Difference between revisions of "Vanguard Incursion fits"

From EVE University Wiki
Jump to: navigation, search
m (→‎Pirate Faction Battleships: linked the ships)
(Cleanup of forum links)
 
(150 intermediate revisions by 31 users not shown)
Line 1: Line 1:
<noinclude>
+
{{incursions links}} {{eunic}}
{{incursions_links}}
+
 
 
= Vanguard fittings =
 
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[preparing for Incursions]] and [[fitting principles]] for more information on what skills are needed, what implants are recommended and the reason behind the fittings.
+
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
  
<!-- All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here]. -->
+
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.ciambotti.com/shipfitting_parser.php here]
 
  
One of the advantages with the new fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the '''EVE'''-button will open up a fitting complete with how much ammunition you need and any scripts you need for your modules. Be sure to click the '''NOTES'''-button, as that might contain valuable information about the fit.
+
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
=== Shields focus ===
 
{|
 
| valign="top" | [[image:icon_shield_glow.png|64px|Shield focus]]
 
| valign="top" | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
 
|}
 
=== Always bring faction ammunition ===
 
{|
 
| valign="top" nowrap | [[image:icon_ammo_antimatter_faction.png|32px|Caldari Navy Antimatter Charge L]][[image:icon_ammo_emp_faction.png|32px|Republic Fleet EMP Charge L]]<br>[[image:icon_ammo_multifrequency_faction.png|32px|Imperial Navy Multifrequency L]][[image:icon_ammo_scorch.png|32px|Scorch L]]
 
| valign="top" | We always use faction ammunition in incursions for the added damage compared to regular tech one ammunition. Certain tech two ammunition is used for specific ships or roles, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most short range tech two ammunitions do.
 
  
If you click the '''EVE'''-button on the fit it'll show you which type of ammunition you need and how much to bring.
+
==== Armor focus ====
|}
 
=== Drones ===
 
 
{|
 
{|
| valign="top" | [[image:icon_drones.png|64px|Drones, drones, drones!]]
+
| valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]]
| valign="top" | When it comes to light combat drones, we prefer '''Acolyte II''' drones over the other drones. If you can only use '''Warrior II''' drones that's fine too, but train {{sk|Amarr Drone Specialization|III}} as soon as possible to swap to our recommended drones (it shouldn't take more than 20 hours).
+
| valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
 
|}
 
|}
  
=== Bring Lyavite ===
+
==== Don't compromise these fits ====
 
{|
 
{|
| valign="top" nowrap | {{icon|kernite|64|Lyavite}}
+
| valign="top" | [[image:icon_large_red_x.png|56px|link=]]
| valign="top" | Be sure to bring a full stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space).
+
| valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
 
 
All the fits have had their ammo adjusted to make sure they have room for a stack of lyavite, so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). The lyavite is used to finish one of the vanguard sites, the [[Nation Mining Colony]] site.
 
 
|}
 
|}
=== Utility modules ===
+
==== Improving fits ====
 
{|
 
{|
| valign="top" nowrap | [[image:icon_mid_slot.png|32px|Utility mislots]][[image:icon_hi_slot.png|32px|Utlity highslots]]
+
| valign="top" | [[image:icon_large_green_check.png|56px|link=]]
| valign="top" | Sometimes your fleet commander will ask you to make minor adjustments, like swapping out a web for a tracking computer. Be sure to read up on [[Fitting principles#Utility_modules|utility modules]] for more details on utility modules.
+
| valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
|}
 
=== Don't compromise these fits ===
 
{|
 
| valign="top" | [[image:icon_large_red_x.png|64px|link=]]
 
| valign="top" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
 
|}
 
=== Improving fits ===
 
{|
 
| valign="top" | [[image:icon_large_green_check.png|64px|link=]]
 
| valign="top" | Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective as well as the real threat of war targets during war.
 
 
|}
 
|}
 
<small><references/></small>
 
<small><references/></small>
  
= Minimum fits =
+
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
+
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
 +
 
  
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
 
  
At some point you'll be knowledgeable enough about incursions to do your own little tweaks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
+
= Damage Dealer Ships =
 +
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
  
There are also several implants that help improve your efficiency, both in terms of damage projection and cap stability. See [[Fitting_principles#Recommended_implants|recommended implants]] for more information about useful implants.
+
<tabs>
== Logistics ==
+
<tab name="Starter Battleships">
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
+
== Starter Battleships ==
{{note box|Remember that you need to train {{sk|Target Management|V}} and {{sk|Advanced Target Management|III}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
+
 
