Difference between revisions of "Vanguard Incursion fits"

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{{incursions_links}}
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{{incursions links}} {{eunic}}
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= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
 +
 
 +
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
 +
 
 +
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 +
 
 +
==== Armor focus ====
 +
{|
 +
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
 +
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 +
|}
 +
 
 +
==== Don't compromise these fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
 +
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 +
|}
 +
==== Improving fits ====
 +
{|
 +
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
 +
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
 +
|}
 +
<small><references/></small>
 +
 
 +
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
 +
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
 +
 
 +
 
 +
 
 +
= Damage Dealer Ships =
 +
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 +
 
 +
<tabs>
 +
<tab name="Starter Battleships">
 +
== Starter Battleships ==
 +
 
 +
=== Praxis ===
 +
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
 +
 
 +
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
 +
{{ShipFitting
 +
| ship=Praxis
 +
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
 +
| fitID= E-UNI VG Starter Pulse
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Large Solace Scoped Remote Armor Repairer
 +
| high7typeID=16455
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Alumel-Wired Enduring Sensor Booster
 +
| mid2typeID=6159
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Shadow Serpentis Stasis Webifier
 +
| mid4typeID=14270
 +
| mid5name=Parallel Enduring Target Painter
 +
| mid5typeID=19812
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Heat Sink II
 +
| low1typeID=2364
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x24
 +
| charge1typeID=23105
 +
| charge2name=Imperial Navy Radio L x18
 +
| charge2typeID=23119
 +
| charge3name=Imperial Navy Xray L x24
 +
| charge3typeID=23109
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
{{ShipFitting
 +
| ship=Praxis
 +
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Large Solace Scoped Remote Armor Repairer
 +
| high7typeID=16455
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Phased Scoped Target Painter
 +
| mid2typeID=19814
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Shadow Serpentis Stasis Webifier
 +
| mid5typeID=14270
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Tracking Computer II
 +
| mid7typeID=1978
 +
| low1name=Magnetic Field Stabilizer II
 +
| low1typeID=10190
 +
| low2name=1600mm Steel Plates II
 +
| low2typeID=20353
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Multispectrum Energized Membrane II
 +
| low4typeID=11269
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Hybrid Burst Aerator II
 +
| rig1typeID=26394
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x3
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
=== Apocalypse Navy Issue ===
 +
{{ShipFitting
 +
| ship=Apocalypse Navy Issue
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Mega Modulated Pulse Energy Beam I
 +
| high5typeID=7087
 +
| high6name=Mega Modulated Pulse Energy Beam I
 +
| high6typeID=7087
 +
| high7name=Mega Modulated Pulse Energy Beam I
 +
| high7typeID=7087
 +
| high8name=Mega Modulated Pulse Energy Beam I
 +
| high8typeID=7087
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Republic Fleet Large Cap Battery
 +
| mid3typeID=41218
 +
| mid4name=Alumel-Wired Enduring Sensor Booster
 +
| mid4typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Kinetic Energized Membrane
 +
| low3typeID=18835
 +
| low4name=Corelum C-Type Explosive Energized Membrane
 +
| low4typeID=18803
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| low8name=Heat Sink II
 +
| low8typeID=2364
 +
| rig1name=Large Thermal Armor Reinforcer I
 +
| rig1typeID=25892
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Energy Discharge Elutriation II
 +
| rig3typeID=26378
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Hull Maintenance Bot I x5
 +
| drone2typeID=33706
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x16
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
=== Megathron ===
 +
{{ShipFitting
 +
| ship=Megathron
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=1600mm Steel Plates II
 +
| low6typeID=20353
 +
| low7name=Centum C-Type Explosive Energized Membrane
 +
| low7typeID=18839
 +
| low8name=Multispectrum Energized Membrane II
 +
| low8typeID=11269
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Federation Navy Antimatter Charge L x20000
 +
| charge1typeID=22993
 +
| charge2name=Federation Navy Iron Charge L x10000
 +
| charge2typeID=23007
 +
| charge3name=Nanite Repair Paste x200
 +
| charge3typeID=28668
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
 +
 
 +
=== Nightmare ===
 +
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= E-UNI Incursions (Vanguard, Basic)
 +
| fitID= E-UNI Incursions (Vanguard, Basic)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
 +
| high5typeID=16481
 +
| high6name=Large Solace Scoped Remote Armor Repairer
 +
| high6typeID=16455
 +
| mid1name=Federation Navy Stasis Webifier
 +
| mid1typeID=17559
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Alumel-Wired Enduring Sensor Booster
 +
| mid6typeID=6159
 +
| mid7name=Alumel-Wired Enduring Sensor Booster
 +
| mid7typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Heat Sink II
 +
| low2typeID=2364
 +
| low3name=Heat Sink II
 +
| low3typeID=2364
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Imperial Navy Multispectrum Energized Membrane
 +
| low5typeID=15729
 +
| low6name=Imperial Navy Multispectrum Energized Membrane
 +
| low6typeID=15729
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| drone3name=Light Hull Maintenance Bot I x5
 +
| drone3typeID=33706
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x20
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x2
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x4
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
  
All fits use [http://forum.eveuniversity.org/viewtopic.php?f=31&t=63891&start=0 Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
 
  
=== Shields focus ===
+
=== Vindicator ===
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
+
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Basic)
 +
| fitID= E-UNI Incursions (Vanguard, Basic)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| high8name=Modal Mega Neutron Particle Accelerator I
 +
| high8typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Alumel-Wired Enduring Sensor Booster
 +
| mid5typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Magnetic Field Stabilizer II
 +
| low5typeID=10190
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Centum C-Type Explosive Energized Membrane
 +
| low7typeID=18839
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| drone3name=Medium Hull Maintenance Bot I x5
 +
| drone3typeID=33704
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Nanite Repair Paste x200
 +
| charge2typeID=28668
 +
| charge3name=Scan Resolution Script x1
 +
| charge3typeID=29011
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
  
= Minimum fits =
+
<tab name="Advanced Battleships">
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate battleships or advanced hulls.
+
== Advanced Battleships ==
 +
Some things to keep in mind:
  
Remember that these ships are by no means efficient ships and that you should train out of battlecruisers as soon as possible and upgrade logistics with tech two rigs and modules as soon as your skills allow you to.
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  
We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  
=== Logistics ===
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
===== Scimitar =====
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions-(starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Dark Blood Power Diagnostic System|
 
low4typeID=14134|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;3:14134;1:31360;1:31372;1:23717;4:23719;1::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Scimitar|
 
shipTypeID=11978|
 
fitName=Incursions (alternative starter fit)|
 
fitID=Incursions-(alternative-starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
mid5name=Cap Recharger II|
 
mid5typeID=2032|
 
low1name=Capacitor Power Relay II|
 
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
 
low2typeID=1447|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
drone1name=Light Shield Maintenance Bot I x1|
 
drone1typeID=23719|
 
drone2name=Medium Shield Maintenance Bot I x4|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;4:31360;2:23717;4:23719;1::|
 
skills=|
 
notes=}}
 
  
===== Basilisk =====
+
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
{{ShipFitting|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (starter fit)|
 
fitID=Incursions-(starter-fit)|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Experimental 10MN Afterburner I|
 
mid5typeID=6005|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
 
skills=|
 
notes=}}
 
  
=== Battlecruisers ===
+
=== Nightmare ===
The following fits will have target painter modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter modules should be upgraded to a web (with the exception of the Drake).
+
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Sensor Booster II
 +
| mid3typeID=1952
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Federation Navy Stasis Webifier
 +
| mid7typeID=17559
 +
| low1name=Imperial Navy 1600mm Steel Plates
 +
| low1typeID=31900
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Corpum A-Type Multispectrum Energized Membrane
 +
| low3typeID=18881
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Scan Resolution Script x3
 +
| charge6typeID=29011
 +
| charge7name=Republic Fleet Target Painter x1
 +
| charge7typeID=31944
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
  
