=17559
+
| mid3typeID=6159
| mid4name=Republic Fleet Target Painter
+
| mid4name=Tracking Computer II
| mid4typeID=31944
+
| mid4typeID=1978
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=2281
+
| mid5typeID=14270
| mid6name=EM Shield Hardener II
+
| mid6name=Tracking Computer II
| mid6typeID=2301
+
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 
| low1name=Magnetic Field Stabilizer II
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
+
| low2name=1600mm Steel Plates II
| low2typeID=10190
+
| low2typeID=20353
| low3name=Magnetic Field Stabilizer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=10190
+
| low3typeID=11269
| low4name=Tracking Enhancer II
+
| low4name=Multispectrum Energized Membrane II
| low4typeID=1999
+
| low4typeID=11269
| low5name=Damage Control II
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=2048
+
| low5typeID=11269
| rig1name=Large Core Defense Field Extender I
+
| low6name=Magnetic Field Stabilizer II
| rig1typeID=26088
+
| low6typeID=10190
| rig2name=Large Core Defense Field Extender I
+
| low7name=Damage Control II
| rig2typeID=26088
+
| low7typeID=2048
| rig3name=Large Thermal Shield Reinforcer I
+
| rig1name=Large Hybrid Burst Aerator II
| rig3typeID=26082
+
| rig1typeID=26394
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Light Shield Maintenance Bot I x5
+
| drone2name=Federation Navy Garde x4
| drone2typeID=23719
+
| drone2typeID=31886
| charge1name=Tracking Speed Script x1
+
| drone3name=Medium Armor Maintenance Bot I x5
| charge1typeID=29001
+
| drone3typeID=23709
| charge2name=Scan Resolution Script x1
+
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x2
 
| charge2typeID=29011
 
| charge2typeID=29011
| charge3name=Caldari Navy Antimatter Charge L x12640
+
| charge3name=Optimal Range Script x3
| charge3typeID=21740
+
| charge3typeID=28999
| charge4name=Optimal Range Script x1
+
| charge4name=Tracking Speed Script x3
| charge4typeID=28999
+
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
=== Apocalypse Navy Issue ===
 +
{{ShipFitting
 +
| ship=Apocalypse Navy Issue
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Mega Modulated Pulse Energy Beam I
 +
| high7typeID=7087
 +
| high8name=Mega Modulated Pulse Energy Beam I
 +
| high8typeID=7087
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Republic Fleet Large Cap Battery
 +
| mid3typeID=41218
 +
| mid4name=Alumel-Wired Enduring Sensor Booster
 +
| mid4typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Kinetic Energized Membrane
 +
| low3typeID=18835
 +
| low4name=Corelum C-Type Explosive Energized Membrane
 +
| low4typeID=18803
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| low8name=Heat Sink II
 +
| low8typeID=2364
 +
| rig1name=Large Thermal Armor Reinforcer I
 +
| rig1typeID=25892
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Energy Discharge Elutriation II
 +
| rig3typeID=26378
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Hull Maintenance Bot I x5
 +
| drone2typeID=33706
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x16
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
+
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=April 2020
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
=== Hyperion ===
+
 
While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster [[Vanguard_Incursion_fits#Praxis|Praxis]] offer a superior platform at a similar price, with low EHP being the only downside.
+
=== Megathron ===
 
{{ShipFitting
 
{{ShipFitting
| ship=Hyperion
+
| ship=Megathron
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI Incursions Starter (Vanguard)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high1typeID=7783
Line 393: Line 295:
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Large Asymmetric Enduring Remote Shield Booster
+
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=8639
+
| high7typeID=7783
| mid1name=Federation Navy Stasis Webifier
+
| mid1name=Tracking Computer II
| mid1typeID=17559
+
| mid1typeID=1978
| mid2name=Republic Fleet Target Painter
+
| mid2name=Tracking Computer II
| mid2typeID=31944
+
| mid2typeID=1978
| mid3name=Multispectrum Shield Hardener II
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=2281
+
| mid3typeID=6159
| mid4name=Multispectrum Shield Hardener II
+
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=2281
+
| mid4typeID=17559
| mid5name=EM Shield Hardener II
+
| low1name=Damage Control II
| mid5typeID=2301
+
| low1typeID=2048
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
 
| low2name=Magnetic Field Stabilizer II
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low3typeID=10190
| low4name=Tracking Enhancer II
+
| low4name=Magnetic Field Stabilizer II
| low4typeID=1999
+
| low4typeID=10190
| low5name=Tracking Enhancer II
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=1999
+
| low5typeID=11269
| low6name=Tracking Enhancer II
+
| low6name=1600mm Steel Plates II
| low6typeID=1999
+
| low6typeID=20353
| low7name=Damage Control II
+
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=2048
+
| low7typeID=18839
| rig1name=Large Core Defense Field Extender I
+
| low8name=Multispectrum Energized Membrane II
| rig1typeID=26088
+
| low8typeID=11269
| rig2name=Large EM Shield Reinforcer I
+
| rig1name=Large Kinetic Armor Reinforcer I
| rig2typeID=26076
+
| rig1typeID=25890
| rig3name=Large Thermal Shield Reinforcer I
+
| rig2name=Large Thermal Armor Reinforcer I
| rig3typeID=26082
+
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x14000
+
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=21740
+
| charge1typeID=22993
| charge2name=Alumel-Wired Enduring Sensor Booster
+
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=6159
+
| charge2typeID=23007
| charge3name=Scan Resolution Script x1
+
| charge3name=Nanite Repair Paste x200
| charge3typeID=29011
+
| charge3typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
+
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=September 2020
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
  
=== Praxis ===
+
=== Nightmare ===
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
 
 
 
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Praxis
+
| ship=Nightmare
| fitName=Incursions (pulse lasers, vanguards)
+
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID=Incursions (pulse lasers, vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Basic)
 
| high1name=Mega Modulated Pulse Energy Beam I
 
| high1name=Mega Modulated Pulse Energy Beam I
 
| high1typeID=7087
 
| high1typeID=7087
Line 461: Line 369:
 
| high4name=Mega Modulated Pulse Energy Beam I
 
| high4name=Mega Modulated Pulse Energy Beam I
 
| high4typeID=7087
 
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
+
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=7087
+
| high5typeID=16481
| high6name=Mega Modulated Pulse Energy Beam I
+
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=7087
+
| high6typeID=16455
| high7name=Large Asymmetric Enduring Remote Shield Booster
 
| high7typeID=8639
 
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1typeID=17559
 
| mid1typeID=17559
| mid2name=Republic Fleet Target Painter
+
| mid2name=Tracking Computer II
| mid2typeID=31944
+
| mid2typeID=1978
 
| mid3name=Tracking Computer II
 
| mid3name=Tracking Computer II
 
| mid3typeID=1978
 
| mid3typeID=1978
| mid4name=Multispectrum Shield Hardener II
+
| mid4name=Tracking Computer II
| mid4typeID=2281
+
| mid4typeID=1978
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Tracking Computer II
| mid5typeID=2281
+
| mid5typeID=1978
| mid6name=Large Azeotropic Restrained Shield Extender
+
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=8419
+
| mid6typeID=6159
| mid7name=Republic Fleet Large Cap Battery
+
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=41218
+
| mid7typeID=6159
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
Line 489: Line 395:
 