=== Scimitar ===
+
=== Praxis ===
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N
+
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
| ship=Scimitar
+
 
| shipTypeID=11978
+
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
| fitName=Incursions (minimum fit)
+
{{ShipFitting
| fitID=Incursions--minimum-fit-
+
| ship=Praxis
| low1name=Beta Reactor Control: Capacitor Power Relay I
+
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| low1typeID=8173
+
| fitID= E-UNI VG Starter Pulse
| low2name=Beta Reactor Control: Capacitor Power Relay I
+
| high1name=Mega Modulated Pulse Energy Beam I
| low2typeID=8173
+
| high1typeID=7087
| low3name=Beta Reactor Control: Capacitor Power Relay I
+
| high2name=Mega Modulated Pulse Energy Beam I
| low3typeID=8173
+
| high2typeID=7087
| low4name=Beta Reactor Control: Capacitor Power Relay I
+
| high3name=Mega Modulated Pulse Energy Beam I
| low4typeID=8173
+
| high3typeID=7087
| mid1name=Adaptive Invulnerability Field II
+
| high4name=Mega Modulated Pulse Energy Beam I
| mid1typeID=2281
+
| high4typeID=7087
| mid2name=Adaptive Invulnerability Field II
+
| high5name=Mega Modulated Pulse Energy Beam I
| mid2typeID=2281
+
| high5typeID=7087
| mid3name=Experimental 10MN Afterburner I
+
| high6name=Mega Modulated Pulse Energy Beam I
| mid3typeID=6005
+
| high6typeID=7087
| mid4name=F-b10 Nominal Capacitor Regenerator
+
| high7name=Large Solace Scoped Remote Armor Repairer
| mid4typeID=4431
+
| high7typeID=16455
| mid5name=F-b10 Nominal Capacitor Regenerator
+
| mid1name=Republic Fleet Large Cap Battery
| mid5typeID=4431
+
| mid1typeID=41218
| high1name=Large S95a Remote Shield Booster
+
| mid2name=Alumel-Wired Enduring Sensor Booster
| high1typeID=8641
+
| mid2typeID=6159
| high2name=Large S95a Remote Shield Booster
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| high2typeID=8641
+
| mid3typeID=6159
| high3name=Large S95a Remote Shield Booster
+
| mid4name=Shadow Serpentis Stasis Webifier
| high3typeID=8641
+
| mid4typeID=14270
| high4name=Large S95a Remote Shield Booster
+
| mid5name=Parallel Enduring Target Painter
| high4typeID=8641
+
| mid5typeID=19812
| rig1name=Medium Ancillary Current Router I
+
| mid6name=Tracking Computer II
| rig1typeID=31360
+
| mid6typeID=1978
| rig2name=Medium Capacitor Control Circuit I
+
| mid7name=Tracking Computer II
| rig2typeID=31372
+
| mid7typeID=1978
| drone1name=Light Shield Maintenance Bot I x1
+
| low1name=Heat Sink II
| drone1typeID=23719
+
| low1typeID=2364
| drone2name=Medium Shield Maintenance Bot I x4
+
| low2name=1600mm Steel Plates II
| drone2typeID=23717
+
| low2typeID=20353
| charge1name=open
+
| low3name=Multispectrum Energized Membrane II
| charge2name=open
+
| low3typeID=11269
| charge3name=open
+
| low4name=Multispectrum Energized Membrane II
| charge4name=open
+
| low4typeID=11269
| charge5name=open
+
| low5name=Multispectrum Energized Membrane II
| drone3name=open
+
| low5typeID=11269
| drone4name=open
+
| low6name=Heat Sink II
| drone5name=open
+
| low6typeID=2364
| showNOTES=N
+
| low7name=Damage Control II
 +
| low7typeID=2048
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Federation Navy Garde x4
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x24
 +
| charge1typeID=23105
 +
| charge2name=Imperial Navy Radio L x18
 +
| charge2typeID=23119
 +
| charge3name=Imperial Navy Xray L x24
 +
| charge3typeID=23109
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 +
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| warsop=A
+
| version=February 2024
| warsopReason=
+
| showTOC=Y
| version=RUBI 1.0
+
| alphacanuse=Y
| showTOC=N
+
}}
| shipDNA=11978:8173;1:2281;1:6005;1:4431;1:8641;1:31360;1:31372;1:23719;1:23717;4::
+
{{ShipFitting
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
+
| ship=Praxis
| notes=You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
+
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
ship=Scimitar|
+
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
shipTypeID=11978|
+
| high1name=Modal Mega Neutron Particle Accelerator I
fitName=Incursions (recommended fit)|
+
| high1typeID=7783
fitID=Incursions--recommended-fit-|
+
| high2name=Modal Mega Neutron Particle Accelerator I
high1name=Large Remote Shield Booster II|
+
| high2typeID=7783
high1typeID=3608|
+
| high3name=Modal Mega Neutron Particle Accelerator I
high2name=Large Remote Shield Booster II|
+
| high3typeID=7783
high2typeID=3608|
+
| high4name=Modal Mega Neutron Particle Accelerator I
high3name=Large Remote Shield Booster II|
+
| high4typeID=7783
high3typeID=3608|
+
| high5name=Modal Mega Neutron Particle Accelerator I
high4name=Large Remote Shield Booster II|
+
| high5typeID=7783
high4typeID=3608|
+
| high6name=Modal Mega Neutron Particle Accelerator I
mid1name=Adaptive Invulnerability Field II|
+
| high6typeID=7783
mid1typeID=2281|
+
| high7name=Large Solace Scoped Remote Armor Repairer
mid2name=Adaptive Invulnerability Field II|
+
| high7typeID=16455
mid2typeID=2281|
+
| mid1name=Alumel-Wired Enduring Sensor Booster
mid3name=Experimental 10MN Afterburner I|
+
| mid1typeID=6159
mid3typeID=6005|
+
| mid2name=Phased Scoped Target Painter
mid4name=Cap Recharger II|
+
| mid2typeID=19814
mid4typeID=2032|
+
| mid3name=Alumel-Wired Enduring Sensor Booster
mid5name=Cap Recharger II|
+
| mid3typeID=6159
mid5typeID=2032|
+
| mid4name=Tracking Computer II
low1name=Beta Reactor Control: Capacitor Power Relay I|
+
| mid4typeID=1978
low1typeID=8173|
+
| mid5name=Shadow Serpentis Stasis Webifier
low2name=Beta Reactor Control: Capacitor Power Relay I|
+
| mid5typeID=14270
low2typeID=8173|
+
| mid6name=Tracking Computer II
low3name=Beta Reactor Control: Capacitor Power Relay I|
+
| mid6typeID=1978
low3typeID=8173|
+
| mid7name=Tracking Computer II
low4name=Beta Reactor Control: Diagnostic System I|
+
| mid7typeID=1978
low4typeID=8221|
+
| low1name=Magnetic Field Stabilizer II
drone1name=Light Shield Maintenance Bot I x1|
+
| low1typeID=10190
drone1typeID=23719|
+
| low2name=1600mm Steel Plates II
drone2name=Medium Shield Maintenance Bot I x4|
+
| low2typeID=20353
drone2typeID=23717|
+
| low3name=Multispectrum Energized Membrane II
drone3name=open|
+
| low3typeID=11269
drone4name=open|
+
| low4name=Multispectrum Energized Membrane II
drone5name=open|
+
| low4typeID=11269
charge1name=Optimal Range Script x1|
+
| low5name=Multispectrum Energized Membrane II
charge1typeID=28999|
+
| low5typeID=11269
charge2name=Tracking Speed Script x1|
+
| low6name=Magnetic Field Stabilizer II
charge2typeID=29001|
+
| low6typeID=10190
charge3name=open|
+
| low7name=Damage Control II
charge4name=open|
+
| low7typeID=2048
charge5name=open|
+
| rig1name=Large Hybrid Burst Aerator II
rig1name=Medium Ancillary Current Router II|
+
| rig1typeID=26394
rig1typeID=31366|
+
| rig2name=Large Trimark Armor Pump I
rig2name=Medium Capacitor Control Circuit II|
+
| rig2typeID=25894
rig2typeID=31378|
+
| rig3name=Large Hyperspatial Velocity Optimizer I
difficulty=1|
+
| rig3typeID=26068
warsop=A|
+
| drone1name=Imperial Navy Acolyte x5
warsopReason=|
+
| drone1typeID=31864
version=RUBI 1.0|
+
| drone2name=Federation Navy Garde x4
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|
+
| drone2typeID=31886
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li>|
+
| drone3name=Medium Armor Maintenance Bot I x5
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>When you get a little bit of experience, try flying with one of the '''Adaptive Invulnerability Field II''' modules turned off. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
+
| drone3typeID=23709
ship=Scimitar|
+
| charge1name=Caldari Navy Antimatter Charge L x10000
shipTypeID=11978|
+
| charge1typeID=21740
fitName=Incursions (advanced fit)|
+
| charge2name=Scan Resolution Script x2
fitID=Incursions--advanced-fit-|
+
| charge2typeID=29011
high1name=Large Remote Shield Booster II|
+
| charge3name=Optimal Range Script x3
high1typeID=3608|
+
| charge3typeID=28999
high2name=Large Remote Shield Booster II|
+
| charge4name=Tracking Speed Script x3
high2typeID=3608|
+
| charge4typeID=29001
high3name=Large Remote Shield Booster II|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
high3typeID=3608|
+
| showSKILLS=Y
high4name=Large Remote Shield Booster II|
+
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
high4typeID=3608|
+
| showNOTES=Y
mid1name=Adaptive Invulnerability Field II|
+
| difficulty=0
mid1typeID=2281|
+
| version=February 2024
mid2name=Experimental 10MN Afterburner I|
+
| showTOC=Y
mid2typeID=6005|
+
| alphacanuse=Y
mid3name=Remote Tracking Computer II|
+
}}
mid3typeID=2104|
+
 
