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Vanguard Incursion fits: Difference between revisions

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<noinclude>
{{incursions links}} {{eunic}}
{{incursions_links}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Preparing for Incursions]] and [[Fitting principles]] for more information on what skills and implants are recommended and the reason behind the fittings.


All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


One of the advantages with the new fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the '''EVE'''-button will open up a fitting complete with how much ammunition you need and any scripts you need for your modules.
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
=== Shields focus ===
 
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 
=== Armor focus ===
{|
{|
| valign="top" | [[image:icon_shield_glow.png|64px|Shield focus]]
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| valign="top" | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}
|}
=== Always bring faction ammunition ===
{|
| valign="top" nowrap | [[image:icon_ammo_antimatter_faction.png|32px|Caldari Navy Antimatter Charge L]][[image:icon_ammo_emp_faction.png|32px|Republic Fleet EMP Charge L]]<br>[[image:icon_ammo_multifrequency_faction.png|32px|Imperial Navy Multifrequency L]][[image:icon_ammo_scorch.png|32px|Scorch L]]
| valign="top" | We always use faction ammunition in incursions for the added damage compared to regular tech one ammunition. Certain tech two ammunition is used for specific ships or roles, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most short range tech two ammunitions do.


If you click the '''EVE'''-button on the fit it'll show you which type of ammunition you need and how much to bring.
=== Don't compromise these fits ===
|}
=== Utility modules ===
{|
{|
| valign="top" nowrap | [[image:icon_mid_slot.png|32px|Utility mislots]][[image:icon_hi_slot.png|32px|Utlity highslots]]
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
| valign="top" | Sometimes your fleet commander will ask you to make minor adjustments, like swapping out a web for a tracking computer. Be sure to read up on [[Fitting principles#Utility_modules|utility modules]] for more details on utility modules.
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
|}
=== Don't compromise the recommended fits ===
{|
| valign="top" | [[image:icon_large_red_x.png|64px|link=]]
| valign="top" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
|}
|}
=== Improving fits ===
=== Improving fits ===
{|
{|
| valign="top" | [[image:icon_large_green_check.png|64px|link=]]
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
| valign="top" | Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective as well as the real threat of war targets during war.
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
|}
|}
<small><references/></small>
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.


Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
 
== Damage Dealer Ships ==
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>
 
<tab name="Starter Battleships">
=== Starter Battleships ===
 
==== Praxis ====
{{important note box
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
}}
 
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| fitID= E-UNI VG Starter Pulse
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=41218
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=14270
| mid5name=Parallel Enduring Target Painter
| mid5typeID=19812
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Heat Sink II
| low1typeID=2364
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x24
| charge1typeID=23105
| charge2name=Imperial Navy Radio L x18
| charge2typeID=23119
| charge3name=Imperial Navy Xray L x24
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Apocalypse Navy Issue ====
{{ShipFitting
| ship=Apocalypse Navy Issue
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Hull Maintenance Bot I x5
| drone2typeID=33706
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x16
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Megathron ====
{{ShipFitting
| ship=Megathron
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=1600mm Steel Plates II
| low6typeID=20353
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| low8name=Multispectrum Energized Membrane II
| low8typeID=11269
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=22993
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=23007
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>
 
<tab name="Intermediate Battleships">
=== Intermediate Battleships ===
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=16481
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6159
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=15729
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Battleships">
=== Advanced Battleships ===
Some things to keep in mind:
 
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Auto Targeting System I
| high5typeID=1182
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid2name=Sensor Booster II
| mid2typeID=1952
| mid3name=Sensor Booster II
| mid3typeID=1952
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=17559
| low1name=Imperial Navy 1600mm Steel Plates
| low1typeID=31900
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Corpum A-Type Multispectrum Energized Membrane
| low3typeID=18881
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Scan Resolution Script x3
| charge6typeID=29011
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=31944
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
 
==== Paladin ====
{{ShipFitting
| ship=Paladin
| fitName= E-UNI Incursions (Vanguard Advanced)
| fitID= E-UNI Incursions (Vanguard Advanced)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpii A-Type Multispectrum Coating
| low1typeID=18708
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| drone1name=Light Hull Maintenance Bot I x5
| drone1typeID=33706
| drone2name=Acolyte II x5
| drone2typeID=2205
| drone3name=Light Armor Maintenance Bot I x5
| drone3typeID=23711
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