| low4name=Heat Sink II
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low4typeID=2364
| low5name=Capacitor Power Relay II
+
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=1447
+
| low5typeID=15729
| low6name=Tracking Enhancer II
+
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=1999
+
| low6typeID=15729
| low7name=Tracking Enhancer II
+
| rig1name=Large Explosive Armor Reinforcer I
| low7typeID=1999
+
| rig1typeID=25888
| rig1name=Large Energy Collision Accelerator II
+
| rig2name=Large Kinetic Armor Reinforcer I
| rig1typeID=26382
+
| rig2typeID=25890
| rig2name=Large Kinetic Shield Reinforcer I
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26080
+
| rig3typeID=26322
| rig3name=Large Explosive Shield Reinforcer I
 
| rig3typeID=26078
 
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23711
| drone3name=Federation Navy Garde x4
+
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=31886
+
| drone3typeID=33706
| charge1name=Imperial Navy Multifrequency L x18
+
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23105
+
| charge1typeID=23117
| charge2name=Imperial Navy Xray L x6
+
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23109
+
| charge2typeID=23105
| charge3name=Imperial Navy Microwave L x6
+
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23117
+
| charge3typeID=23109
| charge4name=Tracking Speed Script x1
+
| charge4name=Nanite Repair Paste x200
| charge4typeID=29001
+
| charge4typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
+
| charge5name=Scan Resolution Script x2
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x4
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=October 2020
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
| alphacanuse=Y
 
}}{{ShipFitting
 
| ship=Praxis
 
| fitName=Incursions (blasters, vanguards)
 
| fitID=Incursions (blasters, vanguards)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high2name=Modal Mega Neutron Particle Accelerator I
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high7name=Large Asymmetric Enduring Remote Shield Booster
 
| high7typeID=8639
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Republic Fleet Target Painter
 
| mid3typeID=31944
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid6name=Multispectrum Shield Hardener II
 
| mid6typeID=2281
 
| mid7name=Multispectrum Shield Hardener II
 
| mid7typeID=2281
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low5name=AE-K Compact Drone Damage Amplifier
 
| low5typeID=41034
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| low7name=Tracking Enhancer II
 
| low7typeID=1999
 
| rig1name=Large Hybrid Burst Aerator II
 
| rig1typeID=26394
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Core Defense Field Extender I
 
| rig3typeID=26088
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| drone3name=Federation Navy Garde x4
 
| drone3typeID=31886
 
| charge1name=Caldari Navy Antimatter Charge L x14000
 
| charge1typeID=21740
 
| charge2name=Scan Resolution Script x1
 
| charge2typeID=29011
 
| charge3name=Optimal Range Script x1
 
| charge3typeID=28999
 
| charge4name=Tracking Speed Script x1
 
| charge4typeID=29001
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| difficulty=0
 
| version=August 2022
 
| showTOC=N
 
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
  
== Pirate faction battleships ==
 
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
 
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.
 
 
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
 
{{note box|Out of all the '''pirate faction battleships''', the {{sh|Vindicator}} stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
 
{{Color box|color=sienna|border=sandybrown|As of October 2022, both the {{sh|Machariel}} and {{sh|Nightmare}} are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.}}
 
  
 
=== Vindicator ===
 
=== Vindicator ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vindicator
 
| ship=Vindicator
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Basic)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high1typeID=7783
Line 628: Line 459:
 
| high8name=Modal Mega Neutron Particle Accelerator I
 
| high8name=Modal Mega Neutron Particle Accelerator I
 
| high8typeID=7783
 
| high8typeID=7783
| mid1name=Alumel-Wired Enduring Sensor Booster
+
| mid1name=Tracking Computer II
| mid1typeID=6159
+
| mid1typeID=1978
| mid2name=Federation Navy Stasis Webifier
+
| mid2name=Tracking Computer II
| mid2typeID=17559
+
| mid2typeID=1978
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid3typeID=17559
| mid4name=Multispectrum Shield Hardener II
+
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=2281
+
| mid4typeID=17559
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=2281
+
| mid5typeID=6159
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Multispectrum Energized Membrane II
| low2typeID=1999
+
| low2typeID=11269
| low3name=Tracking Enhancer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=1999
+
| low3typeID=11269
 
| low4name=Magnetic Field Stabilizer II
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low4typeID=10190
Line 650: Line 481:
 
| low6name=Magnetic Field Stabilizer II
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low6typeID=10190
| low7name=Magnetic Field Stabilizer II
+
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=10190
+
| low7typeID=18839
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=26436
+
| rig1typeID=25890
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=26436
+
| rig2typeID=25892
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26442
+
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x14000
+
| drone3name=Medium Hull Maintenance Bot I x5
| charge1typeID=22993
+
| drone3typeID=33704
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 
| charge2name=Nanite Repair Paste x200
 
| charge2name=Nanite Repair Paste x200
 
| charge2typeID=28668
 
| charge2typeID=28668
 
| charge3name=Scan Resolution Script x1
 
| charge3name=Scan Resolution Script x1
 
| charge3typeID=29011
 
| charge3typeID=29011
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=February 2022
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=Y
 
| alphacanuse=Y
 
}}
 
}}
 +
</tab>
 +
 +
<tab name="Advanced Battleships">
 +
== Advanced Battleships ==
 +
Some things to keep in mind:
 +
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 +
 +
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
  
 
=== Nightmare ===
 
=== Nightmare ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Nightmare
 
| ship=Nightmare
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Mega Modulated Pulse Energy Beam I
+
| high1name=Mega Pulse Laser II
| high1typeID=7087
+
| high1typeID=3057
| high2name=Mega Modulated Pulse Energy Beam I
+
| high2name=Mega Pulse Laser II
| high2typeID=7087
+
| high2typeID=3057
| high3name=Mega Modulated Pulse Energy Beam I
+
| high3name=Mega Pulse Laser II
| high3typeID=7087
+
| high3typeID=3057
| high4name=Mega Modulated Pulse Energy Beam I
+
| high4name=Mega Pulse Laser II
| high4typeID=7087
+
| high4typeID=3057
| high5name=Large Remote Capacitor Transmitter II
+
| high5name=Auto Targeting System I
| high5typeID=12102
+
| high5typeID=1182
| high6name=Large Asymmetric Enduring Remote Shield Booster
+
| high6name=Large Remote Armor Repairer II
| high6typeID=8639
+
| high6typeID=26914
| mid1name=Republic Fleet Target Painter
+
| mid1name=Sensor Booster II
| mid1typeID=31944
+
| mid1typeID=1952
| mid2name=Alumel-Wired Enduring Sensor Booster
+
| mid2name=Sensor Booster II
| mid2typeID=6159
+
| mid2typeID=1952
| mid3name=Alumel-Wired Enduring Sensor Booster
+
| mid3name=Sensor Booster II
| mid3typeID=6159
+
| mid3typeID=1952
 
| mid4name=Tracking Computer II
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid4typeID=1978
 