===== Hurricane =====
+
=== Vindicator ===
{{ShipFitting|
+
{{ShipFitting
ship=Hurricane|
+
| ship=Vindicator
shipTypeID=24702|
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (shield with autocannons)|
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(shield-with-autocannons)|
+
| high1name=Neutron Blaster Cannon II
high1name=425mm Medium 'Scout' Autocannon I|
+
| high1typeID=3186
high1typeID=9135|
+
| high2name=Neutron Blaster Cannon II
high2name=425mm Medium 'Scout' Autocannon I|
+
| high2typeID=3186
high2typeID=9135|
+
| high3name=Neutron Blaster Cannon II
high3name=425mm Medium 'Scout' Autocannon I|
+
| high3typeID=3186
high3typeID=9135|
+
| high4name=Neutron Blaster Cannon II
high4name=425mm Medium 'Scout' Autocannon I|
+
| high4typeID=3186
high4typeID=9135|
+
| high5name=Neutron Blaster Cannon II
high5name=425mm Medium 'Scout' Autocannon I|
+
| high5typeID=3186
high5typeID=9135|
+
| high6name=Neutron Blaster Cannon II
high6name=425mm Medium 'Scout' Autocannon I|
+
| high6typeID=3186
high6typeID=9135|
+
| high7name=Neutron Blaster Cannon II
high7name=Drone Link Augmentor I|
+
| high7typeID=3186
high7typeID=23527|
+
| high8name=Neutron Blaster Cannon II
mid1name=Large Shield Extender II|
+
| high8typeID=3186
mid1typeID=3841|
+
| mid1name=Shadow Serpentis Sensor Booster
mid2name=Adaptive Invulnerability Field II|
+
| mid1typeID=14236
mid2typeID=2281|
+
| mid2name=Federation Navy Stasis Webifier
mid3name=Adaptive Invulnerability Field II|
+
| mid2typeID=17559
mid3typeID=2281|
+
| mid3name=Federation Navy Stasis Webifier
mid4name=EM Ward Field II|
+
| mid3typeID=17559
mid4typeID=2301|
+
| mid4name=Federation Navy Stasis Webifier
low1name=Gyrostabilizer II|
+
| mid4typeID=17559
low1typeID=519|
+
| mid5name=Federation Navy Stasis Webifier
low2name=Gyrostabilizer II|
+
| mid5typeID=17559
low2typeID=519|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
low3name=Gyrostabilizer II|
+
| low1typeID=18881
low3typeID=519|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low4name=Tracking Enhancer II|
+
| low2typeID=15729
low4typeID=1999|
+
| low3name=Federation Navy Magnetic Field Stabilizer
low5name=Tracking Enhancer II|
+
| low3typeID=15895
low5typeID=1999|
+
| low4name=Federation Navy Magnetic Field Stabilizer
low6name=Damage Control II|
+
| low4typeID=15895
low6typeID=2048|
+
| low5name=Federation Navy Magnetic Field Stabilizer
drone1name=Hobgoblin II x6|
+
| low5typeID=15895
drone1typeID=2456|
+
| low6name=Federation Navy Magnetic Field Stabilizer
drone2name=open|
+
| low6typeID=15895
drone3name=open|
+
| low7name=Imperial Navy 1600mm Steel Plates
drone4name=open|
+
| low7typeID=31900
drone5name=open|
+
| rig1name=Large Explosive Armor Reinforcer II
charge1name=Republic Fleet EMP M x32000|
+
| rig1typeID=26288
charge1typeID=21896|
+
| rig2name=Large Hyperspatial Velocity Optimizer II
charge2name=open|
+
| rig2typeID=26322
charge3name=open|
+
| rig3name=Large Hybrid Locus Coordinator II
charge4name=open|
+
| rig3typeID=26402
charge5name=open|
+
| drone1name=Imperial Navy Acolyte x5
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| drone1typeID=31864
rig1typeID=31754|
+
| drone2name=Medium Armor Maintenance Bot I x5
rig2name=Medium Projectile Burst Aerator I|
+
| drone2typeID=23709
rig2typeID=31670|
+
| charge1name=Null L x10000
rig3name=Medium Core Defense Field Extender I|
+
| charge1typeID=12787
rig3typeID=31790|
+
| charge2name=Federation Navy Antimatter Charge L x10000
difficulty=1|
+
| charge2typeID=22993
warsop=Y|
+
| charge3name=Tracking Speed Script x1
warsopReason=|
+
| charge3typeID=29001
version=RET 1.1|
+
| charge4name=Scan Resolution Script x1
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
+
| charge4typeID=29011
skills=|
+
| charge5name=Optimal Range Script x1
notes=}}
+
| charge5typeID=28999
 +
| charge6name=Shadow Serpentis Tracking Computer x1
 +
| charge6typeID=14238
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
  
===== Harbinger =====
+
=== Paladin ===
{{ShipFitting|
+
{{ShipFitting
ship=Harbinger|
+
| ship=Paladin
shipTypeID=24696|
+
| fitName= E-UNI Incursions (Vanguard Advanced)
fitName=Incursions (shield with pulses)|
+
| fitID= E-UNI Incursions (Vanguard Advanced)
fitID=Incursions-(shield-with-pulses)|
+
| high1name=Mega Pulse Laser II
high1name=Heavy Modulated Pulse Energy Beam I|
+
| high1typeID=3057
high1typeID=6923|
+
| high2name=Mega Pulse Laser II
high2name=Heavy Modulated Pulse Energy Beam I|
+
| high2typeID=3057
high2typeID=6923|
+
| high3name=Mega Pulse Laser II
high3name=Heavy Modulated Pulse Energy Beam I|
+
| high3typeID=3057
high3typeID=6923|
+
| high4name=Mega Pulse Laser II
high4name=Heavy Modulated Pulse Energy Beam I|
+
| high4typeID=3057
high4typeID=6923|
+
| high5name=Bastion Module I
high5name=Heavy Modulated Pulse Energy Beam I|
+
| high5typeID=33400
high5typeID=6923|
+
| high6name=Large Remote Armor Repairer II
high6name=Heavy Modulated Pulse Energy Beam I|
+
| high6typeID=26914
high6typeID=6923|
+
| high7name=Large Remote Armor Repairer II
high7name=open|
+
| high7typeID=26914
mid1name=Adaptive Invulnerability Field II|
+
| high8name=Auto Targeting System I
mid1typeID=2281|
+
| high8typeID=1182
mid2name=Adaptive Invulnerability Field II|
+
| mid1name=Shadow Serpentis Sensor Booster
mid2typeID=2281|
+
| mid1typeID=14236
mid3name=Large Shield Extender II|
+
| mid2name=Shadow Serpentis Sensor Booster
mid3typeID=3841|
+
| mid2typeID=14236
mid4name=EM Ward Amplifier II|
+
| mid3name=Shadow Serpentis Tracking Computer
mid4typeID=2553|
+
| mid3typeID=14238
low1name=Heat Sink II|
+
| mid4name=Shadow Serpentis Tracking Computer
low1typeID=2364|
+
| mid4typeID=14238
low2name=Heat Sink II|
+
| low1name=Corpii A-Type Multispectrum Coating
low2typeID=2364|
+
| low1typeID=18708
low3name=Heat Sink II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low3typeID=2364|
+
| low2typeID=18881
low4name=Tracking Enhancer II|
+
| low3name=Imperial Navy Heat Sink
low4typeID=1999|
+
| low3typeID=15810
low5name=Tracking Enhancer II|
+
| low4name=Imperial Navy Heat Sink
low5typeID=1999|
+
| low4typeID=15810
low6name=Damage Control II|
+
| low5name=Imperial Navy Heat Sink
low6typeID=2048|
+
| low5typeID=15810
drone1name=Hobgoblin II x5|
+
| low6name=Imperial Navy Heat Sink
drone1typeID=2456|
+
| low6typeID=15810
drone2name=Medium Shield Maintenance Bot I x5|
+
| low7name=Corpus X-Type Large Armor Repairer
drone2typeID=23717|
+
| low7typeID=19045
drone3name=open|
+
| rig1name=Large Energy Burst Aerator II
drone4name=open|
+
| rig1typeID=26380
drone5name=open|
+
| rig2name=Large Trimark Armor Pump II
charge1name=Imperial Navy Multifrequency M x14|
+
| rig2typeID=26302
charge1typeID=23089|
+
| drone1name=Light Hull Maintenance Bot I x5
charge2name=Imperial Navy Standard M x14|
+
| drone1typeID=33706
charge2typeID=23097|
+
| drone2name=Acolyte II x5
charge3name=Imperial Navy Radio M x14|
+
| drone2typeID=2205
charge3typeID=23103|
+
| drone3name=Light Armor Maintenance Bot I x5
charge4name=open|
+
| drone3typeID=23711
charge5name=open|
+
| charge1name=Imperial Navy Multifrequency L x20
rig1name=Medium Core Defense Field Extender I|
+
| charge1typeID=23105
rig1typeID=31790|
+
| charge2name=Scorch L x40
rig2name=Medium Core Defense Field Extender I|
+
| charge2typeID=12820
rig2typeID=31790|
+
| charge3name=Conflagration L x40
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge3typeID=12816
rig3typeID=31754|
+
| charge4name=Optimal Range Script x2
difficulty=1|
+
| charge4typeID=28999
warsop=Y|
+
| charge5name=Tracking Speed Script x2
warsopReason=|
+
| charge5typeID=29001
version=RET 1.1|
+
| charge6name=Scan Resolution Script x2
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
+
| charge6typeID=29011
skills=EM Shield Compensation III or IV|
+
| charge7name=Nanite Repair Paste x400
notes=}}
+
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
  