At some point you'll be knowledgeable enough about incursions to do your own little tweaks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
==== Kronos ====
== Logistics ==
{{ShipFitting
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
| ship=Kronos
{{example|Remember that you need to train '''Target Management V''' and '''Advanced Target Management III''' in order to be able to lock all 10 members of the fleet.}}
| fitName= E-UNI Incursions (Vanguard, Advanced)
=== Scimitar ===
| fitID= E-UNI Incursions (Vanguard, Advanced)
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N|
| high1name=Neutron Blaster Cannon II
ship=Scimitar|
| high1typeID=3186
shipTypeID=11978|
| high2name=Neutron Blaster Cannon II
fitName=Incursions (starter fit)|
| high2typeID=3186
fitID=Incursions--starter-fit-|
| high3name=Neutron Blaster Cannon II
high1name=Large S95a Remote Shield Booster|
| high3typeID=3186
high1typeID=8641|
| high4name=Neutron Blaster Cannon II
high2name=Large S95a Remote Shield Booster|
| high4typeID=3186
high2typeID=8641|
| high5name=Large Remote Armor Repairer II
high3name=Large S95a Remote Shield Booster|
| high5typeID=26914
high3typeID=8641|
| high6name=Auto Targeting System I
high4name=Large S95a Remote Shield Booster|
| high6typeID=1182
high4typeID=8641|
| high7name=Bastion Module I
mid1name=Experimental 10MN Afterburner I|
| high7typeID=33400
mid1typeID=6005|
| mid1name=Shadow Serpentis Sensor Booster
mid2name=Cap Recharger II|
| mid1typeID=14236
mid2typeID=2032|
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Cap Recharger II|
| mid2typeID=14236
mid3typeID=2032|
| mid3name=Shadow Serpentis Tracking Computer
mid4name=Large Shield Extender II|
| mid3typeID=14238
mid4typeID=3841|
| mid4name=Shadow Serpentis Tracking Computer
mid5name=Adaptive Invulnerability Field II|
| mid4typeID=14238
mid5typeID=2281|
| mid5name=Shadow Serpentis Tracking Computer
low1name=Beta Reactor Control: Capacitor Power Relay I|
| mid5typeID=14238
low1typeID=8173|
| low1name=Coreli A-Type Multispectrum Coating
low2name=Beta Reactor Control: Capacitor Power Relay I|
| low1typeID=18789
low2typeID=8173|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low3name=Beta Reactor Control: Capacitor Power Relay I|
| low2typeID=18881
low3typeID=8173|
| low3name=Federation Navy Magnetic Field Stabilizer
low4name=Beta Reactor Control: Capacitor Power Relay I|
| low3typeID=15895
low4typeID=8173|
| low4name=Federation Navy Magnetic Field Stabilizer
drone1name=Medium Shield Maintenance Bot I x4|
| low4typeID=15895
drone1typeID=23717|
| low5name=Federation Navy Magnetic Field Stabilizer
drone2name=Light Shield Maintenance Bot I x1|
| low5typeID=15895
drone2typeID=23719|
| low6name=Federation Navy Magnetic Field Stabilizer
drone3name=open|
| low6typeID=15895
drone4name=open|
| low7name=Corpus X-Type Large Armor Repairer
drone5name=open|
| low7typeID=19045
rig1name=Medium Ancillary Current Router I|
| rig1name=Large Trimark Armor Pump II
rig1typeID=31360|
| rig1typeID=26302
rig2name=Medium Ancillary Current Router I|
| rig2name=Large Hybrid Burst Aerator II
rig2typeID=31360|
| rig2typeID=26394
difficulty=1|
| drone1name=Medium Armor Maintenance Bot I x5
warsop=A|
| drone1typeID=23709
warsopReason=|
| drone2name=Federation Navy Garde x2
version=Odyssey 1.0|
| drone2typeID=31886
shipDNA=11978:8641;4:2032;2:2281;1:3841;1:6005;1:8173;4:31360;2:23717;4:23719;1::|
| drone3name=Acolyte II x5
skills=Engineering V ''(see notes)''|
| drone3typeID=2205
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a '''Tracking Link II'''.</li><li>Replace the '''afterburner''' with a second '''invulnerability field''' if you don't have '''Engineering V''' trained.}}{{ShipFitting|showTOC=N|
| charge1name=Null L x20000
ship=Scimitar|
| charge1typeID=12787
shipTypeID=11978|
| charge2name=Federation Navy Antimatter Charge L x10000
fitName=Incursions (advanced)|
| charge2typeID=22993
fitID=Incursions-(advanced)|
| charge3name=Void L x20000
high1name=Large Remote Shield Booster II|
| charge3typeID=12791
high1typeID=3608|
| charge4name=Optimal Range Script x3
high2nameLarge Remote Shield Booster II|
| charge4typeID=28999
high2typeID=3608|
| charge5name=Tracking Speed Script x3
high3name=Large Remote Shield Booster II|
| charge5typeID=29001
high3typeID=3608|
| charge6name=Scan Resolution Script x2
high4name=Large S95a Remote Shield Booster|
| charge6typeID=29011
high4typeID=8641|
| charge7name=Nanite Repair Paste x400
mid1name=Experimental 10MN Afterburner I|
| charge7typeID=28668
mid1typeID=6005|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
mid2name=Shadow Serpentis Remote Tracking Computer|
| showSKILLS=Y
mid2typeID=14240|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
mid3name=Shadow Serpentis Remote Tracking Computer|
| showNOTES=Y
mid3typeID=14240|
| difficulty=2
mid4name=Republic Fleet Large Shield Extender|
| version=February 2024
mid4typeID=31932|
| showTOC=Y
mid5name=Adaptive Invulnerability Field II|
| alphacanuse=N
mid5typeID=2281|
}}
low1name=Capacitor Power Relay II|
</tab>
low1typeID=1447|
 
low2name=Capacitor Power Relay II|
<tab name="Elite Battleships">
low2typeID=1447|
=== Elite Battleships ===
low3name=Dark Blood Power Diagnostic System|
Some things to keep in mind:
low3typeID=14134|
 