| mid5name=Tracking Computer II
 
| mid5name=Tracking Computer II
 
| mid5typeID=1978
 
| mid5typeID=1978
| mid6name=Multispectrum Shield Hardener II
+
| mid6name=Tracking Computer II
| mid6typeID=2281
+
| mid6typeID=1978
| mid7name=Multispectrum Shield Hardener II
+
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=2281
+
| mid7typeID=17559
| low1name=Damage Control II
+
| low1name=Imperial Navy 1600mm Steel Plates
| low1typeID=2048
+
| low1typeID=31900
| low2name=Tracking Enhancer II
+
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=1999
+
| low2typeID=15729
| low3name=Heat Sink II
+
| low3name=Corpum A-Type Multispectrum Energized Membrane
| low3typeID=2364
+
| low3typeID=18881
| low4name=Heat Sink II
+
| low4name=Imperial Navy Heat Sink
| low4typeID=2364
+
| low4typeID=15810
| low5name=Heat Sink II
+
| low5name=Imperial Navy Heat Sink
| low5typeID=2364
+
| low5typeID=15810
| low6name=Heat Sink II
+
| low6name=Imperial Navy Heat Sink
| low6typeID=2364
+
| low6typeID=15810
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26436
+
| rig1typeID=25888
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=26436
+
| rig2typeID=25890
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26442
+
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x8
+
| charge1name=Imperial Navy Multifrequency L x20
 
| charge1typeID=23105
 
| charge1typeID=23105
| charge2name=Imperial Navy Xray L x8
+
| charge2name=Scorch L x40
| charge2typeID=23109
+
| charge2typeID=12820
| charge3name=Optimal Range Script x2
+
| charge3name=Conflagration L x40
| charge3typeID=28999
+
| charge3typeID=12816
| charge4name=Tracking Speed Script x2
+
| charge4name=Tracking Speed Script x3
 
| charge4typeID=29001
 
| charge4typeID=29001
| charge5name=Imperial Navy Microwave L x8
+
| charge5name=Optimal Range Script x3
| charge5typeID=23117
+
| charge5typeID=28999
| charge6name=Scan Resolution Script x2
+
| charge6name=Scan Resolution Script x3
 
| charge6typeID=29011
 
| charge6typeID=29011
| charge7name=Nanite Repair Paste x200
+
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=28668
+
| charge7typeID=31944
| charge8name=Federation Navy Stasis Webifier x1
 
| charge8typeID=17559
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web.
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=0
+
| difficulty=1
| version=February 2022
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
| alphacanuse=Y
+
| alphacanuse=N
 
}}
 
}}
  
=== Machariel ===
+
=== Vindicator ===
 
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Machariel
+
| ship=Vindicator
| fitName= Incursions (vanguards)
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= Incursions (vanguards)
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
+
| high1name=Neutron Blaster Cannon II
| high1typeID=9327
+
| high1typeID=3186
| high2name=800mm Heavy 'Scout' Repeating Cannon I
+
| high2name=Neutron Blaster Cannon II
| high2typeID=9327
+
| high2typeID=3186
| high3name=800mm Heavy 'Scout' Repeating Cannon I
+
| high3name=Neutron Blaster Cannon II
| high3typeID=9327
+
| high3typeID=3186
| high4name=800mm Heavy 'Scout' Repeating Cannon I
+
| high4name=Neutron Blaster Cannon II
| high4typeID=9327
+
| high4typeID=3186
| high5name=800mm Heavy 'Scout' Repeating Cannon I
+
| high5name=Neutron Blaster Cannon II
| high5typeID=9327
+
| high5typeID=3186
| high6name=800mm Heavy 'Scout' Repeating Cannon I
+
| high6name=Neutron Blaster Cannon II
| high6typeID=9327
+
| high6typeID=3186
| high7name=800mm Heavy 'Scout' Repeating Cannon I
+
| high7name=Neutron Blaster Cannon II
| high7typeID=9327
+
| high7typeID=3186
| high8name=Large Asymmetric Enduring Remote Shield Booster
+
| high8name=Neutron Blaster Cannon II
| high8typeID=8639
+
| high8typeID=3186
| mid1name=Alumel-Wired Enduring Sensor Booster
+
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=6159
+
| mid1typeID=14236
| mid2name=Republic Fleet Target Painter
+
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=31944
+
| mid2typeID=17559
| mid3name=Tracking Computer II
+
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=1978
+
| mid3typeID=17559
| mid4name=Tracking Computer II
+
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=1978
+
| mid4typeID=17559
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=2281
+
| mid5typeID=17559
| mid6name=Multispectrum Shield Hardener II
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| mid6typeID=2281
+
| low1typeID=18881
| low1name=Damage Control II
+
| low2name=Imperial Navy Multispectrum Energized Membrane
| low1typeID=2048
+
| low2typeID=15729
| low2name=Tracking Enhancer II
+
| low3name=Federation Navy Magnetic Field Stabilizer
| low2typeID=1999
+
| low3typeID=15895
| low3name=Gyrostabilizer II
+
| low4name=Federation Navy Magnetic Field Stabilizer
| low3typeID=519
+
| low4typeID=15895
| low4name=Gyrostabilizer II
+
| low5name=Federation Navy Magnetic Field Stabilizer
| low4typeID=519
+
| low5typeID=15895
| low5name=Gyrostabilizer II
+
| low6name=Federation Navy Magnetic Field Stabilizer
| low5typeID=519
+
| low6typeID=15895
| low6name=Gyrostabilizer II
+
| low7name=Imperial Navy 1600mm Steel Plates
| low6typeID=519
+
| low7typeID=31900
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26436
+
| rig1typeID=26288
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26436
+
| rig2typeID=26322
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26442
+
| rig3typeID=26402
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Tracking Speed Script x2
+
| charge1name=Null L x10000
| charge1typeID=29001
+
| charge1typeID=12787
| charge2name=Scan Resolution Script x2
+
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=29011
+
| charge2typeID=22993
| charge3name=Nanite Repair Paste x200
+
| charge3name=Tracking Speed Script x1
| charge3typeID=28668
+
| charge3typeID=29001
| charge4name=Republic Fleet EMP L x14000
+
| charge4name=Scan Resolution Script x1
| charge4typeID=21894
+
| charge4typeID=29011
| charge5name=Optimal Range Script x2
+
| charge5name=Optimal Range Script x1
 
| charge5typeID=28999
 
| charge5typeID=28999
| charge6name=Federation Navy Stasis Webifier x1
+
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=17559
+
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone states#Omega clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web.
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=0
+
| difficulty=1
| version=February 2022
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
| alphacanuse=Y
+
| alphacanuse=N
 
}}
 
}}
  
== Ongrid booster ==
+
=== Paladin ===
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
 
 
 
{{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with these fits, to push the boosts to acceptable levels.}}
 
=== Logibooster ===
 
{{important note box|Running a fleet with a logibooster and one logistics cruiser reduces the repair power available versus two logistics cruisers. This puts additional pressure on the fleet to clear damage off the field. Further, it becomes potentially unsafe for the sole logistics pilot to do ore drops. The logibooster or a dropper ship should be used instead.}}
 
 
 
The logibooster compresses the booster and logistics role into one ship. Using this means fewer high skill point roles are required for a fleet to run, and enables an extra Battleship to enter the fleet and get payouts. This, of course, comes at a cost: Logibooster configurations can only repair approximately two thirds of what an advanced Scimitar fit can, and generally has less cap stability. Further, without a range bonus, its repairers can not reach far. And getting the sufficient capacitor generation for its repairers requires a tight fit with lower resists.
 