mid4name=Remote Tracking Computer II|
+
=== Apocalypse Navy Issue ===
mid4typeID=2104|
+
{{ShipFitting
mid5name=Remote Tracking Computer II|
+
| ship=Apocalypse Navy Issue
mid5typeID=2104|
+
| fitName= E-UNI Incursions Starter (Vanguard)
low1name=Beta Reactor Control: Capacitor Power Relay I|
+
| fitID= E-UNI Incursions Starter (Vanguard)
low1typeID=8173|
+
| high1name=Mega Modulated Pulse Energy Beam I
low2name=Beta Reactor Control: Capacitor Power Relay I|
+
| high1typeID=7087
low2typeID=8173|
+
| high2name=Mega Modulated Pulse Energy Beam I
low3name=Beta Reactor Control: Capacitor Power Relay I|
+
| high2typeID=7087
low3typeID=8173|
+
| high3name=Mega Modulated Pulse Energy Beam I
low4name=Beta Reactor Control: Diagnostic System I|
+
| high3typeID=7087
low4typeID=8221|
+
| high4name=Mega Modulated Pulse Energy Beam I
drone1name=Light Shield Maintenance Bot II x1|
+
| high4typeID=7087
drone1typeID=28203|
+
| high5name=Mega Modulated Pulse Energy Beam I
drone2name=Medium Shield Maintenance Bot II x4|
+
| high5typeID=7087
drone2typeID=28207|
+
| high6name=Mega Modulated Pulse Energy Beam I
drone3name=open|
+
| high6typeID=7087
drone4name=open|
+
| high7name=Mega Modulated Pulse Energy Beam I
drone5name=open|
+
| high7typeID=7087
charge1name=Tracking Speed Script x3|
+
| high8name=Mega Modulated Pulse Energy Beam I
charge1typeID=29001|
+
| high8typeID=7087
charge2name=Optimal Range Script x3|
+
| mid1name=Tracking Computer II
charge2typeID=28999|
+
| mid1typeID=1978
charge3name=open|
+
| mid2name=Tracking Computer II
charge4name=open|
+
| mid2typeID=1978
charge5name=open|
+
| mid3name=Republic Fleet Large Cap Battery
rig1name=Medium Ancillary Current Router II|
+
| mid3typeID=41218
rig1typeID=31366|
+
| mid4name=Alumel-Wired Enduring Sensor Booster
rig2name=Medium Capacitor Control Circuit II|
+
| mid4typeID=6159
rig2typeID=31378|
+
| low1name=Damage Control II
difficulty=2|
+
| low1typeID=2048
warsop=A|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
warsopReason=|
+
| low2typeID=15729
version=RUBI 1.0|
+
| low3name=Centum C-Type Kinetic Energized Membrane
shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::|
+
| low3typeID=18835
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(see notes)''</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''|
+
| low4name=Corelum C-Type Explosive Energized Membrane
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude>
+
| low4typeID=18803
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| low8name=Heat Sink II
 +
| low8typeID=2364
 +
| rig1name=Large Thermal Armor Reinforcer I
 +
| rig1typeID=25892
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Energy Discharge Elutriation II
 +
| rig3typeID=26378
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Hull Maintenance Bot I x5
 +
| drone2typeID=33706
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x16
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x2
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x2
 +
| charge7typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
=== Megathron ===
 +
{{ShipFitting
 +
| ship=Megathron
 +
| fitName= E-UNI Incursions Starter (Vanguard)
 +
| fitID= E-UNI Incursions Starter (Vanguard)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Alumel-Wired Enduring Sensor Booster
 +
| mid3typeID=6159
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Magnetic Field Stabilizer II
 +
| low2typeID=10190
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Multispectrum Energized Membrane II
 +
| low5typeID=11269
 +
| low6name=1600mm Steel Plates II
 +
| low6typeID=20353
 +
| low7name=Centum C-Type Explosive Energized Membrane
 +
| low7typeID=18839
 +
| low8name=Multispectrum Energized Membrane II
 +
| low8typeID=11269
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Federation Navy Antimatter Charge L x20000
 +
| charge1typeID=22993
 +
| charge2name=Federation Navy Iron Charge L x10000
 +
| charge2typeID=23007
 +
| charge3name=Nanite Repair Paste x200
 +
| charge3typeID=28668
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x2
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x2
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
<tab name="Intermediate Battleships">
 +
== Intermediate Battleships ==
 +
 