low4name=Dark Blood Power Diagnostic System|
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
low4typeID=14134|
 
drone1name=Medium Shield Maintenance Bot II x4|
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
drone1typeID=28207|
 
drone2name=Light Shield Maintenance Bot II x1|
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
drone2typeID=28203|
 
drone3name=open|
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
drone4name=open|
 
drone5name=open|
==== Paladin ====
charge1name=Optimal Range Script x2|
{{ShipFitting
charge1typeID=28999|
| ship=Paladin
charge2name=Tracking Speed Script x2|
| fitName= E-UNI Incursions (Vanguards, Elite)
charge2typeID=29001|
| fitID= E-UNI Incursions (Vanguards, Elite)
charge3name=open|
| high1name=Mega Pulse Laser II
charge4name=open|
| high1typeID=3057
charge5name=open|
| high2name=Mega Pulse Laser II
rig1name=Medium Ancillary Current Router II|
| high2typeID=3057
rig1typeID=31366|
| high3name=Mega Pulse Laser II
rig2name=Medium Capacitor Control Circuit II|
| high3typeID=3057
rig2typeID=31378|
| high4name=Mega Pulse Laser II
difficulty=2|
| high4typeID=3057
warsop=S|
| high5name=Bastion Module I
warsopReason=Fitting exceed hull-cost|
| high5typeID=33400
version=Odyssey 1.0|
| high6name=Large Remote Armor Repairer II
shipDNA=11978:3608;3:8641;1:2281;1:6005;1:14240;2:31932;1:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
| high6typeID=26914
skills=Jury Rigging IV ''(see notes)''</li><li>Energy Grid Upgrades II</li><li>Logistics V|
| high7name=Large Remote Armor Repairer II
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>It has significantly more tank compared to using all capacitor power relays in the lows, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.</li><li>The '''Republic Fleet Large Shield Extender''' could also be swapped out for another '''Shadow Serpentis Tracking Link''' in a very good fleet with experienced logi and good offgrid boosters, although it's recommended to keep it until you are confident knowing when it's worth dropping it.}}}}<noinclude>
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Conflagration L x40
| charge1typeID=12816
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x40
| charge3typeID=23105
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
 
==== Vargur ====
{{ShipFitting
| ship=Vargur
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| mid1name=Pithum A-Type Multispectrum Shield Hardener
| mid1typeID=4347
| mid2name=Pith X-Type X-Large Shield Booster
| mid2typeID=19208
| mid3name=Federation Navy Tracking Computer
| mid3typeID=15792
| mid4name=Federation Navy Tracking Computer
| mid4typeID=15792
| mid5name=Federation Navy Sensor Booster
| mid5typeID=17520
| mid6name=Federation Navy Sensor Booster
| mid6typeID=17520
| low1name=Republic Fleet Gyrostabilizer
| low1typeID=15806
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Tracking Enhancer
| low5typeID=15965
| low6name=Damage Control II
| low6typeID=2048
| rig1name=Large Projectile Burst Aerator II
| rig1typeID=26430
| rig2name=Large Projectile Ambit Extension I
| rig2typeID=26038
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
| showNOTES=Y
| difficulty=2
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}