 
 
Both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this configuration. The Claymore gets a resist bonus, an extra mid slot, and some extra CPU, while the Sleipnir gets slightly stronger boosts. The Sleipnir however generally requires a bling hardener in order to safely run this configuration, so the Claymore is the more accessible option.
 
 
 
====Claymore====
 
 
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Claymore
+
| ship=Paladin
| fitName=Incursions (logibooster)
+
| fitName= E-UNI Incursions (Vanguard Advanced)
| fitID=Incursions (logibooster)
+
| fitID= E-UNI Incursions (Vanguard Advanced)
| high1name=Pithum A-Type Medium Remote Shield Booster
+
| high1name=Mega Pulse Laser II
| high1typeID=19151
+
| high1typeID=3057
| high2name=Pithum A-Type Medium Remote Shield Booster
+
| high2name=Mega Pulse Laser II
| high2typeID=19151
+
| high2typeID=3057
| high3name=Pithum A-Type Medium Remote Shield Booster
+
| high3name=Mega Pulse Laser II
| high3typeID=19151
+
| high3typeID=3057
| high4name=Shield Command Burst II
+
| high4name=Mega Pulse Laser II
| high4typeID=43555
+
| high4typeID=3057
| high5name=Shield Command Burst II
+
| high5name=Bastion Module I
| high5typeID=43555
+
| high5typeID=33400
| high6name=Skirmish Command Burst II
+
| high6name=Large Remote Armor Repairer II
| high6typeID=43556
+
| high6typeID=26914
| high7name=Skirmish Command Burst II
+
| high7name=Large Remote Armor Repairer II
| high7typeID=43556
+
| high7typeID=26914
| mid1name=Multispectrum Shield Hardener II
+
| high8name=Auto Targeting System I
| mid1typeID=2281
+
| high8typeID=1182
| mid2name=Shadow Serpentis Remote Sensor Booster
+
| mid1name=Shadow Serpentis Sensor Booster
| mid2typeID=41199
+
| mid1typeID=14236
| mid3name=Shadow Serpentis Remote Sensor Booster
+
| mid2name=Shadow Serpentis Sensor Booster
| mid3typeID=41199
+
| mid2typeID=14236
| mid4name=Cap Recharger II
+
| mid3name=Shadow Serpentis Tracking Computer
| mid4typeID=2032
+
| mid3typeID=14238
| mid5name=Thukker Large Cap Battery
+
| mid4name=Shadow Serpentis Tracking Computer
| mid5typeID=41220
+
| mid4typeID=14238
| mid6name=Thukker Large Cap Battery
+
| low1name=Corpii A-Type Multispectrum Coating
| mid6typeID=41220
+
| low1typeID=18708
| low1name=Damage Control II
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=2048
+
| low2typeID=18881
| low2name=Capacitor Power Relay II
+
| low3name=Imperial Navy Heat Sink
| low2typeID=1447
+
| low3typeID=15810
| low3name=Co-Processor II
+
| low4name=Imperial Navy Heat Sink
| low3typeID=3888
+
| low4typeID=15810
| low4name=Sentient Signal Amplifier
+
| low5name=Imperial Navy Heat Sink
| low4typeID=41196
+
| low5typeID=15810
| rig1name=Medium Command Processor I
+
| low6name=Imperial Navy Heat Sink
| rig1typeID=43896
+
| low6typeID=15810
| rig2name=Medium Command Processor I
+
| low7name=Corpus X-Type Large Armor Repairer
| rig2typeID=43896
+
| low7typeID=19045
| drone1name=Acolyte II x5
+
| rig1name=Large Energy Burst Aerator II
| drone1typeID=2205
+
| rig1typeID=26380
| drone2name=Medium Shield Maintenance Bot I x5
+
| rig2name=Large Trimark Armor Pump II
| drone2typeID=23717
+
| rig2typeID=26302
| charge1name=Scan Resolution Script x2
+
| drone1name=Light Hull Maintenance Bot I x5
| charge1typeID=29011
+
| drone1typeID=33706
| charge2name=Active Shielding Charge x900
+
| drone2name=Acolyte II x5
| charge2typeID=42694
+
| drone2typeID=2205
| charge3name=Shield Harmonizing Charge x900
+
| drone3name=Light Armor Maintenance Bot I x5
| charge3typeID=42695
+
| drone3typeID=23711
| charge4name=Evasive Maneuvers Charge x900
+
| charge1name=Imperial Navy Multifrequency L x20
| charge4typeID=42838
+
| charge1typeID=23105
| charge5name=Interdiction Maneuvers Charge x900
+
| charge2name=Scorch L x40
| charge5typeID=42839
+
| charge2typeID=12820
| charge6name=50MN Y-T8 Compact Microwarpdrive x1
+
| charge3name=Conflagration L x40
| charge6typeID=35659
+
| charge3typeID=12816
| charge7name=Cap Recharger II x1
+
| charge4name=Optimal Range Script x2
| charge7typeID=2032
+
| charge4typeID=28999
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}
+
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
 
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li> If this ship is to be used for the ore run, the two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).
 
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=February 2022
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
=== DPS booster ===
 
 
The traditional ongrid booster setup, used alongside two logistics cruisers. Due to the convenience of the logibooster, this configuration has fallen out of favor, but it is still serviceable. While both the {{sh|Sleipnir}} and {{sh|Claymore}} can be used in this setup, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry.
 