 +
=== Nightmare ===
 +
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= E-UNI Incursions (Vanguard, Basic)
 +
| fitID= E-UNI Incursions (Vanguard, Basic)
 +
| high1name=Mega Modulated Pulse Energy Beam I
 +
| high1typeID=7087
 +
| high2name=Mega Modulated Pulse Energy Beam I
 +
| high2typeID=7087
 +
| high3name=Mega Modulated Pulse Energy Beam I
 +
| high3typeID=7087
 +
| high4name=Mega Modulated Pulse Energy Beam I
 +
| high4typeID=7087
 +
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
 +
| high5typeID=16481
 +
| high6name=Large Solace Scoped Remote Armor Repairer
 +
| high6typeID=16455
 +
| mid1name=Federation Navy Stasis Webifier
 +
| mid1typeID=17559
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Alumel-Wired Enduring Sensor Booster
 +
| mid6typeID=6159
 +
| mid7name=Alumel-Wired Enduring Sensor Booster
 +
| mid7typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Heat Sink II
 +
| low2typeID=2364
 +
| low3name=Heat Sink II
 +
| low3typeID=2364
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Imperial Navy Multispectrum Energized Membrane
 +
| low5typeID=15729
 +
| low6name=Imperial Navy Multispectrum Energized Membrane
 +
| low6typeID=15729
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Light Armor Maintenance Bot I x5
 +
| drone2typeID=23711
 +
| drone3name=Light Hull Maintenance Bot I x5
 +
| drone3typeID=33706
 +
| charge1name=Imperial Navy Microwave L x8
 +
| charge1typeID=23117
 +
| charge2name=Imperial Navy Multifrequency L x20
 +
| charge2typeID=23105
 +
| charge3name=Imperial Navy Xray L x8
 +
| charge3typeID=23109
 +
| charge4name=Nanite Repair Paste x200
 +
| charge4typeID=28668
 +
| charge5name=Scan Resolution Script x2
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x4
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x4
 +
| charge7typeID=29001
 +
| charge8name=Parallel Enduring Target Painter x1
 +
| charge8typeID=19812
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
 