=== Basilisk ===
==== Kronos ====
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Basilisk|
| ship=Kronos
shipTypeID=11985|
| fitName= E-UNI Incursions (Vanguard, Elite)
fitName=Incursions (starter fit)|
| fitID= E-UNI Incursions (Vanguard, Elite)
fitID=Incursions--starter-fit-|
| high1name=Neutron Blaster Cannon II
high1name=Large S95a Remote Shield Booster|
| high1typeID=3186
high1typeID=8641|
| high2name=Neutron Blaster Cannon II
high2name=Large S95a Remote Shield Booster|
| high2typeID=3186
high2typeID=8641|
| high3name=Neutron Blaster Cannon II
high3name=Large S95a Remote Shield Booster|
| high3typeID=3186
high3typeID=8641|
| high4name=Neutron Blaster Cannon II
high4name=Large S95a Remote Shield Booster|
| high4typeID=3186
high4typeID=8641|
| high5name=Large Remote Armor Repairer II
high5name=Large 'Regard' Remote Capacitor Transmitter|
| high5typeID=26914
high5typeID=16487|
| high6name=Auto Targeting System I
high6name=Large 'Regard' Remote Capacitor Transmitter|
| high6typeID=1182
high6typeID=16487|
| high7name=Bastion Module I
mid1name=Adaptive Invulnerability Field II|
| high7typeID=33400
mid1typeID=2281|
| mid1name=Shadow Serpentis Sensor Booster
mid2name=EM Ward Field II|
| mid1typeID=14236
mid2typeID=2301|
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Large Shield Extender II|
| mid2typeID=14236
mid3typeID=3841|
| mid3name=Shadow Serpentis Tracking Computer
mid4name=Experimental 10MN Afterburner I|
| mid3typeID=14238
mid4typeID=6005|
| mid4name=Shadow Serpentis Tracking Computer
mid5name=Remote Tracking Computer II|
| mid4typeID=14238
mid5typeID=2104|
| mid5name=Shadow Serpentis Tracking Computer
low1name=Damage Control II|
| mid5typeID=14238
low1typeID=2048|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low2name=Reactor Control Unit I|
| low1typeID=18881
low2typeID=1353|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot I x5|
| low2typeID=18881
drone1typeID=23719|
| low3name=Federation Navy Magnetic Field Stabilizer
drone2name=open|
| low3typeID=15895
drone3name=open|
| low4name=Federation Navy Magnetic Field Stabilizer
drone4name=open|
| low4typeID=15895
drone5name=open|
| low5name=Federation Navy Magnetic Field Stabilizer
charge1name=Tracking Speed Script x2|
| low5typeID=15895
charge1typeID=29001|
| low6name=Federation Navy Magnetic Field Stabilizer
charge2name=Optimal Range Script x2|
| low6typeID=15895
charge2typeID=28999|
| low7name=Corpus X-Type Large Armor Repairer
charge3name=open|
| low7typeID=19045
charge4name=open|
| rig1name=Large Trimark Armor Pump II
charge5name=open|
| rig1typeID=26302
rig1name=Medium Ancillary Current Router I|
| rig2name=Large Hybrid Burst Aerator II
rig1typeID=31360|
| rig2typeID=26394
rig2name=Medium Core Defense Field Extender I|
| drone1name=Acolyte II x5
rig2typeID=31790|
| drone1typeID=2205
difficulty=1|
| drone2name=Federation Navy Garde x2
warsop=A|
| drone2typeID=31886
warsopReason=|
| drone3name=Medium Armor Maintenance Bot I x5
version=Odyssey 1.0|
| drone3typeID=23709
shipDNA=11985:8641;4:16487;2:2104;1:2281;1:2301;1:3841;1:6005;1:1353;1:2048;1:31360;1:31790;1:23719;5:28999;2:29001;2::|
| charge1name=Null L x20000
skills=|
| charge1typeID=12787
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a second '''Tracking Link II'''.}}{{ShipFitting|showTOC=N|
| charge2name=Void L x20000
ship=Basilisk|
| charge2typeID=12791
shipTypeID=11985|
| charge3name=Federation Navy Antimatter Charge L x10000
fitName=Incursions (advanced)|
| charge3typeID=22993
fitID=Incursions-(advanced)|
| charge4name=Scan Resolution Script x2
high1name=Large Remote Shield Booster II|
| charge4typeID=29011
high1typeID=3608|
| charge5name=Optimal Range Script x3
high2name=Large Remote Shield Booster II|
| charge5typeID=28999
high2typeID=3608|
| charge6name=Tracking Speed Script x3
high3name=Large Remote Shield Booster II|
| charge6typeID=29001
high3typeID=3608|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
high4name=Large Remote Shield Booster II|
| showSKILLS=Y
high4typeID=3608|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
high5name=Large S95a Remote Shield Booster|
| showNOTES=Y
high5typeID=8641|
| difficulty=2
high6name=Large 'Regard' Remote Capacitor Transmitter|
| version=December 2023
high6typeID=16487|
| showTOC=N
mid1name=Adaptive Invulnerability Field II|
| alphacanuse=N
mid1typeID=2281|
}}
mid2name=Caldari Navy EM Ward Field|
</tab>
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Remote Tracking Computer|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=S|
warsopReason=Fittings exceed hull-cost|
version=Odyssey 1.0|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=Jury Rigging IV ''(see notes)''</li><li>Shield Rigging IV ''(see notes)''</li><li>Shield Emission Systems V</li><li>Logistics V ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>This fit maximizes repping power by dropping down to a single remote capacitor transmitter, in order to facilitate a fifth remote shield booster. If you or the other logistics pilot is only Logistics IV, then simply swap the fifth remote shield booster for the second remote capacitor transmitter.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Remote Tracking Computer''' for more utility.</li><li>'''Always''' carry a spare energy transfer with you in case the next replacement needs two energy transfers to remain cap stable.</li>}}}}<noinclude>


== Battleships ==
</tabs>
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
{{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
ship=Maelstrom|
shipTypeID=24694|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Artillery I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Artillery I|
high8typeID=9327|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Amplifier II|
mid6typeID=2553|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Warrior II x10|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x9700|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2488;10:23717;5:21894;9700:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


=== Rokh ===
== Logistics ==
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
<tabs>
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Optimal Range Script x1|
charge3typeID=28999|
charge4name=Caldari Navy Antimatter Charge L x12000|
charge4typeID=21740|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer I|
rig2typeID=26076|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24688:7783;8:1952;1:1978;1:2281;2:17559;2:1999;1:2048;1:10190;3:26076;1:26082;1:26088;1:2488;5:23719;5:21740;12000:28999;1:29001;1:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.<p>Alternatively you can drop one of the '''Adaptive Invulerability Field II''' modules for a '''Target Painter'''.</p></li>}}}}<noinclude>


