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Abyssal Deadspace: Difference between revisions

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{{expansion past|
{{expansion past|
Tier 4 and 5 (T6 didn't exist yet) abyssal filaments used to always give players a suspect timer by default when used, regardless of system security. The suspect flag mechanics were reworked following the Depths of the Abyss expansion to the security scaling system shown above.
Tier 4 and 5 (T6 didn't exist yet) abyssal filaments used to always give players a suspect timer by default when used, regardless of system security. The suspect flag mechanics were reworked following the Nov. 4, 2022 patch to the security scaling system shown above.
}}
}}




=== Abyssal layout ===
=== Abyssal layout ===
An Abyssal Deadspace instance is composed of three pockets, sometimes called "rooms" by players. Each pocket contains enemies and a gate to the next pocket; you will always spawn anywhere from 35-70 km away from the gate and the enemies will be sitting at 0 on it. The gate only unlocks once all enemies in the pocket are cleared.
An Abyssal Deadspace instance is composed of three pockets, frequently called "rooms" by players. Each pocket contains enemies and a gate to the next pocket; you will always spawn anywhere from 35-70 km away from the gate and the enemies will be sitting at 0 on it. The gate only unlocks once all enemies in the pocket are cleared.


The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with (much) more dangerous enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out.
The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with larger spawns, (much) more dangerous enemies and a larger variety of said enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out.


Abyssal NPCs leave no wrecks to loot or salvage.
Abyssal NPCs leave no wrecks to loot or salvage, and have no bounties.


=== Loot ===
=== Loot ===
[[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains the loot.]]
[[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains additional loot.]]
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops most of the loot for that pocket.
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops most of the loot for that pocket.