 
==== Sleipnir ====
 
  
 +
=== Kronos ===
 
{{ShipFitting
 
{{ShipFitting
| ship=Sleipnir
+
| ship=Kronos
| shipTypeID=22444
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitName=Incursions (ongrid booster)
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
| fitID=Incursions-(ongrid-booster)
+
| high1name=Neutron Blaster Cannon II
| low1name=Damage Control II
+
| high1typeID=3186
| low1typeID=2048
+
| high2name=Neutron Blaster Cannon II
| low2name=Tracking Enhancer II
+
| high2typeID=3186
| low2typeID=1999
+
| high3name=Neutron Blaster Cannon II
| low3name=Gyrostabilizer II
+
| high3typeID=3186
| low3typeID=519
+
| high4name=Neutron Blaster Cannon II
| low4name=Gyrostabilizer II
+
| high4typeID=3186
| low4typeID=519
+
| high5name=Large Remote Armor Repairer II
| low5name=Gyrostabilizer II
+
| high5typeID=26914
| low5typeID=519
+
| high6name=Auto Targeting System I
| mid1name=Federation Navy Stasis Webifier
+
| high6typeID=1182
| mid1typeID=17559
+
| high7name=Bastion Module I
| mid2name=Tracking Computer II, Tracking Speed Script
+
| high7typeID=33400
| mid2typeID=1978
+
| mid1name=Shadow Serpentis Sensor Booster
| mid3name=Republic Fleet Target Painter
+
| mid1typeID=14236
| mid3typeID=31944
+
| mid2name=Shadow Serpentis Sensor Booster
| mid4name=Multispectrum Shield Hardener II
+
| mid2typeID=14236
| mid4typeID=2281
+
| mid3name=Shadow Serpentis Tracking Computer
| mid5name=Multispectrum Shield Hardener II
+
| mid3typeID=14238
| mid5typeID=2281
+
| mid4name=Shadow Serpentis Tracking Computer
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| mid4typeID=14238
| high1typeID=9451
+
| mid5name=Shadow Serpentis Tracking Computer
| high2name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| mid5typeID=14238
| high2typeID=9451
+
| low1name=Coreli A-Type Multispectrum Coating
| high3name=720mm 'Scout' Artillery I, Republic Fleet EMP M
+
| low1typeID=18789
| high3typeID=9451
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| high4name=Shield Command Burst II, Active Shielding Charge
+
| low2typeID=18881
| high4typeID=43555
+
| low3name=Federation Navy Magnetic Field Stabilizer
| high5name=Shield Command Burst II, Shield Harmonizing Charge
+
| low3typeID=15895
| high5typeID=43555
+
| low4name=Federation Navy Magnetic Field Stabilizer
| high6name=Skirmish Command Burst II, Evasive Maneuvers Charge
+
| low4typeID=15895
| high6typeID=43556
+
| low5name=Federation Navy Magnetic Field Stabilizer
| high7name=Skirmish Command Burst II, Interdiction Maneuvers Charge
+
| low5typeID=15895
| high7typeID=43556
+
| low6name=Federation Navy Magnetic Field Stabilizer
| charge1name=Tracking Speed Script x1
+
| low6typeID=15895
| charge1typeID=29001
+
| low7name=Corpus X-Type Large Armor Repairer
| charge2name=Republic Fleet EMP M x11400
+
| low7typeID=19045
| charge2typeID=21896
+
| rig1name=Large Trimark Armor Pump II
| charge3name=Active Shielding Charge x600
+
| rig1typeID=26302
| charge3typeID=42694
+
| rig2name=Large Hybrid Burst Aerator II
| charge4name=Shield Harmonizing Charge x600
+
| rig2typeID=26394
| charge4typeID=42695
+
| drone1name=Medium Armor Maintenance Bot I x5
| charge5name=Evasive Maneuvers Charge x600
+
| drone1typeID=23709
| charge5typeID=42838
+
| drone2name=Federation Navy Garde x2
| charge6name=Interdiction Maneuvers Charge x600
+
| drone2typeID=31886
| charge6typeID=42839
+
| drone3name=Acolyte II x5
| charge7name=Optimal Range Script x1
+
| drone3typeID=2205
| charge7typeID=28999
+
| charge1name=Null L x20000
| rig1name=Medium Command Processor I
+
| charge1typeID=12787
| rig1typeID=43896
+
| charge2name=Federation Navy Antimatter Charge L x10000
| rig2name=Medium Command Processor I
+
| charge2typeID=22993
| rig2typeID=43896
+
| charge3name=Void L x20000
| drone1name=Acolyte II x5
+
| charge3typeID=12791
| drone1typeID=2205
+
| charge4name=Optimal Range Script x3
| drone2name=open
+
| charge4typeID=28999
| drone3name=open
+
| charge5name=Tracking Speed Script x3
| drone4name=open
+
| charge5typeID=29001
| drone5name=open
+
| charge6name=Scan Resolution Script x2
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Minmatar Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
+
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
 
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li><li>Either of the {{co|coral|Republic Fleet EMP M}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
 
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=April 2020
+
| version=February 2024
| showTOC=N
+
| showTOC=Y
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
== Dropper/Hacker/Scout ==
+
</tab>
The dropper is one of the vital roles in the vanguard fleet, as it is essential to completing the [[Nation Mining Colony]], where a stack of [[Lyavite in Incursions|Lyavite]] (255 units) has to be dropped into {{co|orange|Nation Ore Refinery}} in order to complete the site after killing all the rats.
 
  
Hacking, on the other hand, is optionally used for one of the vanguard sites, the [[Override Transfer Array]]. Once a coveted role, it has fallen out of favor due to increased damage output of the fleet and increased difficulty of the hack reducing the overall benefit of hacking. A cheap ship on an alt is preferred, but more advanced hulls can complete the hack with more ease at a much higher cost. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role.
+
<tab name="Elite Battleships">
 +
== Elite Battleships ==
  
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack.
+
Some things to keep in mind:
 
 
=== Venture ===
 
The venture is used as an all-rounder ship that can fulfill roles such as dropping, hacking, and scouting, from the same ship. Its large ore hold of 5000m3 makes it perfect for tagging along with the fleet and dropping [[Lyavite in Incursions|Lyavite]] in the Nation Mining Colony to complete the site. While the Venture can hack in the Override Transfer Array, the lack of any bonuses generally means the pilot will need high skills in order to hack fast enough for it to be worthwhile.
 
 
 
{{ShipFitting
 
| ship=Venture
 
| fitName= Incursions (Dropper)
 
| fitID= Incursions(Dropper)
 
| high1name=Small Remote Shield Booster I
 
| high1typeID=3586
 
| high2name=open
 
| high2typeID=
 
| high3name=open
 
| high3typeID=
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Small Azeotropic Restrained Shield Extender
 
| mid2typeID=8427
 
| mid3name=Small Azeotropic Restrained Shield Extender
 
| mid3typeID=8427
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| rig1name=Small Low Friction Nozzle Joints I
 
| rig1typeID=31153
 
| rig2name=Small Hyperspatial Velocity Optimizer I
 
| rig2typeID=31159
 
| rig3name=Small Hyperspatial Velocity Optimizer I
 
| rig3typeID=31159
 
| drone1name=Acolyte I x2
 
| drone1typeID=2203
 
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
 
| showSKILLS=Y
 
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 
| showNOTES=Y
 
| difficulty=0
 
| version=February 2022
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
=== Heron ===
 
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module. The {{co|coral|Memetic Algorithm Bank}} gives the pilot more room to navigate the hacking minigame.
 
{{ShipFitting
 
| ship=Heron
 
| fitName= Incursions (hacker)
 
| fitID= Incursions (hacker)
 
| high1name=Small Remote Shield Booster I
 
| high1typeID=3586
 
| high2name=open
 
| high3name=open
 
| mid1name=Data Analyzer I
 
| mid1typeID=22175
 
| mid2name=5MN Microwarpdrive I
 
| mid2typeID=434
 
| mid3name=open
 
| mid4name=open
 
| mid5name=open
 
| low1name=Nanofiber Internal Structure I
 
| low1typeID=2603
 
| low2name=Nanofiber Internal Structure I
 
| low2typeID=2603
 
| rig1name=Small Memetic Algorithm Bank I
 
| rig1typeID=31238
 
| rig2name=Small Memetic Algorithm Bank I
 
| rig2typeID=31238
 
| showSKILLS=Y
 
| showNOTES=Y
 
| difficulty=0
 
| version=April 2021
 
| showTOC=N
 
| alphacanuse=Y
 
|skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)''
 
|notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit a {{co|coral|Data Analyzer II}} module will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 35, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Small Remote Shield Extender}} drones are so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Additional buffer modules, such as {{co|coral|Small Azeotropic Restrained Shield Extenders}}, can make it easier for the logi pilots to hold up this ship, in case it takes aggro in an [[OTA]].
 