===== Brutix =====
+
=== Kronos ===
{{ShipFitting|
+
{{ShipFitting
ship=Brutix|
+
| ship=Kronos
shipTypeID=16229|
+
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (shield with railguns)|
+
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(shield-with-railguns)|
+
| high1name=Neutron Blaster Cannon II
high1name=250mm Prototype Gauss Gun|
+
| high1typeID=3186
high1typeID=7367|
+
| high2name=Neutron Blaster Cannon II
high2name=250mm Prototype Gauss Gun|
+
| high2typeID=3186
high2typeID=7367|
+
| high3name=Neutron Blaster Cannon II
high3name=250mm Prototype Gauss Gun|
+
| high3typeID=3186
high3typeID=7367|
+
| high4name=Neutron Blaster Cannon II
high4name=250mm Prototype Gauss Gun|
+
| high4typeID=3186
high4typeID=7367|
+
| high5name=Large Remote Armor Repairer II
high5name=250mm Prototype Gauss Gun|
+
| high5typeID=26914
high5typeID=7367|
+
| high6name=Auto Targeting System I
high6name=250mm Prototype Gauss Gun|
+
| high6typeID=1182
high6typeID=7367|
+
| high7name=Bastion Module I
high7name=open|
+
| high7typeID=33400
mid1name=Large Shield Extender II|
+
| mid1name=Shadow Serpentis Sensor Booster
mid1typeID=3841|
+
| mid1typeID=14236
mid2name=Adaptive Invulnerability Field II|
+
| mid2name=Shadow Serpentis Sensor Booster
mid2typeID=2281|
+
| mid2typeID=14236
mid3name=Adaptive Invulnerability Field II|
+
| mid3name=Shadow Serpentis Tracking Computer
mid3typeID=2281|
+
| mid3typeID=14238
mid4name=EM Ward Field II|
+
| mid4name=Shadow Serpentis Tracking Computer
mid4typeID=2301|
+
| mid4typeID=14238
low1name=Magnetic Field Stabilizer II|
+
| mid5name=Shadow Serpentis Tracking Computer
low1typeID=10190|
+
| mid5typeID=14238
low2name=Magnetic Field Stabilizer II|
+
| low1name=Coreli A-Type Multispectrum Coating
low2typeID=10190|
+
| low1typeID=18789
low3name=Magnetic Field Stabilizer II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low3typeID=10190|
+
| low2typeID=18881
low4name=Tracking Enhancer II|
+
| low3name=Federation Navy Magnetic Field Stabilizer
low4typeID=1999|
+
| low3typeID=15895
low5name=Tracking Enhancer II|
+
| low4name=Federation Navy Magnetic Field Stabilizer
low5typeID=1999|
+
| low4typeID=15895
low6name=Damage Control II|
+
| low5name=Federation Navy Magnetic Field Stabilizer
low6typeID=2048|
+
| low5typeID=15895
drone1name=Hobgoblin II x10|
+
| low6name=Federation Navy Magnetic Field Stabilizer
drone1typeID=2456|
+
| low6typeID=15895
drone2name=open|
+
| low7name=Corpus X-Type Large Armor Repairer
drone3name=open|
+
| low7typeID=19045
drone4name=open|
+
| rig1name=Large Trimark Armor Pump II
drone5name=open|
+
| rig1typeID=26302
charge1name=Caldari Navy Antimatter Charge M x18000|
+
| rig2name=Large Hybrid Burst Aerator II
charge1typeID=23025|
+
| rig2typeID=26394
charge2name=Caldari Navy Thorium Charge M x18000|
+
| drone1name=Medium Armor Maintenance Bot I x5
charge2typeID=23031|
+
| drone1typeID=23709
charge3name=open|
+
| drone2name=Federation Navy Garde x2
charge4name=open|
+
| drone2typeID=31886
charge5name=open|
+
| drone3name=Acolyte II x5
rig1name=Medium Core Defense Field Extender I|
+
| drone3typeID=2205
rig1typeID=31790|
+
| charge1name=Null L x20000
rig2name=Medium Core Defense Field Extender I|
+
| charge1typeID=12787
rig2typeID=31790|
+
| charge2name=Federation Navy Antimatter Charge L x10000
rig3name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge2typeID=22993
rig3typeID=31754|
+
| charge3name=Void L x20000
difficulty=1|
+
| charge3typeID=12791
warsop=Y|
+
| charge4name=Optimal Range Script x3
warsopReason=|
+
| charge4typeID=28999
version=RET 1.1|
+
| charge5name=Tracking Speed Script x3
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
+
| charge5typeID=29001
skills=|
+
| charge6name=Scan Resolution Script x2
notes=}}
+
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
  