=== Hyperion ===
<tab name="Basic Logistics">
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
=== Basic Logistics ===
ship=Hyperion|
==== Oneiros ====
shipTypeID=24690|
{{ShipFitting
fitName=Incursions (vanguards)|
| ship=Oneiros
fitID=Incursions--vanguards-|
| fitName= E-UNI Incursions (Logistics, Basic)
high1name=Modal Mega Neutron Particle Accelerator I|
| fitID= E-UNI Incursions (Logistics, Basic)
high1typeID=7783|
| high1name=Large Remote Armor Repairer II
high2name=Modal Mega Neutron Particle Accelerator I|
| high1typeID=26914
high2typeID=7783|
| high2name=Large Remote Armor Repairer II
high3name=Modal Mega Neutron Particle Accelerator I|
| high2typeID=26914
high3typeID=7783|
| high3name=Large Remote Armor Repairer II
high4name=Modal Mega Neutron Particle Accelerator I|
| high3typeID=26914
high4typeID=7783|
| high4name=Large I-ax Enduring Remote Armor Repairer
high5name=Modal Mega Neutron Particle Accelerator I|
| high4typeID=16449
high5typeID=7783|
| mid1name=Republic Fleet Medium Cap Battery
high6name=Modal Mega Neutron Particle Accelerator I|
| mid1typeID=41215
high6typeID=7783|
| mid2name=Cap Recharger II
high7name=Large S95a Partial Shield Transporter|
| mid2typeID=2032
high7typeID=8641|
| mid3name=Shadow Serpentis Remote Tracking Computer
mid1name=Sensor Booster II|
| mid3typeID=14240
mid1typeID=1952|
| mid4name=Shadow Serpentis Remote Tracking Computer
mid2name=Federation Navy Stasis Webifier|
| mid4typeID=14240
mid2typeID=17559|
| low1name=800mm Steel Plates II
mid3name=Adaptive Invulnerability Field II|
| low1typeID=20351
mid3typeID=2281|
| low2name=Multispectrum Energized Membrane II
mid4name=Adaptive Invulnerability Field II|
| low2typeID=11269
mid4typeID=2281|
| low3name=Multispectrum Energized Membrane II
mid5name=EM Ward Amplifier II|
| low3typeID=11269
mid5typeID=2553|
| low4name=Capacitor Power Relay II
low1name=Magnetic Field Stabilizer II|
| low4typeID=1447
low1typeID=10190|
| low5name=Capacitor Power Relay II
low2name=Magnetic Field Stabilizer II|
| low5typeID=1447
low2typeID=10190|
| rig1name=Medium Capacitor Control Circuit II
low3name=Magnetic Field Stabilizer II|
| rig1typeID=31378
low3typeID=10190|
| rig2name=Medium Capacitor Control Circuit II
low4name=Tracking Enhancer II|
| rig2typeID=31378
low4typeID=1999|
| drone1name=Acolyte II x5
low5name=Tracking Enhancer II|
| drone1typeID=2205
low5typeID=1999|
| drone2name=Light Armor Maintenance Bot I x5
low6name=Tracking Enhancer II|
| drone2typeID=23711
low6typeID=1999|
| charge1name=Nanite Repair Paste x200
low7name=Damage Control II|
| charge1typeID=28668
low7typeID=2048|
| charge2name=Optimal Range Script x4
drone1name=Heavy Shield Maintenance Bot I x5|
| charge2typeID=28999
drone1typeID=22765|
| charge3name=Tracking Speed Script x4
drone2name=Warrior II x10|
| charge3typeID=29001
drone2typeID=2488|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone3name=open|
| showSKILLS=Y
drone4name=open|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone5name=open|
| showNOTES=Y
charge1name=Scan Resolution Script x1|
| difficulty=1
charge1typeID=29011|
| version=February 2024
charge2name=Caldari Navy Antimatter Charge L x12000|
| showTOC=Y
charge2typeID=21740|
| alphacanuse=N
charge3name=open|
}}
charge4name=open|
</tab>
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2488;10:22765;5:21740;12000:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Magnetic Field Stabilizer II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