}}
 
== Ammo Hauler ==
 
The Amarr T1 Exploration frigate, the [[Magnate]], is useful for transporting your ammo, modules, rigs, and scripts. The four low slots can be filled with expanded cargoholds to maximize carrying capacity and, since the Magnate is a frigate, it can be transported in the [[Battleships#Frigate_Escape_Bay|frigate escape bay]] of a battleship. Unfortunately, the ship cannot be put in the frigate escape bay unless it only contains charges (such as ammo and scripts). This means you can't use this method for transporting Lyavite or spare drones.
 
  
== Advanced fits ==
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
<!-- If the ships themselves are way too expensive, it isn't a good idea to even recommend them. Use this disclaimer.
 
There are many ways to improve past the minimum fits and tech one ships, but for many reasons, there will be no recommended fits for these ships or advanced fits on this page.
 
  
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
* We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
 
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
 
  
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
-->
 
There are many ways to improve past the minimum fits, but for many reasons, there will be no advanced fits with expensive faction or deadspace modules on this page, apart from those we need, like faction webs.
 
 
 
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
 
* We want to encourage people to talk to us about how to improve, so you get the much-needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.
 
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
 
 
 
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
 
 
 
== Bling fits ==
 
 
 
However, some ships are simply not useful without significant amounts of bling applied to them, but given said bling can exceed the hulls listed above in key respects. '''These are not recommended for first-time runners''', as the fits have several drawbacks compared to regular fits that requires both an experienced pilot and fleet commander to understand. Under that same mindset, '''unlike the minimum fits, these fits are not hard and set'''. So long as the ships listed here have similar enough fit, tank, and capabilities, they may be accepted at FC's discretion. Once faction and deadspace modules are included in fits, there are many combinations of modules that will get similar results, and this page will not attempt to categorize them all.
 
 
 
=== Marauders ===
 
{{important note box|1=The new damage buff to the Bastion Module enables Marauders to easily exceed the damage that even a polarized pirate ship can dish out. However, since the Bastion Module disables remote assistance while active, Bastion Marauders require a local tank to safely use.
 
 
 
Some things to keep in mind:
 
 
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 
 
 
* '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 
  
 
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
}}
 
  
==== Paladin ====
+
=== Paladin ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Paladin
 
| ship=Paladin
| fitName=VG Paladin
+
| fitName= Incursions (Vanguards, Elite)
| fitID=VG Paladin
+
| fitID= Incursions (Vanguards, Elite)
 
| high1name=Mega Pulse Laser II
 
| high1name=Mega Pulse Laser II
 
| high1typeID=3057
 
| high1typeID=3057
Line 1,130: Line 867:
 
| high5name=Bastion Module I
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high5typeID=33400
| high6name=Medium Murky Compact Remote Shield Booster
+
| high6name=Large Remote Armor Repairer II
| high6typeID=8579
+
| high6typeID=26914
| high7name=Auto Targeting System I
+
| high7name=Large Remote Armor Repairer II
| high7typeID=1182
+
| high7typeID=26914
| high8name=open
+
| high8name=Auto Targeting System I
| mid1name=Pith X-Type X-Large Shield Booster
+
| high8typeID=1182
| mid1typeID=19208
+
| mid1name=Shadow Serpentis Sensor Booster
| mid2name=Pithum A-Type Multispectrum Shield Hardener
+
| mid1typeID=14236
| mid2typeID=4347
+
| mid2name=Shadow Serpentis Sensor Booster
| mid3name=Sentient Sensor Booster
+
| mid2typeID=14236
| mid3typeID=41191
+
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| mid4typeID=14238
| low1name=Syndicate Damage Control
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=41201
+
| low1typeID=18881
| low2name=Imperial Navy Heat Sink
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15810
+
| low2typeID=18881
 
| low3name=Imperial Navy Heat Sink
 
| low3name=Imperial Navy Heat Sink
 
| low3typeID=15810
 
| low3typeID=15810
Line 1,153: Line 891:
 
| low5name=Imperial Navy Heat Sink
 
| low5name=Imperial Navy Heat Sink
 
| low5typeID=15810
 
| low5typeID=15810
| low6name=Tracking Enhancer II
+
| low6name=Imperial Navy Heat Sink
| low6typeID=1999
+
| low6typeID=15810
| low7name=Tracking Enhancer II
+
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=1999
+
| low7typeID=19045
 
| rig1name=Large Energy Burst Aerator II
 
| rig1name=Large Energy Burst Aerator II
 
| rig1typeID=26380
 
| rig1typeID=26380
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26436
+
| rig2typeID=26302
 
| drone1name=Acolyte II x5
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone1typeID=2205
| drone2name=Light Hull Maintenance Bot I x5
+
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=33706
+
| drone2typeID=23711
| drone3name=Light Shield Maintenance Bot I x5
+
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=23719
+
| drone3typeID=33706
| charge1name=Scorch L x20
+
| charge1name=Conflagration L x40
| charge1typeID=12820
+
| charge1typeID=12816
| charge2name=Conflagration L x20
+
| charge2name=Scorch L x40
| charge2typeID=12816
+
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x8
+
| charge3name=Imperial Navy Multifrequency L x40
 
| charge3typeID=23105
 
| charge3typeID=23105
| charge4name=Scan Resolution Script x1
+
| charge4name=Scan Resolution Script x2
 
| charge4typeID=29011
 
| charge4typeID=29011
| charge5name=Tracking Speed Script x1
+
| charge5name=Optimal Range Script x2
| charge5typeID=29001
+
| charge5typeID=28999
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
+
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.<br>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=June 2023
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
  
==== Vargur ====
+
<!--
 +
=== Vargur ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vargur
 
| ship=Vargur
| fitName= VG Vargur
+
| fitName= Incursions (Vanguard, Advanced)
| fitID= VG Vargur
+
| fitID= Incursions (Vanguard, Advanced)
 
| high1name=800mm Repeating Cannon II
 
| high1name=800mm Repeating Cannon II
 
| high1typeID=2929
 
| high1typeID=2929
Line 1,202: Line 943:
 
| high5name=Bastion Module I
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high5typeID=33400
| high6name=Medium Remote Armor Repairer II
+
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6typeID=26913
+
| high6typeID=16451
| high7name=Pithum A-Type Medium Remote Shield Booster
+
| high7name=Auto Targeting System I
| high7typeID=19151
+
| high7typeID=1182
| mid1name=Pith X-Type X-Large Shield Booster
+
| mid1name=Sensor Booster II
| mid1typeID=19208
+
| mid1typeID=1952
| mid2name=Pithum A-Type Multispectrum Shield Hardener
+
| mid2name=Sensor Booster II
| mid2typeID=4347
+
| mid2typeID=1952
| mid3name=Sentient Sensor Booster
+
| mid3name=Tracking Computer II
| mid3typeID=41191
+
| mid3typeID=1978
 
| mid4name=Tracking Computer II
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid4typeID=1978
Line 1,218: Line 959:
 