===== Myrmidon =====
+
<tab name="Elite Battleships">
{{ShipFitting|
+
== Elite Battleships ==
ship=Myrmidon|
 
shipTypeID=24700|
 
fitName=Incursions (shield with railguns)|
 
fitID=Incursions-(shield-with-railguns)|
 
high1name=250mm Prototype Gauss Gun|
 
high1typeID=7367|
 
high2name=250mm Prototype Gauss Gun|
 
high2typeID=7367|
 
high3name=250mm Prototype Gauss Gun|
 
high3typeID=7367|
 
high4name=250mm Prototype Gauss Gun|
 
high4typeID=7367|
 
high5name=250mm Prototype Gauss Gun|
 
high5typeID=7367|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Heavy Shield Maintenance Bot I x4|
 
drone2typeID=22765|
 
drone3name=Valkyrie II x5|
 
drone3typeID=21640|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge M x15000|
 
charge1typeID=23025|
 
charge2name=Caldari Navy Thorium Charge M x15000|
 
charge2typeID=23031|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31754|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
 
skills=|
 
notes=}}
 
  
===== Ferox =====
+
Some things to keep in mind:
{{ShipFitting|
 
ship=Ferox|
 
shipTypeID=16227|
 
fitName=Incursions (shield with railguns)|
 
fitID=Incursions-(shield-with-railguns)|
 
high1name=250mm Prototype Gauss Gun|
 
high1typeID=7367|
 
high2name=250mm Prototype Gauss Gun|
 
high2typeID=7367|
 
high3name=250mm Prototype Gauss Gun|
 
high3typeID=7367|
 
high4name=250mm Prototype Gauss Gun|
 
high4typeID=7367|
 
high5name=250mm Prototype Gauss Gun|
 
high5typeID=7367|
 
high6name=250mm Prototype Gauss Gun|
 
high6typeID=7367|
 
high7name=250mm Prototype Gauss Gun|
 
high7typeID=7367|
 
high8name=Drone Link Augmentor I|
 
high8typeID=23527|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Phased Weapon Navigation Array Generation Extron|
 
mid2typeID=19814|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge M x18000|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Lead Charge M x18000|
 
charge3typeID=23033|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
 
skills=|
 
notes=}}
 
  
===== Drake =====
+
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
{{ShipFitting|
 
ship=Drake|
 
shipTypeID=24698|
 
fitName=Incursions (shield with heavy missiles)|
 
fitID=Incursions-(shield-with-heavy-missiles)|
 
high1name='Arbalest' Heavy Missile Launcher|
 
high1typeID=8105|
 
high2name='Arbalest' Heavy Missile Launcher|
 
high2typeID=8105|
 
high3name='Arbalest' Heavy Missile Launcher|
 
high3typeID=8105|
 
high4name='Arbalest' Heavy Missile Launcher|
 
high4typeID=8105|
 
high5name='Arbalest' Heavy Missile Launcher|
 
high5typeID=8105|
 
high6name='Arbalest' Heavy Missile Launcher|
 
high6typeID=8105|
 
high7name=open|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Phased Weapon Navigation Array Generation Extron|
 
mid2typeID=19814|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Adaptive Invulnerability Field II|
 
mid6typeID=2281|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Scourge Heavy Missile x14000|
 
charge2typeID=27441|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Warhead Rigor Catalyst I|
 
rig2typeID=31646|
 
rig3name=Medium Warhead Rigor Catalyst I|
 
rig3typeID=31646|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
 
skills=|
 
notes=}}
 
  
=== Hacker ===
+
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
 
  
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  
===== Heron =====
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
{{ShipFitting|
 
ship=Heron|
 
shipTypeID=605|
 
fitName=Incursions (hacker)|
 
fitID=Incursions-(hacker)|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Codebreaker I|
 
mid1typeID=22175|
 
mid2name=Codebreaker I|
 
mid2typeID=22175|
 
mid3name=Codebreaker I|
 
mid3typeID=22175|
 
mid4name=Codebreaker I|
 
mid4typeID=22175|
 
mid5name=1MN Microwarpdrive I|
 
mid5typeID=434|
 
low1name=Nanofiber Internal Structure I|
 
low1typeID=2603|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Memetic Algorithm Bank I|
 
rig1typeID=31238|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
rig3name=open|
 
difficulty=0|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=Hacking I or higher|
 
notes=}}
 
  
= Recommended fits =
+
=== Paladin ===
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
+
{{ShipFitting
=== Logistics ===
+
| ship=Paladin
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.
+
| fitName= Incursions (Vanguards, Elite)
 +
| fitID= Incursions (Vanguards, Elite)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| drone3name=Light Hull Maintenance Bot I x5
 +
| drone3typeID=33706
 +
| charge1name=Conflagration L x40
 +
| charge1typeID=12816
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Imperial Navy Multifrequency L x40
 +
| charge3typeID=23105
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
===== Scimitar =====
+
<!--
{{ShipFitting|
+
=== Vargur ===
ship=Scimitar|
+
{{ShipFitting
shipTypeID=11978|
+
| ship=Vargur
fitName=Incursions (two links without implants)|
+
| fitName= Incursions (Vanguard, Advanced)
fitID=Incursions-(two-links-without-implants)|
+
| fitID= Incursions (Vanguard, Advanced)
high1name=Large Shield Transporter II|
+
| high1name=800mm Repeating Cannon II
high1typeID=3608|
+
| high1typeID=2929
high2name=Large Shield Transporter II|
+
| high2name=800mm Repeating Cannon II
high2typeID=3608|
+
| high2typeID=2929
high3name=Large Shield Transporter II|
+
| high3name=800mm Repeating Cannon II
high3typeID=3608|
+
| high3typeID=2929
high4name=Large Shield Transporter II|
+
| high4name=800mm Repeating Cannon II
high4typeID=3608|
+
| high4typeID=2929
mid1name=Adaptive Invulnerability Field II|
+
| high5name=Bastion Module I
mid1typeID=2281|
+
| high5typeID=33400
mid2name=Adaptive Invulnerability Field II|
+
| high6name=Large Coaxial Compact Remote Armor Repairer
mid2typeID=2281|
+
| high6typeID=16451
mid3name=Republic Fleet Large Shield Extender|
+
| high7name=Auto Targeting System I
mid3typeID=31932|
+
| high7typeID=1182
mid4name=Tracking Link II|
+
| mid1name=Sensor Booster II
mid4typeID=2104|
+
| mid1typeID=1952
mid5name=Tracking Link II|
+
| mid2name=Sensor Booster II
mid5typeID=2104|
+
| mid2typeID=1952
low1name=Capacitor Power Relay II|
+
| mid3name=Tracking Computer II
low1typeID=1447|
+
| mid3typeID=1978
low2name=Capacitor Power Relay II|
+
| mid4name=Tracking Computer II
low2typeID=1447|
+
| mid4typeID=1978
low3name=Capacitor Power Relay II|
+
| mid5name=Tracking Computer II
low3typeID=1447|
+
| mid5typeID=1978
low4name=Capacitor Power Relay II|
+
| mid6name=Tracking Computer II
low4typeID=1447|
+
| mid6typeID=1978
drone1name=Light Shield Maintenance Bot II x1|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
drone1typeID=28203|
+
| low1typeID=18881
drone2name=Medium Shield Maintenance Bot II x4|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone2typeID=28207|
+
| low2typeID=18881
drone3name=open|
+
| low3name=Corpus X-Type Large Armor Repairer
drone4name=open|
+
| low3typeID=19045
drone5name=open|
+
| low4name=Gyrostabilizer II
charge1name=Tracking Speed Script x2|
+
| low4typeID=519
charge1typeID=29001|
+
| low5name=Gyrostabilizer II
charge2name=Optimal Range Script x2|
+
| low5typeID=519
charge2typeID=28999|
+
| low6name=Shadow Serpentis Damage Control
charge3name=open|
+
| low6typeID=41200
charge4name=open|
+
| rig1name=Large Trimark Armor Pump II
charge5name=open|
+
| rig1typeID=26302
rig1name=Medium Ancillary Current Router II|
+
| rig2name=Large Projectile Burst Aerator II
rig1typeID=31366|
+
| rig2typeID=26430
rig2name=Medium Ancillary Current Router II|
+
| drone1name=Acolyte II x5
rig2typeID=31366|
+
| drone1typeID=2205
difficulty=2|
+
| drone2name=Medium Armor Maintenance Bot I x5
warsop=R|
+
| drone2typeID=23709
warsopReason=Tech Two Logistics|
+
| charge1name=Hail L x10000
version=RET 1.1|
+
| charge1typeID=12779
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
+
| charge2name=Scan Resolution Script x2
skills=|
+
| charge2typeID=29011
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
+
| charge3name=Optimal Range Script x4
{{ShipFitting|
+
| charge3typeID=28999
ship=Scimitar|
+
| charge4name=Tracking Speed Script x4
shipTypeID=11978|
+
| charge4typeID=29001
fitName=Incursions (two links with implants)|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
fitID=Incursions-(two-links-with-implants)|
+
| showSKILLS=Y
high1name=Large Shield Transporter II|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
high1typeID=3608|
+
| showNOTES=Y
high2name=Large Shield Transporter II|
+
| difficulty=2
high2typeID=3608|
+
| version=December 2023
high3name=Large Shield Transporter II|
+
| showTOC=N
high3typeID=3608|
+
| alphacanuse=N
high4name=Large Shield Transporter II|
+
}}
high4typeID=3608|
+
-->
mid1name=Adaptive Invulnerability Field II|
+
=== Kronos ===
mid1typeID=2281|
+
{{ShipFitting
mid2name=Adaptive Invulnerability Field II|
+
| ship=Kronos
mid2typeID=2281|
+
| fitName= Incursions (Vanguard, Elite)
mid3name=Large Shield Extender II|
+
| fitID= Incursions (Vanguard, Elite)
mid3typeID=3841|
+
| high1name=Neutron Blaster Cannon II
mid4name=Shadow Serpentis Tracking Link|
+
| high1typeID=3186
mid4typeID=14240|
+
| high2name=Neutron Blaster Cannon II
mid5name=Shadow Serpentis Tracking Link|
+
| high2typeID=3186
mid5typeID=14240|
+
| high3name=Neutron Blaster Cannon II
low1name=Capacitor Power Relay II|
+
| high3typeID=3186
low1typeID=1447|
+
| high4name=Neutron Blaster Cannon II
low2name=Capacitor Power Relay II|
+
| high4typeID=3186
low2typeID=1447|
+
| high5name=Large Remote Armor Repairer II
low3name=Dark Blood Power Diagnostic System|
+
| high5typeID=26914
low3typeID=14134|
+
| high6name=Auto Targeting System I
low4name=Dark Blood Power Diagnostic System|
+
| high6typeID=1182
low4typeID=14134|
+
| high7name=Bastion Module I
drone1name=Light Shield Maintenance Bot II x1|
+
| high7typeID=33400
drone1typeID=28203|
+
| mid1name=Shadow Serpentis Sensor Booster
drone2name=Medium Shield Maintenance Bot II x4|
+
| mid1typeID=14236
drone2typeID=28207|
+
| mid2name=Shadow Serpentis Sensor Booster
drone3name=open|
+
| mid2typeID=14236
drone4name=open|
+
| mid3name=Shadow Serpentis Tracking Computer
drone5name=open|
+
| mid3typeID=14238
charge1name=Optimal Range Script x2|
+
| mid4name=Shadow Serpentis Tracking Computer
charge1typeID=28999|
+
| mid4typeID=14238
charge2name=Tracking Speed Script x2|
+
| mid5name=Shadow Serpentis Tracking Computer
charge2typeID=29001|
+
| mid5typeID=14238
charge3name=open|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
charge4name=open|
+
| low1typeID=18881
charge5name=open|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
rig1name=Medium Ancillary Current Router II|
+
| low2typeID=18881
rig1typeID=31366|
+
| low3name=Federation Navy Magnetic Field Stabilizer
rig2name=Medium Capacitor Control Circuit II|
+
| low3typeID=15895
rig2typeID=31378|
+
| low4name=Federation Navy Magnetic Field Stabilizer
difficulty=2|
+
| low4typeID=15895
warsop=R|
+
| low5name=Federation Navy Magnetic Field Stabilizer
warsopReason=Tech Two Logistics|
+
| low5typeID=15895
version=RET 1.1|
+
| low6name=Federation Navy Magnetic Field Stabilizer
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
+
| low6typeID=15895
skills=|
+
| low7name=Corpus X-Type Large Armor Repairer
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}
+
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Void L x20000
 +
| charge2typeID=12791
 +
| charge3name=Federation Navy Antimatter Charge L x10000
 +
| charge3typeID=22993
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
===== Basilisk =====
+
= Logistics =
{{ShipFitting|
+
<tabs>
ship=Basilisk|
+
<tab name="Basic Logistics">
shipTypeID=11985|
 