== Fleet & Navy Issue Battleships ==
<tab name="Advanced Logistics">
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
=== Advanced Logistics ===
{{example|One thing to keep in mind however, is the price of these ships. The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off skipping this ship in favour of saving up for the faction one. But if you have one or intend to re-sell it later, it could be a nice stepping stone between tech one battleships and the pirate faction battleships.}}
==== Oneiros ====
=== Apocalypse Navy Issue ===
{{ShipFitting
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
| ship=Oneiros
ship=Apocalypse Navy Issue|
| fitName= E-UNI Incursions (Logistics, Advanced)
shipTypeID=17726|
| fitID= E-UNI Incursions (Logistics, Advanced)
fitName=Incursions (vanguards)|
| high1name=Large Remote Armor Repairer II
fitID=Incursions--vanguards-|
| high1typeID=26914
high1name=Mega Modulated Pulse Energy Beam I|
| high2name=Large Remote Armor Repairer II
high1typeID=7087|
| high2typeID=26914
high2name=Mega Modulated Pulse Energy Beam I|
| high3name=Large Remote Armor Repairer II
high2typeID=7087|
| high3typeID=26914
high3name=Mega Modulated Pulse Energy Beam I|
| high4name=Large Remote Armor Repairer II
high3typeID=7087|
| high4typeID=26914
high4name=Mega Modulated Pulse Energy Beam I|
| mid1name=Shadow Serpentis Remote Tracking Computer
high4typeID=7087|
| mid1typeID=14240
high5name=Mega Modulated Pulse Energy Beam I|
| mid2name=Shadow Serpentis Remote Tracking Computer
high5typeID=7087|
| mid2typeID=14240
high6name=Mega Modulated Pulse Energy Beam I|
| mid3name=Shadow Serpentis Remote Tracking Computer
high6typeID=7087|
| mid3typeID=14240
high7name=Mega Modulated Pulse Energy Beam I|
| mid4name=Shadow Serpentis Remote Tracking Computer
high7typeID=7087|
| mid4typeID=14240
high8name=Mega Modulated Pulse Energy Beam I|
| low1name=Federation Navy 800mm Steel Plates
high8typeID=7087|
| low1typeID=31918
mid1name=Sensor Booster II|
| low2name=Imperial Navy Multispectrum Energized Membrane
mid1typeID=1952|
| low2typeID=15729
mid2name=Federation Navy Stasis Webifier|
| low3name=Imperial Navy Multispectrum Energized Membrane
mid2typeID=17559|
| low3typeID=15729
mid3name=Adaptive Invulnerability Field II|
| low4name=True Sansha Capacitor Power Relay
mid3typeID=2281|
| low4typeID=14146
mid4name=Adaptive Invulnerability Field II|
| low5name=True Sansha Capacitor Power Relay
mid4typeID=2281|
| low5typeID=14146
low1name=Heat Sink II|
| rig1name=Medium Capacitor Control Circuit II
low1typeID=2364|
| rig1typeID=31378
low2name=Heat Sink II|
| rig2name=Medium Remote Repair Augmentor II
low2typeID=2364|
| rig2typeID=31079
low3name=Heat Sink II|
| drone1name=Acolyte II x5
low3typeID=2364|
| drone1typeID=2205
low4name=Tracking Enhancer II|
| drone2name=Light Armor Maintenance Bot I x5
low4typeID=1999|
| drone2typeID=23711
low5name=Tracking Enhancer II|
| charge1name=Nanite Repair Paste x200
low5typeID=1999|
| charge1typeID=28668
low6name=Beta Reactor Control: Capacitor Power Relay I|
| charge2name=Optimal Range Script x4
low6typeID=8173|
| charge2typeID=28999
low7name=Beta Reactor Control: Capacitor Power Relay I|
| charge3name=Tracking Speed Script x4
low7typeID=8173|
| charge3typeID=29001
low8name=Damage Control II|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
low8typeID=2048|
| showSKILLS=Y
drone1name=Medium Shield Maintenance Bot I x5|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone1typeID=23717|
| showNOTES=Y
drone2name=Warrior II x10|
| difficulty=1
drone2typeID=2488|
| version=February 2024
drone3name=open|
| showTOC=Y
drone4name=open|
| alphacanuse=N
drone5name=open|
}}
charge1name=Scan Resolution Script x1|
</tab>
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.0|
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;10:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude>


=== Armageddon Navy Issue ===
</tabs>
</noinclude>{{#ifeq:{{{1|Armageddon Navy Issue}}}|Armageddon Navy Issue|{{ShipFitting|showTOC=N|
ship=Armageddon Navy Issue|
shipTypeID=32305|
fitName=Incurisons (vanguards)|
fitID=Incurisons--vanguards-|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Beta Reactor Control: Capacitor Power Relay I|
low6typeID=8173|
low7name=Beta Reactor Control: Capacitor Power Relay I|
low7typeID=8173|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Valkyrie II x5|
drone2typeID=21640|
drone3name=Warrior II x5|
drone3typeID=2488|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x14|
charge2typeID=23105|
charge3name=Imperial Navy Radio L x14|
charge3typeID=23119|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.0|
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;5:21640;5:22765;5:23105;14:23119;14:29011;1::|
skills=Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Shield Transporter''' with an '''Energy Transfer''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude>


=== Megathron Navy Issue ===
== Logibooster ==
</noinclude>{{#ifeq:{{{1|Megathron Navy Issue}}}|Megathron Navy Issue|{{ShipFitting|showTOC=N|
<tabs>
ship=Megathron Navy Issue|
shipTypeID=17728|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Magnetic Field Stabilizer II|
low4typeID=10190|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Tracking Enhancer II|
low7typeID=1999|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Warrior II x10|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x14000|
charge2typeID=21740|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.0|
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2488;10:22765;5:21740;14000:29011;1::|
skills=Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude>