| mid6name=Tracking Computer II
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| mid6typeID=1978
| low1name=Republic Fleet Gyrostabilizer
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=15806
+
| low1typeID=18881
| low2name=Republic Fleet Gyrostabilizer
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15806
+
| low2typeID=18881
| low3name=Republic Fleet Gyrostabilizer
+
| low3name=Corpus X-Type Large Armor Repairer
| low3typeID=15806
+
| low3typeID=19045
| low4name=Republic Fleet Gyrostabilizer
+
| low4name=Gyrostabilizer II
| low4typeID=15806
+
| low4typeID=519
| low5name=Tracking Enhancer II
+
| low5name=Gyrostabilizer II
| low5typeID=1999
+
| low5typeID=519
| low6name=Tracking Enhancer II
+
| low6name=Shadow Serpentis Damage Control
| low6typeID=1999
+
| low6typeID=41200
| rig1name=Large Projectile Ambit Extension I
+
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26038
+
| rig1typeID=26302
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2typeID=26430
 
| rig2typeID=26430
| charge1name=Acolyte II x5
+
| drone1name=Acolyte II x5
| charge1typeID=2205
+
| drone1typeID=2205
| charge2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| charge2typeID=23717
+
| drone2typeID=23709
| charge3name=Tracking Speed Script x3
+
| charge1name=Hail L x10000
| charge3typeID=29001
+
| charge1typeID=12779
| charge4name=Scan Resolution Script x1
+
| charge2name=Scan Resolution Script x2
| charge4typeID=29011
+
| charge2typeID=29011
| charge5name=Hail L x14480
+
| charge3name=Optimal Range Script x4
| charge5typeID=12779
+
| charge3typeID=28999
| charge6name=Optimal Range Script x3
+
| charge4name=Tracking Speed Script x4
| charge6typeID=28999
+
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The Vargur's shield boost bonus and lower sig enables it to have a similar tank to the other Marauders without a Damage Control.
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=June 2023
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
 
+
-->
==== Kronos ====
+
=== Kronos ===
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Kronos
 
| ship=Kronos
| fitName= VG Kronos
+
| fitName= Incursions (Vanguard, Elite)
| fitID= VG Kronos
+
| fitID= Incursions (Vanguard, Elite)
 
| high1name=Neutron Blaster Cannon II
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| high1typeID=3186
Line 1,269: Line 1,010:
 
| high4name=Neutron Blaster Cannon II
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high4typeID=3186
| high5name=Bastion Module I
+
| high5name=Large Remote Armor Repairer II
| high5typeID=33400
+
| high5typeID=26914
| high6name=Pithum A-Type Medium Remote Shield Booster
+
| high6name=Auto Targeting System I
| high6typeID=19151
+
| high6typeID=1182
| high7name=Auto Targeting System I
+
| high7name=Bastion Module I
| high7typeID=1182
+
| high7typeID=33400
| mid1name=Pith X-Type X-Large Shield Booster
+
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=19208
+
| mid1typeID=14236
| mid2name=Pithum A-Type Multispectrum Shield Hardener
+
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=4347
+
| mid2typeID=14236
 
| mid3name=Shadow Serpentis Tracking Computer
 
| mid3name=Shadow Serpentis Tracking Computer
 
| mid3typeID=14238
 
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| mid4typeID=14238
| mid5name=Sentient Sensor Booster
+
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=41191
+
| mid5typeID=14238
| low1name=Syndicate Damage Control
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=41201
+
| low1typeID=18881
| low2name=Federation Navy Magnetic Field Stabilizer
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15895
+
| low2typeID=18881
 
| low3name=Federation Navy Magnetic Field Stabilizer
 
| low3name=Federation Navy Magnetic Field Stabilizer
 
| low3typeID=15895
 
| low3typeID=15895
Line 1,295: Line 1,036:
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5typeID=15895
 
| low5typeID=15895
| low6name=Tracking Enhancer II
+
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=1999
+
| low6typeID=15895
| low7name=Tracking Enhancer II
+
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=1999
+
| low7typeID=19045
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26436
+
| rig1typeID=26302
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2typeID=26394
 
| rig2typeID=26394
| charge1name=Acolyte II x5
+
| drone1name=Acolyte II x5
| charge1typeID=2205
+
| drone1typeID=2205
| charge2name=Federation Navy Garde x2
+
| drone2name=Federation Navy Garde x2
| charge2typeID=31886
+
| drone2typeID=31886
| charge3name=Medium Shield Maintenance Bot I x5
+
| drone3name=Medium Armor Maintenance Bot I x5
| charge3typeID=23717
+
| drone3typeID=23709
| charge4name=Optimal Range Script x2
+
| charge1name=Null L x20000
| charge4typeID=28999
+
| charge1typeID=12787
| charge5name=Tracking Speed Script x2
+
| charge2name=Void L x20000
| charge5typeID=29001
+
| charge2typeID=12791
| charge6name=Scan Resolution Script x4
+
| charge3name=Federation Navy Antimatter Charge L x10000
| charge6typeID=29011
+
| charge3typeID=22993
| charge7name=Federation Navy Antimatter Charge L x10000
+
| charge4name=Scan Resolution Script x2
| charge7typeID=22993
+
| charge4typeID=29011
| charge8name=Null L x20000
+
| charge5name=Optimal Range Script x3
| charge8typeID=12787
+
| charge5typeID=28999
| charge9name=Void L x20000
+
| charge6name=Tracking Speed Script x3
| charge9typeID=12791
+
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=June 2023
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
 
}}
 
}}
=== Logibooster ===
+
</tab>
==== Sleipnir ====
+
</tabs>
{{note box|Remember that you'll need the [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}} to go with this fit, to push the boosts to acceptable levels.}}
+
 
 +
= Logistics =
 +
<tabs>
 +
<tab name="Basic Logistics">
 +
 
 +
== Basic Logistics ==
  
 +
=== Oneiros ===
 
{{ShipFitting
 
{{ShipFitting
| ship=Sleipnir
+
| ship=Oneiros
| fitName=Incursions (logibooster)
+
| fitName= E-UNI Incursions (Logistics, Basic)
| fitID=Incursions (logibooster)
+
| fitID= E-UNI Incursions (Logistics, Basic)
| high1name=Pithum A-Type Medium Remote Shield Booster
+
| high1name=Large Remote Armor Repairer II
| high1typeID=19151
+
| high1typeID=26914
| high2name=Pithum A-Type Medium Remote Shield Booster
+
| high2name=Large Remote Armor Repairer II
| high2typeID=19151
+
| high2typeID=26914
| high3name=Pithum A-Type Medium Remote Shield Booster
+
| high3name=Large Remote Armor Repairer II
| high3typeID=19151
+
| high3typeID=26914
| high4name=Shield Command Burst II
+
| high4name=Large I-ax Enduring Remote Armor Repairer
| high4typeID=43555
+
| high4typeID=16449
| high5name=Shield Command Burst II
+
| mid1name=Republic Fleet Medium Cap Battery
| high5typeID=43555
+
| mid1typeID=41215
 +
| mid2name=Cap Recharger II
 +
| mid2typeID=2032
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=800mm Steel Plates II
 +
| low1typeID=20351
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Capacitor Power Relay II
 +
| low4typeID=1447
 +
| low5name=Capacitor Power Relay II
 +
| low5typeID=1447
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
</tab>
 +
<tab name="Advanced Logistics">
 +
== Advanced Logistics ==
 +
 