fitName=Incursions (4/2 setup)|
 
fitID=Incursions-(4/2-setup)|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=EM Ward Field II|
 
mid2typeID=2301|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (5/1 setup)|
 
fitID=Incursions-(5/1-setup)|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large Shield Transporter II|
 
high2typeID=3608|
 
high3name=Large Shield Transporter II|
 
high3typeID=3608|
 
high4name=Large Shield Transporter II|
 
high4typeID=3608|
 
high5name=Large S95a Partial Shield Transporter|
 
high5typeID=8641|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Caldari Navy EM Ward Field|
 
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
mid5name=Shadow Serpentis Tracking Link|
 
mid5typeID=14240|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Dark Blood Power Diagnostic System|
 
low2typeID=14134|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router II|
 
rig1typeID=31366|
 
rig2name=Medium Core Defense Field Extender II|
 
rig2typeID=31796|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Logistics|
 
version=RET 1.1|
 
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
 
skills=|
 
notes=}}
 
  
=== Battleships ===
+
== Basic Logistics ==
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
 
  
===== Maelstrom =====
+
=== Oneiros ===
{{ShipFitting|
+
{{ShipFitting
ship=Maelstrom|
+
| ship=Oneiros
shipTypeID=24694|
+
| fitName= E-UNI Incursions (Logistics, Basic)
fitName=Incursions (shield with autocannons)|
+
| fitID= E-UNI Incursions (Logistics, Basic)
fitID=Incursions-(shield-with-autocannons)|
+
| high1name=Large Remote Armor Repairer II
high1name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high1typeID=26914
high1typeID=9327|
+
| high2name=Large Remote Armor Repairer II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high2typeID=26914
high2typeID=9327|
+
| high3name=Large Remote Armor Repairer II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high3typeID=26914
high3typeID=9327|
+
| high4name=Large I-ax Enduring Remote Armor Repairer
high4name=800mm Heavy 'Scout' Repeating Artillery I|
+
| high4typeID=16449
high4typeID=9327|
+
| mid1name=Republic Fleet Medium Cap Battery
high5name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid1typeID=41215
high5typeID=9327|
+
| mid2name=Cap Recharger II
high6name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid2typeID=2032
high6typeID=9327|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
high7name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid3typeID=14240
high7typeID=9327|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
high8name=800mm Heavy 'Scout' Repeating Artillery I|
+
| mid4typeID=14240
high8typeID=9327|
+
| low1name=800mm Steel Plates II
mid1name=F-90 Positional Sensor Subroutines|
+
| low1typeID=20351
mid1typeID=6160|
+
| low2name=Multispectrum Energized Membrane II
mid2name=Federation Navy Stasis Webifier|
+
| low2typeID=11269
mid2typeID=17559|
+
| low3name=Multispectrum Energized Membrane II
mid3name=Federation Navy Stasis Webifier|
+
| low3typeID=11269
mid3typeID=17559|
+
| low4name=Capacitor Power Relay II
mid4name=Adaptive Invulnerability Field II|
+
| low4typeID=1447
mid4typeID=2281|
+
| low5name=Capacitor Power Relay II
mid5name=Adaptive Invulnerability Field II|
+
| low5typeID=1447
mid5typeID=2281|
+
| rig1name=Medium Capacitor Control Circuit II
mid6name=EM Ward Field II|
+
| rig1typeID=31378
mid6typeID=2301|
+
| rig2name=Medium Capacitor Control Circuit II
low1name=Gyrostabilizer II|
+
| rig2typeID=31378
low1typeID=519|
+
| drone1name=Acolyte II x5
low2name=Gyrostabilizer II|
+
| drone1typeID=2205
low2typeID=519|
+
| drone2name=Light Armor Maintenance Bot I x5
low3name=Gyrostabilizer II|
+
| drone2typeID=23711
low3typeID=519|
+
| charge1name=Nanite Repair Paste x200
low4name=Tracking Enhancer II|
+
| charge1typeID=28668
low4typeID=1999|
+
| charge2name=Optimal Range Script x4
low5name=Damage Control II|
+
| charge2typeID=28999
low5typeID=2048|
+
| charge3name=Tracking Speed Script x4
drone1name=Hobgoblin II x10|
+
| charge3typeID=29001
drone1typeID=2456|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone2name=Medium Shield Maintenance Bot I x5|
+
| showSKILLS=Y
drone2typeID=23717|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone3name=open|
+
| showNOTES=Y
drone4name=open|
+
| difficulty=1
drone5name=open|
+
| version=February 2024
charge1name=Scan Resolution Script x1|
+
| showTOC=Y
charge1typeID=29011|
+
| alphacanuse=N
charge2name=Republic Fleet EMP L x9700|
+
}}
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
 