=== Tempest Fleet Issue ===
<tab name="Logibooster">
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
=== Logibooster ===
ship=Tempest Fleet Issue|
==== Astarte ===
shipTypeID=17732|
{{ShipFitting
fitName=Incursions (vanguards)|
| ship=Astarte
fitID=Incursions--vanguards-|
| fitName= E-UNI Incursions Logibooster (Vanguard)
high1name=800mm Heavy 'Scout' Repeating Artillery I|
| fitID= E-UNI Incursions Logibooster (Vanguard)
high1typeID=9327|
| high1name=Armor Command Burst II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
| high1typeID=43552
high2typeID=9327|
| high2name=Armor Command Burst II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
| high2typeID=43552
high3typeID=9327|
| high3name=Centum A-Type Medium Remote Armor Repairer
high4name=800mm Heavy 'Scout' Repeating Artillery I|
| high3typeID=19057
high4typeID=9327|
| high4name=Centum A-Type Medium Remote Armor Repairer
high5name=800mm Heavy 'Scout' Repeating Artillery I|
| high4typeID=19057
high5typeID=9327|
| high5name=Centum A-Type Medium Remote Armor Repairer
high6name=800mm Heavy 'Scout' Repeating Artillery I|
| high5typeID=19057
high6typeID=9327|
| high6name=Skirmish Command Burst II
high7name=Large S95a Partial Shield Transporter|
| high6typeID=43556
high7typeID=8641|
| high7name=Skirmish Command Burst II
high8name=Large 'Regard' Power Projector|
| high7typeID=43556
high8typeID=16487|
| mid1name=Sentient Remote Sensor Booster
mid1name=Sensor Booster II|
| mid1typeID=41198
mid1typeID=1952|
| mid2name=Sentient Remote Sensor Booster
mid2name=Federation Navy Stasis Webifier|
| mid2typeID=41198
mid2typeID=17559|
| mid3name=Sentient Remote Sensor Booster
mid3name=Federation Navy Stasis Webifier|
| mid3typeID=41198
mid3typeID=17559|
| mid4name=Republic Fleet Large Cap Battery
mid4name=Adaptive Invulnerability Field II|
| mid4typeID=41218
mid4typeID=2281|
| low1name=Damage Control II
mid5name=Adaptive Invulnerability Field II|
| low1typeID=2048
mid5typeID=2281|
| low2name=Imperial Navy Multispectrum Energized Membrane
low1name=Gyrostabilizer II|
| low2typeID=15729
low1typeID=519|
| low3name=Centum C-Type Explosive Energized Membrane
low2name=Gyrostabilizer II|
| low3typeID=18839
low2typeID=519|
| low4name=Imperial Navy Capacitor Power Relay
low3name=Gyrostabilizer II|
| low4typeID=17528
low3typeID=519|
| low5name=Imperial Navy Capacitor Power Relay
low4name=Tracking Enhancer II|
| low5typeID=17528
low4typeID=1999|
| low6name=Imperial Navy Capacitor Power Relay
low5name=Tracking Enhancer II|
| low6typeID=17528
low5typeID=1999|
| rig1name=Medium Command Processor I
low6name=Tracking Enhancer II|
| rig1typeID=43896
low6typeID=1999|
| rig2name=Medium Command Processor I
low7name=Damage Control II|
| rig2typeID=43896
low7typeID=2048|
| drone1name=Acolyte II x5
drone1name=Medium Shield Maintenance Bot I x5|
| drone1typeID=2205
drone1typeID=23717|
| drone2name=Medium Armor Maintenance Bot I x5
drone2name=Warrior II x5|
| drone2typeID=23709
drone2typeID=2488|
| charge1name=Armor Energizing Charge x600
drone3name=open|
| charge1typeID=42832
drone4name=open|
| charge2name=Rapid Repair Charge x600
drone5name=open|
| charge2typeID=42833
charge1name=Scan Resolution Script x1|
| charge3name=Evasive Maneuvers Charge x600
charge1typeID=29011|
| charge3typeID=42838
charge2name=Republic Fleet EMP L x11000|
| charge4name=Interdiction Maneuvers Charge x600
charge2typeID=21894|
| charge4typeID=42839
charge3name=open|
| charge5name=Nanite Repair Paste x200
charge4name=open|
| charge5typeID=28668
charge5name=open|
| charge6name=Scan Resolution Script x4
rig1name=Large Core Defense Field Extender I|
| charge6typeID=29011
rig1typeID=26088|
| charge7name=800mm Steel Plates II x1
rig2name=Large Anti-EM Screen Reinforcer II|
| charge7typeID=20351
rig2typeID=26436|
| charge8name=Signal Amplifier II x1
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge8typeID=1987
rig3typeID=26082|
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
difficulty=1|
| showSKILLS=Y
warsop=S|
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
warsopReason=Navy Issue ship|
| showNOTES=Y
version=Odyssey 1.0|
| difficulty=2
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2488;5:23717;5:21894;11000:29011;1::|
| version=February 2024
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Emission Systems I|
| showTOC=Y
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter'''.}}}}<noinclude>
| alphacanuse=N
}}
</tab>


== Hacker ==
</tabs>
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules.