 +
 
 +
=== Vindicator ===
 +
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Basic)
 +
| fitID= E-UNI Incursions (Vanguard, Basic)
 +
| high1name=Modal Mega Neutron Particle Accelerator I
 +
| high1typeID=7783
 +
| high2name=Modal Mega Neutron Particle Accelerator I
 +
| high2typeID=7783
 +
| high3name=Modal Mega Neutron Particle Accelerator I
 +
| high3typeID=7783
 +
| high4name=Modal Mega Neutron Particle Accelerator I
 +
| high4typeID=7783
 +
| high5name=Modal Mega Neutron Particle Accelerator I
 +
| high5typeID=7783
 +
| high6name=Modal Mega Neutron Particle Accelerator I
 +
| high6typeID=7783
 +
| high7name=Modal Mega Neutron Particle Accelerator I
 +
| high7typeID=7783
 +
| high8name=Modal Mega Neutron Particle Accelerator I
 +
| high8typeID=7783
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Alumel-Wired Enduring Sensor Booster
 +
| mid5typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Magnetic Field Stabilizer II
 +
| low5typeID=10190
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=Centum C-Type Explosive Energized Membrane
 +
| low7typeID=18839
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| drone3name=Medium Hull Maintenance Bot I x5
 +
| drone3typeID=33704
 +
| charge1name=Caldari Navy Antimatter Charge L x10000
 +
| charge1typeID=21740
 +
| charge2name=Nanite Repair Paste x200
 +
| charge2typeID=28668
 +
| charge3name=Scan Resolution Script x1
 +
| charge3typeID=29011
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Federation Navy Stasis Webifier x1
 +
| charge6typeID=17559
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=Y
 +
}}
 +
</tab>
 +
 
 +
<tab name="Advanced Battleships">
 +
== Advanced Battleships ==
 +
Some things to keep in mind:
 +
 
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 +
 
 +
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 +
 
 +
=== Nightmare ===
 +
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Sensor Booster II
 +
| mid3typeID=1952
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Federation Navy Stasis Webifier
 +
| mid7typeID=17559
 +
| low1name=Imperial Navy 1600mm Steel Plates
 +
| low1typeID=31900
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Corpum A-Type Multispectrum Energized Membrane
 +
| low3typeID=18881
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Scan Resolution Script x3
 +
| charge6typeID=29011
 +
| charge7name=Republic Fleet Target Painter x1
 +
| charge7typeID=31944
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 +
| showSKILLS=Y
 +
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Vindicator ===
 +
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Neutron Blaster Cannon II
 +
| high8typeID=3186
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Federation Navy Stasis Webifier
 +
| mid5typeID=17559
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Imperial Navy 1600mm Steel Plates
 +
| low7typeID=31900
 +
| rig1name=Large Explosive Armor Reinforcer II
 +
| rig1typeID=26288
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Hybrid Locus Coordinator II
 +
| rig3typeID=26402
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Null L x10000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Tracking Speed Script x1
 +
| charge3typeID=29001
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x1
 +
| charge5typeID=28999
 +
| charge6name=Shadow Serpentis Tracking Computer x1
 +
| charge6typeID=14238
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 +
| showSKILLS=Y
 +
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Paladin ===
 +
{{ShipFitting
 +
| ship=Paladin
 +
| fitName= E-UNI Incursions (Vanguard Advanced)
 +
| fitID= E-UNI Incursions (Vanguard Advanced)
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| high8name=Auto Targeting System I
 +
| high8typeID=1182
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| low1name=Corpii A-Type Multispectrum Coating
 +
| low1typeID=18708
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Imperial Navy Heat Sink
 +
| low3typeID=15810
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Energy Burst Aerator II
 +
| rig1typeID=26380
 +
| rig2name=Large Trimark Armor Pump II
 +
| rig2typeID=26302
 +
| drone1name=Light Hull Maintenance Bot I x5
 +
| drone1typeID=33706
 +
| drone2name=Acolyte II x5
 +
| drone2typeID=2205
 +
| drone3name=Light Armor Maintenance Bot I x5
 +
| drone3typeID=23711
 +
| charge1name=Imperial Navy Multifrequency L x20
 +
| charge1typeID=23105
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Conflagration L x40
 +
| charge3typeID=12816
 +
| charge4name=Optimal Range Script x2
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x2
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Kronos ===
 +
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= E-UNI Incursions (Vanguard, Advanced)
 +
| fitID= E-UNI Incursions (Vanguard, Advanced)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Coreli A-Type Multispectrum Coating
 +
| low1typeID=18789
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Acolyte II x5
 +
| drone3typeID=2205
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Void L x20000
 +
| charge3typeID=12791
 +
| charge4name=Optimal Range Script x3
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x3
 +
| charge5typeID=29001
 +
| charge6name=Scan Resolution Script x2
 +
| charge6typeID=29011
 +
| charge7name=Nanite Repair Paste x400
 +
| charge7typeID=28668
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
 