 +
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= E-UNI Incursions (Logistics, Advanced)
 +
| fitID= E-UNI Incursions (Logistics, Advanced)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=Federation Navy 800mm Steel Plates
 +
| low1typeID=31918
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=True Sansha Capacitor Power Relay
 +
| low4typeID=14146
 +
| low5name=True Sansha Capacitor Power Relay
 +
| low5typeID=14146
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| charge1name=Nanite Repair Paste x200
 +
| charge1typeID=28668
 +
| charge2name=Optimal Range Script x4
 +
| charge2typeID=28999
 +
| charge3name=Tracking Speed Script x4
 +
| charge3typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
=Logibooster=
 +
 
 +
<tabs>
 +
<tab name="Logibooster">
 +
== Logibooster ==
 +
=== Astarte ===
 +
{{ShipFitting
 +
| ship=Astarte
 +
| fitName= E-UNI Incursions Logibooster (Vanguard)
 +
| fitID= E-UNI Incursions Logibooster (Vanguard)
 +
| high1name=Armor Command Burst II
 +
| high1typeID=43552
 +
| high2name=Armor Command Burst II
 +
| high2typeID=43552
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 
| high6name=Skirmish Command Burst II
 
| high6name=Skirmish Command Burst II
 
| high6typeID=43556
 
| high6typeID=43556
 
| high7name=Skirmish Command Burst II
 
| high7name=Skirmish Command Burst II
 
| high7typeID=43556
 
| high7typeID=43556
| mid1name=Pithum B-Type Multispectrum Shield Hardener
+
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=4348
+
| mid1typeID=41198
 
| mid2name=Sentient Remote Sensor Booster
 
| mid2name=Sentient Remote Sensor Booster
 
| mid2typeID=41198
 
| mid2typeID=41198
 
| mid3name=Sentient Remote Sensor Booster
 
| mid3name=Sentient Remote Sensor Booster
 
| mid3typeID=41198
 
| mid3typeID=41198
| mid4name=Sentient Remote Sensor Booster
+
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41198
+
| mid4typeID=41218
| mid5name=Republic Fleet Large Cap Battery
+
| low1name=Damage Control II
| mid5typeID=41218
+
| low1typeID=2048
| low1name=Sentient Signal Amplifier
+
| low2name=Imperial Navy Multispectrum Energized Membrane
| low1typeID=41196
+
| low2typeID=15729
| low2name=True Sansha Capacitor Power Relay
+
| low3name=Centum C-Type Explosive Energized Membrane
| low2typeID=14146
+
| low3typeID=18839
| low3name=True Sansha Capacitor Power Relay
+
| low4name=Imperial Navy Capacitor Power Relay
| low3typeID=14146
+
| low4typeID=17528
| low4name=True Sansha Capacitor Power Relay
+
| low5name=Imperial Navy Capacitor Power Relay
| low4typeID=14146
+
| low5typeID=17528
| low5name=Co-Processor II
+
| low6name=Imperial Navy Capacitor Power Relay
| low5typeID=3888
+
| low6typeID=17528
 
| rig1name=Medium Command Processor I
 
| rig1name=Medium Command Processor I
 
| rig1typeID=43896
 
| rig1typeID=43896
 
| rig2name=Medium Command Processor I
 
| rig2name=Medium Command Processor I
 
| rig2typeID=43896
 
| rig2typeID=43896
| drone1name=Light Shield Maintenance Bot I x5
+
| drone1name=Acolyte II x5
| drone1typeID=23719
+
| drone1typeID=2205
| charge1name=Scan Resolution Script x3
+
| drone2name=Medium Armor Maintenance Bot I x5
| charge1typeID=29011
+
| drone2typeID=23709
| charge2name=Active Shielding Charge x900
+
| charge1name=Armor Energizing Charge x600
| charge2typeID=42694
+
| charge1typeID=42832
| charge3name=Shield Harmonizing Charge x900
+
| charge2name=Rapid Repair Charge x600
| charge3typeID=42695
+
| charge2typeID=42833
| charge4name=Evasive Maneuvers Charge x900
+
| charge3name=Evasive Maneuvers Charge x600
| charge4typeID=42838
+
| charge3typeID=42838
| charge5name=Interdiction Maneuvers Charge x900
+
| charge4name=Interdiction Maneuvers Charge x600
| charge5typeID=42839
+
| charge4typeID=42839
| charge6name=50MN Y-T8 Compact Microwarpdrive x1
+
| charge5name=Nanite Repair Paste x200
| charge6typeID=35659
+
| charge5typeID=28668
| charge7name=Cap Recharger II x1
+
| charge6name=Scan Resolution Script x4
| charge7typeID=2032
+
| charge6typeID=29011
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V|icon=yes}}<br>o {{sk|Shield Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Capacitor Management|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}
+
| charge7name=800mm Steel Plates II x1
 +
| charge7typeID=20351
 +
| charge8name=Signal Amplifier II x1
 +
| charge8typeID=1987
 +
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
 +
 
 +
= Scout/Dropper =
 +
<tabs>
 +
<tab name="Basic">
 +
== Basic ==
 +
=== Venture ===
 +
{{ShipFitting
 +
| ship=Venture
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions(Dropper)
 +
| high1name=Small Remote Shield Booster I
 +
| high1typeID=3586
 +
| high2name=Prototype Cloaking Device I
 +
| high2typeID=11370
 +
| high3name=open
 +
| high3typeID=
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Small Azeotropic Restrained Shield Extender
 +
| mid2typeID=8427
 +
| mid3name=Small Azeotropic Restrained Shield Extender
 +
| mid3typeID=8427
 +
| low1name=Nanofiber Internal Structure II
 +
| low1typeID=2605
 +
| rig1name=Small Low Friction Nozzle Joints I
 +
| rig1typeID=31153
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=Small Hyperspatial Velocity Optimizer I
 +
| rig3typeID=31159
 +
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
 
 +
</tab>
 +
<tab name="Advanced">
 +
== Advanced ==
 +
=== Prospect ===
 +
{{ShipFitting
 +
| ship=Prospect
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions (Dropper)
 +
| high1name=Covert Ops Cloaking Device II
 +
| high1typeID=11578
 +
| high2name=Small Remote Shield Booster I
 +
| high2typeID=3586
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Shield Extender II
 +
| mid2typeID=3831
 +
| mid3name=Small Shield Extender II
 +
| mid3typeID=380
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Nanofiber Internal Structure II
 +
| low2typeID=2605
 +
| low3name=Nanofiber Internal Structure II
 +
| low3typeID=2605
 +
| low4name=Limited Hyperspatial Accelerator
 +
| low4typeID=33981
 +
| rig1name=Small Core Defense Field Extender II
 +
| rig1typeID=31794
 +
| rig2name=Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID=31165
 +
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Shield Command Specialist|V|icon=yes}} is required for the following mindlink:
+
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Command Mindlink}}</p></li><li>Make sure you have the following charges:
 
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</li><li>If this ship is to be used for the ore run, two remote sensor boosters can be swapped for a {{co|coral|50MN Y-T8 Compact Microwarpdrive}} and a {{co|coral|Cap Recharger II}} (to counteract the cap penalty of the MWD).</li>
 
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=2
 
| difficulty=2
| version=February 2022
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Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.