Difference between revisions of "Wildfire"

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[[Category:Guides]]
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{{EpicMissionArcBoilerintro}}
[[Category:Missioning]]
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{{MinmatarEpicArcNav}}
[[Category:PvE]]
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<blockquote>
{{stub}}
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''"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."''
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</blockquote>
  
To begin this arc you need 5.0 reputation with either Brutor Tribe or Minmatar Faction. This arc requires some Hacking and Archaeology, but level 3 in both is sufficient and doesn't take long.
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'''Wildfire''' is the [[Minmatar Republic]] Epic Arc which takes place near the Minmatar High Security Regions.
  
==Chapter 1, The Passage==
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== Overview ==
Missions against Angels and Mercenaries, mostly in the systems between Rens and Hek.
 
  
===Mission 1, A Demonstration===
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You will fight:
This requires you to obtain an Olfei Medallion. It can either be obtained from a cosmic anomaly in the Sveipar constellation called "A Demonstration", that must be scanned down with your Onboard Scanner, cleared and then broken open with an analyzer, or you can buy one from the market for less than 1 million.
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* everything up to and including powerful Elite Battleships
  
===Mission 2, The Cost of Preservation===
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You will get:
A fairly easy fight against mercenaries.
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* 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose [[Revelation (mission)|Revelation]]
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*  5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose [[Retraction]]
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* ~120M ISK
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* ~20% Krusual Tribe and Republic Security Services Corporation Standing
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* ~30% Brutor Tribe Corporation Standing
  
===Mission 3, Written By The Victors===
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You will lose:
A fairly easy fight against angels and a few Amarr. You do not lose Amarr standing.
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* 3% Angel Cartel Faction Standing (mostly avoidable)
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* minor amount of Ammatar Faction Standing (avoidable)
  
===Mission 4, Glowing Embers===
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== Preparation ==
A simple delivery mission.
 
  
===Mission 5, From Way Above===
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Consider buying:
A fairly tough combat mission with a lot of Angel ships.
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* an Olfei Medallion from the Local Market before venturing to Minmatar Regions
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* a Data Analyzer
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* a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
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** a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
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** an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective
  
===Mission 6, Friends In High Places===
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== Starting Agent ==
Fly around a friendly compound and retrieve an object. No combat.
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{| class="wikitable"
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|+ Wildfire Starting Agent
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|-
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! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
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|-
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| Arsten Takalo || Brutor Tribe || Minmatar Republic || Frarn<ref name="Beacon"></ref> || Heimatar || [[A Demonstration]]
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|}
  
===Mission 7, My Little Eye===
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<small><references><ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref>
Report to a new agent in Aldrat.
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<ref name="Beacon">Brutor Tribe Community Area Beacon.</ref></references></small>
  
==Chapter 2, Songs of the Past==
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== Blitzing ==
Missions mostly against Angels in the Aldrat and Hek area.
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Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.
  
===Mission 1, Dead End Intercept===
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'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
Assassinate one ship. The guards at the site will not attack you.
 
  
===Mission 2, Surfacing===
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The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
A combat mission against mercenaries. The first wave of this mission spawns almost on top of you and does heavy damage and can warp scramble, so you might want to trigger it in a shuttle and then warp back in at range in your combat ship.
 
  
===Mission 3, Who Art in Heaven===
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'''Heavy hacker''' is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.
A combat mission against a large number of Angels. This mission may be blitzable by approaching within 20k of the outpost to trigger its destruction.
 
  
===Mission 4, Playing All Their Cards===
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If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
You need to hack a container and take an item. Approach the container and when you get close an Angel force will appear 100k off. You can destroy them and then hack the container, or you have plenty of time to hack the container and warp off before they reach you.
 
  
===Mission 5, History in the Making===
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If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
Simple courier mission to a new agent near Rens.
 
  
==Chapter 3, Revelation==
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== External Links/Guides ==
Missions against Ammatar and the finale against Angels. You do not lose any Ammatar standing for killing them.
 
  
===Mission 1, Church of the Obsidian===
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* [http://games.chruker.dk/eve_online/mission_view.php?id=191 Games Chruker Wildfire Guide]
A combat mission against a large number of Ammatar to use an Analyzer on the container at the end.
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* [https://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
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* [https://eve-files.com/media/corp/jowen/minmatar_epic_arc_guide_by_jowen_datloran_v1.0.pdf Minmatar Epic Arc guide by Jowen Datloran (pdf)]
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* Praxis run: [https://youtu.be/Z3tI1EGZzK0 Chapter 1], [https://youtu.be/Dvg3W_Vu6e0 Chapter 2], [https://youtu.be/QTrfm_b8NsE Chapter 3] by Chris
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* [https://www.youtube.com/watch?v=OpTm9dVup5Y Full Playthrough] by JPNS (Youtube, 2023)
  
===Mission 2, Heresiology===
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[[Category:Epic Arcs]]
An easy fight against Ammatar, followed by a lot of archaeology. Analyze the containers and more containers will spawn to be analyzed.
 
 
 
===Mission 3, Wildfire===
 
Place an item in a container. It will then be stolen by an NPC and you will be ambushed by a large number of Angel frigates and a few battleships, which you can either destroy or escape.
 
 
 
===Mission 4, Stillwater===
 
The final combat mission against a rogue Minmatar agent and his Angel guards. There is an energy neutraliser tower that should be killed first, then you can either blitz Karkoti or kill his guards and then destroy him. His guards are elite cruisers and frigates and regular battleships, so they're not especially tough. Karkoti has a good tank, but not amazing, and his damage is not particularly high. He uses a microwarpdrive and seems to like to kite at a 60km range.
 
 
 
===Mission 5a, Revelation===
 
A simple delivery mission.
 
 
 
===Mission 5b, Retraction===
 
 
 
==External Links/Guides==
 
 
 
[http://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
 
 
 
[http://wiki.eveonline.com/en/wiki/Wildfire EVElopedia]
 

Latest revision as of 07:50, 5 November 2024


"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."

Wildfire is the Minmatar Republic Epic Arc which takes place near the Minmatar High Security Regions.

Overview

You will fight:

  • everything up to and including powerful Elite Battleships

You will get:

  • 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose Revelation
  • 5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose Retraction
  • ~120M ISK
  • ~20% Krusual Tribe and Republic Security Services Corporation Standing
  • ~30% Brutor Tribe Corporation Standing

You will lose:

  • 3% Angel Cartel Faction Standing (mostly avoidable)
  • minor amount of Ammatar Faction Standing (avoidable)

Preparation

Consider buying:

  • an Olfei Medallion from the Local Market before venturing to Minmatar Regions
  • a Data Analyzer
  • a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
    • a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
    • an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective

Starting Agent

Wildfire Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Arsten Takalo Brutor Tribe Minmatar Republic Frarn[2] Heimatar A Demonstration
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Brutor Tribe Community Area Beacon.

Blitzing

Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.

Combat ship is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.

The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.

Heavy hacker is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.

If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.

If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.

External Links/Guides