 +
<tab name="Elite Battleships">
 +
== Elite Battleships ==
 +
 
 +
Some things to keep in mind:
 +
 
 +
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 +
 
 +
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 +
 
 +
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  
=== Basilisk ===
+
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (minimum fit)|
 
fitID=Incursions--minimum-fit-|
 
high1name=Large S95a Remote Shield Booster|
 
high1typeID=8641|
 
high2name=Large S95a Remote Shield Booster|
 
high2typeID=8641|
 
high3name=Large S95a Remote Shield Booster|
 
high3typeID=8641|
 
high4name=Large S95a Remote Shield Booster|
 
high4typeID=8641|
 
high5name=Large 'Regard' Remote Capacitor Transmitter|
 
high5typeID=16487|
 
high6name=Large 'Regard' Remote Capacitor Transmitter|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=EM Ward Field II|
 
mid2typeID=2301|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
mid5name=Remote Tracking Computer II|
 
mid5typeID=2104|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit I|
 
low2typeID=1353|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11985:8641;4:16487;2:2104;1:2281;1:2301;1:3841;1:6005;1:1353;1:2048;1:31360;1:31790;1:23719;5:28999;1:29001;1::|
 
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics|
 
notes=You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (recommended fit)|
 
fitID=Incursions--recommended-fit-|
 
high1name=Large Remote Shield Booster II|
 
high1typeID=3608|
 
high2name=Large Remote Shield Booster II|
 
high2typeID=3608|
 
high3name=Large Remote Shield Booster II|
 
high3typeID=3608|
 
high4name=Large Remote Shield Booster II|
 
high4typeID=3608|
 
high5name=Large 'Regard' Remote Capacitor Transmitter|
 
high5typeID=16487|
 
high6name=Large 'Regard' Remote Capacitor Transmitter|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=EM Ward Field II|
 
mid2typeID=2301|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
mid5name=Remote Tracking Computer II|
 
mid5typeID=2104|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=True Sansha Power Diagnostic System|
 
low2typeID=14136|
 
drone1name=Light Shield Maintenance Bot I x5|
 
drone1typeID=23719|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11985:3608;4:16487;2:2104;1:2281;1:2301;1:6005;1:31932;1:2048;1:14136;1:31366;1:31796;1:23719;5:28999;1:29001;1::|
 
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=Incursions (advanced fit)|
 
fitID=Incursions--advanced-fit-|
 
high1name=Large Remote Shield Booster II|
 
high1typeID=3608|
 
high2name=Large Remote Shield Booster II|
 
high2typeID=3608|
 
high3name=Large Remote Shield Booster II|
 
high3typeID=3608|
 
high4name=Large Remote Shield Booster II|
 
high4typeID=3608|
 
high5name=Large S95a Remote Shield Booster|
 
high5typeID=8641|
 
high6name=Large 'Regard' Remote Capacitor Transmitter|
 
high6typeID=16487|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Caldari Navy EM Ward Field|
 
mid2typeID=17499|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
mid5name=Remote Tracking Computer II|
 
mid5typeID=2104|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=True Sansha Power Diagnostic System|
 
low2typeID=14136|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11985:3608;4:8641;1:16487;1:2104;1:2281;1:6005;1:17499;1:31932;1:2048;1:14136;1:31366;1:31796;1:28203;5:28999;1:29001;1::|
 
