More actions
Sivaira Chen (talk | contribs) Filament drops seem to vary based on what tier of filament is currently being run. Ran 200+ T3s with not a single T6 drop, 10 T4s dropped 3 T6 filaments |
Sivaira Chen (talk | contribs) mNo edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 46: | Line 46: | ||
{{expansion past| | {{expansion past| | ||
Tier 4 and 5 (T6 didn't exist yet) abyssal filaments used to always give players a suspect timer by default when used, regardless of system security. The suspect flag mechanics were reworked following the | Tier 4 and 5 (T6 didn't exist yet) abyssal filaments used to always give players a suspect timer by default when used, regardless of system security. The suspect flag mechanics were reworked following the Nov. 4, 2022 patch to the security scaling system shown above. | ||
}} | }} | ||
=== Abyssal layout === | === Abyssal layout === | ||
An Abyssal Deadspace instance is composed of three pockets, | An Abyssal Deadspace instance is composed of three pockets, frequently called "rooms" by players. Each pocket contains enemies and a gate to the next pocket; you will always spawn anywhere from 35-70 km away from the gate and the enemies will be sitting at 0 on it. The gate only unlocks once all enemies in the pocket are cleared. | ||
The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with (much) more dangerous enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out. | The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with larger spawns, (much) more dangerous enemies and a larger variety of said enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out. | ||
Abyssal NPCs leave no wrecks to loot or salvage. | Abyssal NPCs leave no wrecks to loot or salvage, and have no bounties. | ||
=== Loot === | === Loot === | ||
[[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]] | [[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]] | ||
[[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains | [[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains additional loot.]] | ||
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops most of the loot for that pocket. | Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops most of the loot for that pocket. | ||
| Line 581: | Line 581: | ||
** '''All weathers''' can drop '''damage module''' mutaplasmids - Heat Sink, Gyrostabilizer, Magnetic Field Stabilizer, Ballistic Control System, Entropic Radiation Sink | ** '''All weathers''' can drop '''damage module''' mutaplasmids - Heat Sink, Gyrostabilizer, Magnetic Field Stabilizer, Ballistic Control System, Entropic Radiation Sink | ||
*** Additionally can drop '''harvesting''' mutaplasmids - Gas Cloud Harvester, Gas Cloud Scoop, Ice Harvester, Ice Mining Laser, Mining Laser, Deep Core Mining Laser, Modulated Deep Core (Strip) Miner, all other Strip Miner types | *** Additionally can drop '''harvesting''' mutaplasmids - Gas Cloud Harvester, Gas Cloud Scoop, Ice Harvester, Ice Mining Laser, Mining Laser, Deep Core Mining Laser, Modulated Deep Core (Strip) Miner, all other Strip Miner types | ||
*** '''Smartbomb''' mutaplasmids based on the weather being run (e.g. Electrical filament = EMP Smartbomb mutaplasmid) | |||
** '''T6 filaments''' can drop '''capital module''' mutaplasmids - All capital-sized versions of the modules above, plus Ancillary Shield Booster/Armor Repairer, Heavy Warp Disruptor/Scrambler, and Siege Module | ** '''T6 filaments''' can drop '''capital module''' mutaplasmids - All capital-sized versions of the modules above, plus Ancillary Shield Booster/Armor Repairer, Heavy Warp Disruptor/Scrambler, and Siege Module | ||
* Precursor ship and weapon skill books, disintegrator specialization skill books | * Precursor ship and weapon skill books, disintegrator specialization skill books | ||
| Line 586: | Line 587: | ||
** T1 [[#Triglavian Collective|Triglavian ship hulls]] | ** T1 [[#Triglavian Collective|Triglavian ship hulls]] | ||
** [[Entropic Disintegrators]]: Weapons with unique properties and only usable by the Triglavian ships | ** [[Entropic Disintegrators]]: Weapons with unique properties and only usable by the Triglavian ships | ||
** T1, Meta and Faction (Veles) variants will drop; T2 weapons must be researched like normal. | *** T1, Meta and Faction (Veles) variants will drop; T2 weapons must be researched like normal. | ||
** [[Turrets#Exotic_plasma|Exotic Plasma]]: Ammunition used by Entropic Disintegrators. Only Tech 1 BPCs will drop; Tech 2s must be researched like normal. | ** [[Turrets#Exotic_plasma|Exotic Plasma]]: Ammunition used by Entropic Disintegrators. Only Tech 1 BPCs will drop; Tech 2s must be researched like normal. | ||
** Mutadaptive Remote Armor Repairer: A special remote armor repairer module used by the Triglavian Rodiva and Zarmazd logistics cruisers | ** Mutadaptive Remote Armor Repairer: A special remote armor repairer module used by the Triglavian Rodiva and Zarmazd logistics cruisers | ||