skills=|
 
notes=}}
 
===== Tempest Fleet Issue =====
 
{{ShipFitting|
 
ship=Tempest Fleet Issue|
 
shipTypeID=17732|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=800mm Heavy 'Scout' Repeating Artillery I|
 
high1typeID=9327|
 
high2name=800mm Heavy 'Scout' Repeating Artillery I|
 
high2typeID=9327|
 
high3name=800mm Heavy 'Scout' Repeating Artillery I|
 
high3typeID=9327|
 
high4name=800mm Heavy 'Scout' Repeating Artillery I|
 
high4typeID=9327|
 
high5name=800mm Heavy 'Scout' Repeating Artillery I|
 
high5typeID=9327|
 
high6name=800mm Heavy 'Scout' Repeating Artillery I|
 
high6typeID=9327|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
high8name=Large S95a Partial Shield Transporter|
 
high8typeID=8641|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP L x11000|
 
charge2typeID=21894|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-Thermal Screen Reinforcer I|
 
rig2typeID=26082|
 
rig3name=Large Projectile Metastasis Adjuster I|
 
rig3typeID=26042|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Fleet Issue ship|
 
version=RET 1.1|
 
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
 
skills=|
 
notes=}}
 
===== Rokh =====
 
{{ShipFitting|
 
ship=Rokh|
 
shipTypeID=24688|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Modal Mega Neutron Particle Accelerator I|
 
high8typeID=7783|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot I x5|
 
drone2typeID=23719|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Tungsten Charge L x3000|
 
charge3typeID=23051|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
 
skills=|
 
notes=}}
 
===== Hyperion =====
 
{{ShipFitting|
 
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=Incursions (shield with blasters)|
 
fitID=Incursions-(shield-with-blasters)|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Modal Mega Neutron Particle Accelerator I|
 
high8typeID=7783|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x9000|
 
charge2typeID=21740|
 
charge3name=Caldari Navy Iron Charge L x3000|
 
charge3typeID=23053|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
 
skills=|
 
notes=}}
 
===== Apocalypse =====
 
{{ShipFitting|
 
ship=Apocalypse|
 
shipTypeID=642|
 
fitName=Incursion (shield with pulses)|
 
fitID=Incursion-(shield-with-pulses)|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Mega Modulated Pulse Energy Beam I|
 
high8typeID=7087|
 
mid1name=F-90 Positional Sensor Subroutines|
 
mid1typeID=6160|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Capacitor Power Relay II|
 
low6typeID=1447|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x16|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Microwave L x16|
 
charge3typeID=23117|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=Y|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
===== Apocalypse Navy Issue =====
 
{{ShipFitting|
 
ship=Apocalypse Navy Issue|
 
shipTypeID=17726|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions-(shield-with-pulses)|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Mega Modulated Pulse Energy Beam I|
 
high8typeID=7087|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Capacitor Power Relay II|
 
low7typeID=1447|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Hobgoblin II x10|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x16|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Infrared L x16|
 
charge3typeID=23115|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=R|
 
warsopReason=Navy ship|
 
version=RET 1.1|
 
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
 
skills=Energy Grid Upgrades IV|
 
notes=}}
 
  
= Advanced fits =
+
</tab>
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
+
<tab name="Advanced Logistics">
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
+
== Advanced Logistics ==
=== Pirate Faction Battleships ===
 
These ships are good ships all around, regardless of which type of site you do. The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with Null-ammo. The '''Machariel''' and the '''Nightmare''' have a good number of utility midslots and very good damage at any range, allowing them to easily fit for the occasion.
 
  
===== Machariel =====
+
=== Oneiros ===
{{ShipFitting|
+
{{ShipFitting
ship=Machariel|
+
| ship=Oneiros
shipTypeID=17738|
+
| fitName= E-UNI Incursions (Logistics, Advanced)
fitName=Incursions (shield with autocannons)|
+
| fitID= E-UNI Incursions (Logistics, Advanced)
fitID=Incursions-(shield-with-autocannons)|
+
| high1name=Large Remote Armor Repairer II
high1name=800mm Repeating Artillery II|
+
| high1typeID=26914
high1typeID=2929|
+
| high2name=Large Remote Armor Repairer II
high2name=800mm Repeating Artillery II|
+
| high2typeID=26914
high2typeID=2929|
+
| high3name=Large Remote Armor Repairer II
high3name=800mm Repeating Artillery II|
+
| high3typeID=26914
high3typeID=2929|
+
| high4name=Large Remote Armor Repairer II
high4name=800mm Repeating Artillery II|
+
| high4typeID=26914
high4typeID=2929|
+
| mid1name=Shadow Serpentis Remote Tracking Computer
high5name=800mm Repeating Artillery II|
+
| mid1typeID=14240
high5typeID=2929|
+
| mid2name=Shadow Serpentis Remote Tracking Computer
high6name=800mm Repeating Artillery II|
+
| mid2typeID=14240
high6typeID=2929|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
high7name=800mm Repeating Artillery II|
+
| mid3typeID=14240
high7typeID=2929|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
high8name=Large Energy Transfer Array II|
+
| mid4typeID=14240
high8typeID=12102|
+
| low1name=Federation Navy 800mm Steel Plates
mid1name=Sensor Booster II|
+
| low1typeID=31918
mid1typeID=1952|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
mid2name=Federation Navy Stasis Webifier|
+
| low2typeID=15729
mid2typeID=17559|
+
| low3name=Imperial Navy Multispectrum Energized Membrane
mid3name=Federation Navy Stasis Webifier|
+
| low3typeID=15729
mid3typeID=17559|
+
| low4name=True Sansha Capacitor Power Relay
mid4name=Pithum C-Type Adaptive Invulnerability Field|
+
| low4typeID=14146
mid4typeID=4349|
+
| low5name=True Sansha Capacitor Power Relay
mid5name=Adaptive Invulnerability Field II|
+
| low5typeID=14146
mid5typeID=2281|
+
| rig1name=Medium Capacitor Control Circuit II
low1name=Republic Fleet Gyrostabilizer|
+
| rig1typeID=31378
low1typeID=15806|
+
| rig2name=Medium Remote Repair Augmentor II
low2name=Republic Fleet Gyrostabilizer|
+
| rig2typeID=31079
low2typeID=15806|
+
| drone1name=Acolyte II x5
low3name=Republic Fleet Gyrostabilizer|
+
| drone1typeID=2205
low3typeID=15806|
+
| drone2name=Light Armor Maintenance Bot I x5
low4name=Tracking Enhancer II|
+
| drone2typeID=23711
low4typeID=1999|
+
| charge1name=Nanite Repair Paste x200
low5name=Tracking Enhancer II|
+
| charge1typeID=28668
low5typeID=1999|
+
| charge2name=Optimal Range Script x4
low6name=Tracking Enhancer II|
+
| charge2typeID=28999
low6typeID=1999|
+
| charge3name=Tracking Speed Script x4
low7name=Damage Control II|
+
| charge3typeID=29001
low7typeID=2048|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone1name=Hobgoblin II x10|
+
| showSKILLS=Y
drone1typeID=2456|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone2name=Heavy Shield Maintenance Bot II x3|
+
| showNOTES=Y
drone2typeID=28199|
+
| difficulty=1
drone3name=open|
+
| version=February 2024
drone4name=open|
+
| showTOC=Y
drone5name=open|
+
| alphacanuse=N
charge1name=Scan Resolution Script x1|
+
}}
charge1typeID=29011|
+
</tab>
charge2name=Republic Fleet EMP L x14000|
+
</tabs>
charge2typeID=21894|
+
=Logibooster=
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Projectile Metastasis Adjuster II|
 