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''|
 
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude>
 
  
== Battleships ==
+
=== Paladin ===
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
+
{{ShipFitting
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
+
| ship=Paladin
=== Maelstrom ===
+
| fitName= Incursions (Vanguards, Elite)
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
+
| fitID= Incursions (Vanguards, Elite)
ship=Maelstrom|
+
| high1name=Mega Pulse Laser II
shipTypeID=24694|
+
| high1typeID=3057
fitName=Incursions (vanguards)|
+
| high2name=Mega Pulse Laser II
fitID=Incursions--vanguards-|
+
| high2typeID=3057
high1name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high3name=Mega Pulse Laser II
high1typeID=9327|
+
| high3typeID=3057
high2name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high4name=Mega Pulse Laser II
high2typeID=9327|
+
| high4typeID=3057
high3name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high5name=Bastion Module I
high3typeID=9327|
+
| high5typeID=33400
high4name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high6name=Large Remote Armor Repairer II
high4typeID=9327|
+
| high6typeID=26914
high5name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high7name=Large Remote Armor Repairer II
high5typeID=9327|
+
| high7typeID=26914
high6name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high8name=Auto Targeting System I
high6typeID=9327|
+
| high8typeID=1182
high7name=800mm Heavy 'Scout' Repeating Cannon I|
+
| mid1name=Shadow Serpentis Sensor Booster
high7typeID=9327|
+
| mid1typeID=14236
high8name=800mm Heavy 'Scout' Repeating Cannon I|
+
| mid2name=Shadow Serpentis Sensor Booster
high8typeID=9327|
+
| mid2typeID=14236
mid1name=Sensor Booster II|
+
| mid3name=Shadow Serpentis Tracking Computer
mid1typeID=1952|
+
| mid3typeID=14238
mid2name=Federation Navy Stasis Webifier|
+
| mid4name=Shadow Serpentis Tracking Computer
mid2typeID=17559|
+
| mid4typeID=14238
mid3name=Federation Navy Stasis Webifier|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid3typeID=17559|
+
| low1typeID=18881
mid4name=Adaptive Invulnerability Field II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
+
| low2typeID=18881
mid5name=Adaptive Invulnerability Field II|
+
| low3name=Imperial Navy Heat Sink
mid5typeID=2281|
+
| low3typeID=15810
mid6name=EM Ward Amplifier II|
+
| low4name=Imperial Navy Heat Sink
mid6typeID=2553|
+
| low4typeID=15810
low1name=Gyrostabilizer II|
+
| low5name=Imperial Navy Heat Sink
low1typeID=519|
+
| low5typeID=15810
low2name=Gyrostabilizer II|
+
| low6name=Imperial Navy Heat Sink
low2typeID=519|
+
| low6typeID=15810
low3name=Gyrostabilizer II|
+
| low7name=Corpus X-Type Large Armor Repairer
low3typeID=519|
+
| low7typeID=19045
low4name=Tracking Enhancer II|
+
| rig1name=Large Energy Burst Aerator II
low4typeID=1999|
+
| rig1typeID=26380
low5name=Damage Control II|
+
| rig2name=Large Trimark Armor Pump II
low5typeID=2048|
+
| rig2typeID=26302
drone1name=Medium Shield Maintenance Bot I x5|
+
| drone1name=Acolyte II x5
drone1typeID=23717|
+
| drone1typeID=2205
drone2name=Acolyte II x10|
+
| drone2name=Light Armor Maintenance Bot I x5
drone2typeID=2205|
+
| drone2typeID=23711
drone3name=open|
+
| drone3name=Light Hull Maintenance Bot I x5
drone4name=open|
+
| drone3typeID=33706
drone5name=open|
+
| charge1name=Conflagration L x40
charge1name=Scan Resolution Script x1|
+
| charge1typeID=12816
charge1typeID=29011|
+
| charge2name=Scorch L x40
charge2name=Republic Fleet EMP L x9700|
+
| charge2typeID=12820
charge2typeID=21894|
+
| charge3name=Imperial Navy Multifrequency L x40
charge3name=open|
+
| charge3typeID=23105
charge4name=open|
+
| charge4name=Scan Resolution Script x2
charge5name=open|
+
| charge4typeID=29011
rig1name=Large Core Defense Field Extender I|
+
| charge5name=Optimal Range Script x2
rig1typeID=26088|
+
| charge5typeID=28999
rig2name=Large Core Defense Field Extender I|
+
| charge6name=Tracking Speed Script x2
rig2typeID=26088|
+
| charge6typeID=29001
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
rig3typeID=26082|
+
| showSKILLS=Y
difficulty=1|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
warsop=S|
+
| showNOTES=Y
warsopReason=Faction modules|
+
| difficulty=2
version=Odyssey 1.1|
+
| version=December 2023
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2205;10:23717;5:21894;9700:29011;1::|
+
| showTOC=N
skills=|
+
| alphacanuse=N
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>
+
}}
  