=== Heron ===
== Scout/Dropper ==
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. '''Microwarpdrive''' and as many '''Data Analyzer''' modules as you can fit.
<tabs>
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
<tab name="Basic">
ship=Heron|
=== Basic ===
shipTypeID=605|
==== Venture ====
fitName=Incursions (hacker)|
{{ShipFitting
fitID=Incursions-(hacker)|
| ship=Venture
high1name=open|
| fitName= Incursions (Dropper)
high2name=open|
| fitID= Incursions(Dropper)
high3name=open|
| high1name=Small Remote Shield Booster I
mid1name=Data Analyzer I|
| high1typeID=3586
mid1typeID=22175|
| high2name=Prototype Cloaking Device I
mid2name=Data Analyzer I|
| high2typeID=11370
mid2typeID=22175|
| high3name=open
mid3name=Data Analyzer I|
| high3typeID=
mid3typeID=22175|
| mid1name=5MN Quad LiF Restrained Microwarpdrive
mid4name=Data Analyzer I|
| mid1typeID=35658
mid4typeID=22175|
| mid2name=Small Azeotropic Restrained Shield Extender
mid5name=1MN Microwarpdrive I|
| mid2typeID=8427
mid5typeID=434|
| mid3name=Small Azeotropic Restrained Shield Extender
low1name=Nanofiber Internal Structure I|
| mid3typeID=8427
low1typeID=2603|
| low1name=Nanofiber Internal Structure II
low2name=Nanofiber Internal Structure I|
| low1typeID=2605
low2typeID=2603|
| rig1name=Small Low Friction Nozzle Joints I
drone1name=open|
| rig1typeID=31153
drone2name=open|
| rig2name=Small Hyperspatial Velocity Optimizer I
drone3name=open|
| rig2typeID=31159
drone4name=open|
| rig3name=Small Hyperspatial Velocity Optimizer I
drone5name=open|
| rig3typeID=31159
rig1name=Small Memetic Algorithm Bank I|
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
rig1typeID=31238|
| showSKILLS=Y
rig2name=Small Memetic Algorithm Bank I|
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
rig2typeID=31238|
| showNOTES=Y
rig3name=open|
| difficulty=0
difficulty=0|
| version=December 2023
warsop=Y|
| showTOC=N
warsopReason=|
| alphacanuse=N
version=Odyssey 1.0|
}}
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
</tab>
skills=Hacking III|
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>


= Advanced ships and fits =
<tab name="Advanced">
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following two:
=== Advanced ===
<p>
==== Prospect ====
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
{{ShipFitting
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly.
| ship=Prospect
</p>
| fitName= Incursions (Dropper)
| fitID= Incursions (Dropper)
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Small Remote Shield Booster I
| high2typeID=3586
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Small Shield Extender II
| mid3typeID=380
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Limited Hyperspatial Accelerator
| low4typeID=33981
| rig1name=Small Core Defense Field Extender II
| rig1typeID=31794
| rig2name=Small Hyperspatial Velocity Optimizer II
| rig2typeID=31165
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=N
| alphacanuse=N
}}
</tab>


{| style="background:#350000; border:1px solid #333333; padding:5px;"
</tabs>
| style="padding-right:5px;" | [[image:medal_graduate.png|50px]]
 
| ''Unistas are recommended to have the [[EVE_University_Medals#EVE_University_Graduate|Graduate medal]] in order to fly the more advanced '''pirate faction battleships''' and '''strategic cruisers''', as well as using costly '''faction''' and '''deadspace''' modules.''
{{#css:
.tabs-label {
    padding-left: 1.5em;
    background-color: var(--background-color-neutral) !important;
    font-size: 10pt;
    font-weight: bold;
  }
}}


''This in the hope that they understand the risks associated with flying expensive ships or fits, what precautions should be taken and the [[Student_Guidance_Department#I_screwed_up_with_the_WSOP._What_can_I_expect.3F|consequences of losing them]] to a war target.''
|}
== Pirate Faction Battleships ==
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
|-
! style="background:#222222;" | Races
! style="background:#222222;" | Ship
! style="background:#222222;" | Description
|- valign="top"
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]]
| style="padding:0px;" | [[image:Machariel.jpg|64px]]
| The [[Machariel]] combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion.
|- valign="top"
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]]
| style="padding:0px;" | [[image:Nightmare.jpg|64px]]
| The [[Nightmare]] has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues.
|- valign="top"
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]]
| style="padding:0px;" | [[image:Vindicator.jpg|64px]]
| The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.
|}
== Strategic Cruisers ==
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''' and the '''Loki''' stand out.
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
|-
! style="background:#222222;" | Races
! style="background:#222222;" | Ship
! style="background:#222222;" | Description
|- valign="top"
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]]
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]]
| The [[Legion]] combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
|- valign="top"
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]]
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]]
| The [[Loki]] combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
|}
== Faction and deadspace modules ==
There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.


Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.
[[Category:EVE University Incursion Community]]
[[Category:PvE Doctrines]]
[[Category:Fittings]]

Latest revision as of 10:10, 2 August 2025

The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's ShipFitting template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.

Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

icon?size=64&.png
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icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions(Vanguards, Basic)
EFT
[Tempest Fleet Issue, E-UNI Incursions(Vanguards, Basic)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Auto Targeting System I
Large I-ax Enduring Remote Armor Repairer

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Nanite Repair Paste x200
Republic Fleet EMP L x5000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.
  • Upgrading to T2 guns should be a priority for this fit over anything else.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Signal Amplifier II

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions (Vanguards, Advanced)
EFT
[Tempest Fleet Issue, E-UNI Incursions (Vanguards, Advanced)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load Hail, never fail.
  • One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.
  • Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: E-UNI Incursions (Vanguards, Elite)
EFT
[Paladin, E-UNI Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Vargur

Vargur: E-UNI Incursions (Vanguard, Elite)
EFT
[Vargur, E-UNI Incursions (Vanguard, Elite)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II

Pithum A-Type Multispectrum Shield Hardener
Pith X-Type X-Large Shield Booster
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Federation Navy Sensor Booster

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Damage Control II

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Load Hail, never fail.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.


Kronos

Kronos: E-UNI Incursions (Vanguard, Elite)
EFT
[Kronos, E-UNI Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

= Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.

Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.