rig2typeID=26434|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
 
skills=|
 
notes=}}
 
===== Nightmare =====
 
{{ShipFitting|
 
ship=Nightmare|
 
shipTypeID=17736|
 
fitName=Incursions (shield with pulses)|
 
fitID=Incursions-(shield-with-pulses)|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Shadow Serpentis Tracking Computer|
 
mid4typeID=14238|
 
mid5name=Shadow Serpentis Tracking Computer|
 
mid5typeID=14238|
 
mid6name=Pithum C-Type Adaptive Invulnerability Field|
 
mid6typeID=4349|
 
mid7name=Adaptive Invulnerability Field II|
 
mid7typeID=2281|
 
low1name=Imperial Navy Heat Sink|
 
low1typeID=15810|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Imperial Navy Heat Sink|
 
low4typeID=15810|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Medium Shield Maintenance Bot II x5|
 
drone2typeID=28207|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Optimal Range Script x2|
 
charge2typeID=28999|
 
charge3name=Tracking Speed Script x2|
 
charge3typeID=29001|
 
charge4name=Imperial Navy Multifrequency L x8|
 
charge4typeID=23105|
 
charge5name=Conflagration L x8|
 
charge5typeID=12816|
 
charge6name=Scorch L x8|
 
charge6typeID=12820|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Energy Locus Coordinator II|
 
rig2typeID=26388|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
 
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
 
skills=|
 
notes=}}
 
  
===== Vindicator =====
+
<tabs>
{{ShipFitting|
+
<tab name="Logibooster">
ship=Vindicator|
+
== Logibooster ==
shipTypeID=17740|
+
=== Astarte ===
fitName=Incursions (shield with blasters)|
+
{{ShipFitting
fitID=Incursions-(shield-with-blasters)|
+
| ship=Astarte
high1name=Neutron Blaster Cannon II|
+
| fitName= E-UNI Incursions Logibooster (Vanguard)
high1typeID=3186|
+
| fitID= E-UNI Incursions Logibooster (Vanguard)
high2name=Neutron Blaster Cannon II|
+
| high1name=Armor Command Burst II
high2typeID=3186|
+
| high1typeID=43552
high3name=Neutron Blaster Cannon II|
+
| high2name=Armor Command Burst II
high3typeID=3186|
+
| high2typeID=43552
high4name=Neutron Blaster Cannon II|
+
| high3name=Centum A-Type Medium Remote Armor Repairer
high4typeID=3186|
+
| high3typeID=19057
high5name=Neutron Blaster Cannon II|
+
| high4name=Centum A-Type Medium Remote Armor Repairer
high5typeID=3186|
+
| high4typeID=19057
high6name=Neutron Blaster Cannon II|
+
| high5name=Centum A-Type Medium Remote Armor Repairer
high6typeID=3186|
+
| high5typeID=19057
high7name=Neutron Blaster Cannon II|
+
| high6name=Skirmish Command Burst II
high7typeID=3186|
+
| high6typeID=43556
high8name=Neutron Blaster Cannon II|
+
| high7name=Skirmish Command Burst II
high8typeID=3186|
+
| high7typeID=43556
mid1name=Sensor Booster II|
+
| mid1name=Sentient Remote Sensor Booster
mid1typeID=1952|
+
| mid1typeID=41198
mid2name=Federation Navy Stasis Webifier|
+
| mid2name=Sentient Remote Sensor Booster
mid2typeID=17559|
+
| mid2typeID=41198
mid3name=Federation Navy Stasis Webifier|
+
| mid3name=Sentient Remote Sensor Booster
mid3typeID=17559|
+
| mid3typeID=41198
mid4name=Pithum C-Type Adaptive Invulnerability Field|
+
| mid4name=Republic Fleet Large Cap Battery
mid4typeID=4349|
+
| mid4typeID=41218
mid5name=Adaptive Invulnerability Field II|
+
| low1name=Damage Control II
mid5typeID=2281|
+
| low1typeID=2048
low1name=Federation Navy Magnetic Field Stabilizer|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
low1typeID=15895|
+
| low2typeID=15729
low2name=Federation Navy Magnetic Field Stabilizer|
+
| low3name=Centum C-Type Explosive Energized Membrane
low2typeID=15895|
+
| low3typeID=18839
low3name=Federation Navy Magnetic Field Stabilizer|
+
| low4name=Imperial Navy Capacitor Power Relay
low3typeID=15895|
+
| low4typeID=17528
low4name=Tracking Enhancer II|
+
| low5name=Imperial Navy Capacitor Power Relay
low4typeID=1999|
+
| low5typeID=17528
low5name=Tracking Enhancer II|
+
| low6name=Imperial Navy Capacitor Power Relay
low5typeID=1999|
+
| low6typeID=17528
low6name=Tracking Enhancer II|
+
| rig1name=Medium Command Processor I
low6typeID=1999|
+
| rig1typeID=43896
low7name=Damage Control II|
+
| rig2name=Medium Command Processor I
low7typeID=2048|
+
| rig2typeID=43896
drone1name=Hobgoblin II x10|
+
| drone1name=Acolyte II x5
drone1typeID=2456|
+
| drone1typeID=2205
drone2name=Heavy Shield Maintenance Bot II x3|
+
| drone2name=Medium Armor Maintenance Bot I x5
drone2typeID=28199|
+
| drone2typeID=23709
drone3name=open|
+
| charge1name=Armor Energizing Charge x600
drone4name=open|
+
| charge1typeID=42832
drone5name=open|
+
| charge2name=Rapid Repair Charge x600
charge1name=Scan Resolution Script x1|
+
| charge2typeID=42833
charge1typeID=29011|
+
| charge3name=Evasive Maneuvers Charge x600
charge2name=Caldari Navy Antimatter Charge L x7000|
+
| charge3typeID=42838
charge2typeID=21740|
+
| charge4name=Interdiction Maneuvers Charge x600
charge3name=Null L x7000|
+
| charge4typeID=42839
charge3typeID=12787|
+
| charge5name=Nanite Repair Paste x200
charge4name=open|
+
| charge5typeID=28668
charge5name=open|
+
| charge6name=Scan Resolution Script x4
rig1name=Large Core Defense Field Extender II|
+
| charge6typeID=29011
rig1typeID=26448|
+
| charge7name=800mm Steel Plates II x1
rig2name=Large Hybrid Metastasis Adjuster II|
+
| charge7typeID=20351
rig2typeID=26404|
+
| charge8name=Signal Amplifier II x1
rig3name=Large Anti-EM Screen Reinforcer II|
+
| charge8typeID=1987
rig3typeID=26436|
+
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
difficulty=2|
+
| showSKILLS=Y
warsop=R|
+
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
warsopReason=Pirate Faction Battleship|
+
| showNOTES=Y
version=RET 1.1|
+
| difficulty=2
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
+
| version=February 2024
skills=|
+
| showTOC=Y
notes=}}
+
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
=== Strategic Cruisers ===
+
= Scout/Dropper =
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
+
<tabs>
 +
<tab name="Basic">
 +
== Basic ==
 +
=== Venture ===
 +
{{ShipFitting
 +
| ship=Venture
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions(Dropper)
 +
| high1name=Small Remote Shield Booster I
 +
| high1typeID=3586
 +
| high2name=Prototype Cloaking Device I
 +
| high2typeID=11370
 +
| high3name=open
 +
| high3typeID=
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Small Azeotropic Restrained Shield Extender
 +
| mid2typeID=8427
 +
| mid3name=Small Azeotropic Restrained Shield Extender
 +
| mid3typeID=8427
 +
| low1name=Nanofiber Internal Structure II
 +
| low1typeID=2605
 +
| rig1name=Small Low Friction Nozzle Joints I
 +
| rig1typeID=31153
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=Small Hyperspatial Velocity Optimizer I
 +
| rig3typeID=31159
 +
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
  
===== Legion =====
+
</tab>
{{ShipFitting|
+
<tab name="Advanced">
ship=Legion|
+
== Advanced ==
shipTypeID=29986|
+
=== Prospect ===
fitName=Incursions (shield with pulses)|
+
{{ShipFitting
fitID=Incursions--shield-with-pulses-|
+
| ship=Prospect
high1name=Heavy Pulse Laser II|
+
| fitName= Incursions (Dropper)
high1typeID=3520|
+
| fitID= Incursions (Dropper)
high2name=Heavy Pulse Laser II|
+
| high1name=Covert Ops Cloaking Device II
high2typeID=3520|
+
| high1typeID=11578
high3name=Heavy Pulse Laser II|
+
| high2name=Small Remote Shield Booster I
high3typeID=3520|
+
| high2typeID=3586
high4name=Heavy Pulse Laser II|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high4typeID=3520|
+
| mid1typeID=35658
high5name=Heavy Pulse Laser II|
+
| mid2name=Medium Shield Extender II
high5typeID=3520|
+
| mid2typeID=3831
high6name=Heavy Pulse Laser II|
+
| mid3name=Small Shield Extender II
high6typeID=3520|
+
| mid3typeID=380
mid1name=Federation Navy Stasis Webifier|
+
| low1name=Damage Control II
mid1typeID=17559|
+
| low1typeID=2048
mid2name=Pith C-Type EM Ward Field|
+
| low2name=Nanofiber Internal Structure II
mid2typeID=19264|
+
| low2typeID=2605
mid3name=Pith A-Type Thermic Dissipation Field|
+
| low3name=Nanofiber Internal Structure II
mid3typeID=19278|
+
| low3typeID=2605
mid4name=Republic Fleet Large Shield Extender|
+
| low4name=Limited Hyperspatial Accelerator
mid4typeID=31932|
+
| low4typeID=33981
low1name=Imperial Navy Heat Sink|
+
| rig1name=Small Core Defense Field Extender II
low1typeID=15810|
+
| rig1typeID=31794
low2name=Imperial Navy Heat Sink|
+
| rig2name=Small Hyperspatial Velocity Optimizer II
low2typeID=15810|
+
| rig2typeID=31165
low3name=Imperial Navy Heat Sink|
+
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
low3typeID=15810|
+
| showSKILLS=Y
low4name=Tracking Enhancer II|
+
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
low4typeID=1999|
+
| showNOTES=Y
low5name=Tracking Enhancer II|
+
| difficulty=2
low5typeID=1999|
+
| version=February 2024
low6name=Tracking Enhancer II|
+
| showTOC=N
low6typeID=1999|
+
| alphacanuse=N
subsystem1name=Legion Propulsion - Fuel Catalyst|
+
}}
subsystem1typeID=30078|
 
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
 
subsystem2typeID=30119|
 
subsystem3name=Legion Engineering - Power Core Multiplier|
 
subsystem3typeID=30169|
 
subsystem4name=Legion Electronics - Tactical Targeting Network|
 
subsystem4typeID=30038|
 
subsystem5name=Legion Defensive - Augmented Plating|
 
subsystem5typeID=29966|
 
charge1name=Imperial Navy Multifrequency M x12|
 
charge1typeID=23089|
 
charge2name=Conflagration M x12|
 
charge2typeID=12814|
 
charge3name=Scorch M x12|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Energy Locus Coordinator II|
 
rig3typeID=31486|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
 
skills=|
 
notes=}}
 
  
===== Loki =====
+
</tab>
{{ShipFitting|
+
</tabs>
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with normal webs)|
 
fitID=Incursions--shield-with-normal-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Tactical Targeting Network|
 
subsystem2typeID=30068|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Barrage M x15000|
 
charge1typeID=12773|
 
charge2name=Republic Fleet Fusion M x7400|
 
charge2typeID=21904|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
 
skills=|
 
notes=}}
 
{{ShipFitting|
 
ship=Loki|
 
shipTypeID=29990|
 
fitName=Incursions (shield with long webs)|
 
fitID=Incursions--shield-with-long-webs-|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=Large 'Regard' Power Projector|
 
high7typeID=16487|
 
mid1name=Republic Fleet Large Shield Extender|
 
mid1typeID=31932|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
subsystem1name=Loki Defensive - Adaptive Shielding|
 
subsystem1typeID=29974|
 
subsystem2name=Loki Electronics - Immobility Drivers|
 
subsystem2typeID=30066|
 
subsystem3name=Loki Offensive - Projectile Scoping Array|
 
subsystem3typeID=30133|
 
subsystem4name=Loki Engineering - Power Core Multiplier|
 
subsystem4typeID=30159|
 
subsystem5name=Loki Propulsion - Fuel Catalyst|
 
subsystem5typeID=30110|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Light Shield Maintenance Bot II x5|
 
drone2typeID=28203|
 
charge1name=Republic Fleet EMP M x7400|
 
charge1typeID=21896|
 
charge2name=Barrage M x15000|
 
charge2typeID=12773|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Ambit Extension II|
 
rig2typeID=31664|
 
rig3name=Medium Projectile Ambit Extension II|
 
rig3typeID=31664|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
 
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
 
skills=|
 
notes=}}
 
  
=== Command Ships ===
+
{{#css:
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
+
.tabs-label {
 +
    background-color: black !important;
 +
    font-size: 10pt;
 +
    font-weight: bold;
 +
    padding-left: 20px;
 +
    padding-right: 20px;
 +
    padding-top: 10px;
 +
    padding-bottom: 10px;
 +
  }
 +
}}
  
===== Sleipnir =====
+
[[Category:EVE University Incursion Community]]
{{ShipFitting|
+
[[Category:PvE Doctrines]]
ship=Sleipnir|
+
[[Category:Fittings]]
shipTypeID=22444|
 
fitName=Incursions (shield with autocannons)|
 
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=425mm AutoCannon II|
 
high6typeID=2913|
 
high7name=425mm AutoCannon II|
 
high7typeID=2913|
 
high8name=Large Energy Transfer Array II|
 
high8typeID=12102|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Shadow Serpentis Tracking Computer|
 
mid3typeID=14238|
 
mid4name=Pithum C-Type Adaptive Invulnerability Field|
 
mid4typeID=4349|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Republic Fleet Gyrostabilizer|
 
low1typeID=15806|
 
low2name=Republic Fleet Gyrostabilizer|
 
low2typeID=15806|
 
low3name=Republic Fleet Gyrostabilizer|
 
low3typeID=15806|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x8|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Barrage M x20000|
 
charge3typeID=12773|
 
charge4name=Republic Fleet EMP M x10000|
 
charge4typeID=21896|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Projectile Burst Aerator II|
 
rig2typeID=31676|
 
difficulty=2|
 
warsop=R|
 
warsopReason=Tech Two Command Ship|
 
version=RET 1.1|
 
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
 
skills=|
 
notes=}}
 
[[Category:Incursions]]
 

Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.