=== Rokh ===
+
<!--
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
+
=== Vargur ===
ship=Rokh|
+
{{ShipFitting
shipTypeID=24688|
+
| ship=Vargur
fitName=Incursions (vanguards)|
+
| fitName= Incursions (Vanguard, Advanced)
fitID=Incursions--vanguards-|
+
| fitID= Incursions (Vanguard, Advanced)
high1name=Modal Mega Neutron Particle Accelerator I|
+
| high1name=800mm Repeating Cannon II
high1typeID=7783|
+
| high1typeID=2929
high2name=Modal Mega Neutron Particle Accelerator I|
+
| high2name=800mm Repeating Cannon II
high2typeID=7783|
+
| high2typeID=2929
high3name=Modal Mega Neutron Particle Accelerator I|
+
| high3name=800mm Repeating Cannon II
high3typeID=7783|
+
| high3typeID=2929
high4name=Modal Mega Neutron Particle Accelerator I|
+
| high4name=800mm Repeating Cannon II
high4typeID=7783|
+
| high4typeID=2929
high5name=Modal Mega Neutron Particle Accelerator I|
+
| high5name=Bastion Module I
high5typeID=7783|
+
| high5typeID=33400
high6name=Modal Mega Neutron Particle Accelerator I|
+
| high6name=Large Coaxial Compact Remote Armor Repairer
high6typeID=7783|
+
| high6typeID=16451
high7name=Modal Mega Neutron Particle Accelerator I|
+
| high7name=Auto Targeting System I
high7typeID=7783|
+
| high7typeID=1182
high8name=Modal Mega Neutron Particle Accelerator I|
+
| mid1name=Sensor Booster II
high8typeID=7783|
+
| mid1typeID=1952
mid1name=Sensor Booster II|
+
| mid2name=Sensor Booster II
mid1typeID=1952|
+
| mid2typeID=1952
mid2name=Tracking Computer II|
+
| mid3name=Tracking Computer II
mid2typeID=1978|
+
| mid3typeID=1978
mid3name=Federation Navy Stasis Webifier|
+
| mid4name=Tracking Computer II
mid3typeID=17559|
+
| mid4typeID=1978
mid4name=Federation Navy Stasis Webifier|
+
| mid5name=Tracking Computer II
mid4typeID=17559|
+
| mid5typeID=1978
mid5name=Adaptive Invulnerability Field II|
+
| mid6name=Tracking Computer II
mid5typeID=2281|
+
| mid6typeID=1978
mid6name=Adaptive Invulnerability Field II|
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid6typeID=2281|
+
| low1typeID=18881
low1name=Magnetic Field Stabilizer II|
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
low1typeID=10190|
+
| low2typeID=18881
low2name=Magnetic Field Stabilizer II|
+
| low3name=Corpus X-Type Large Armor Repairer
low2typeID=10190|
+
| low3typeID=19045
low3name=Magnetic Field Stabilizer II|
+
| low4name=Gyrostabilizer II
low3typeID=10190|
+
| low4typeID=519
low4name=Tracking Enhancer II|
+
| low5name=Gyrostabilizer II
low4typeID=1999|
+
| low5typeID=519
low5name=Damage Control II|
+
| low6name=Shadow Serpentis Damage Control
low5typeID=2048|
+
| low6typeID=41200
drone1name=Light Shield Maintenance Bot I x5|
+
| rig1name=Large Trimark Armor Pump II
drone1typeID=23719|
+
| rig1typeID=26302
drone2name=Acolyte II x5|
+
| rig2name=Large Projectile Burst Aerator II
drone2typeID=2205|
+
| rig2typeID=26430
drone3name=open|
+
| drone1name=Acolyte II x5
drone4name=open|
+
| drone1typeID=2205
drone5name=open|
+
| drone2name=Medium Armor Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
+
| drone2typeID=23709
charge1typeID=29011|
+
| charge1name=Hail L x10000
charge2name=Tracking Speed Script x1|
+
| charge1typeID=12779
charge2typeID=29001|
+
| charge2name=Scan Resolution Script x2
charge3name=Optimal Range Script x1|
+
| charge2typeID=29011
charge3typeID=28999|
+
| charge3name=Optimal Range Script x4
charge4name=Caldari Navy Antimatter Charge L x12000|
+
| charge3typeID=28999
charge4typeID=21740|
+
| charge4name=Tracking Speed Script x4
charge5name=open|
+
| charge4typeID=29001
rig1name=Large Core Defense Field Extender I|
+
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>
rig1typeID=26088|
+
| showSKILLS=Y
rig2name=Large Anti-EM Screen Reinforcer I|
+
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
rig2typeID=26076|
+
| showNOTES=Y
rig3name=Large Anti-Thermal Screen Reinforcer I|
+
| difficulty=2
rig3typeID=26082|
+
| version=December 2023
difficulty=1|
+
| showTOC=N
warsop=S|
+
| alphacanuse=N
warsopReason=Faction modules|
+
}}
version=Odyssey 1.1|
+
-->
shipDNA=24688:7783;8:1952;1:1978;1:2281;2:17559;2:1999;1:2048;1:10190;3:26076;1:26082;1:26088;1:2205;5:23719;5:21740;12000:28999;1:29001;1:29011;1::|
+
=== Kronos ===
skills=|
+
{{ShipFitting
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.<p>Alternatively you can drop one of the '''Adaptive Invulerability Field II''' modules for a '''Target Painter'''.</p></li>}}}}<noinclude>
+
| ship=Kronos
 +
| fitName= Incursions (Vanguard, Elite)
 +
| fitID= Incursions (Vanguard, Elite)
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Bastion Module I
 +
| high7typeID=33400
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Shadow Serpentis Sensor Booster
 +
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 +
| mid4name=Shadow Serpentis Tracking Computer
 +
| mid4typeID=14238
 +
| mid5name=Shadow Serpentis Tracking Computer
 +
| mid5typeID=14238
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Corpus X-Type Large Armor Repairer
 +
| low7typeID=19045
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Federation Navy Garde x2
 +
| drone2typeID=31886
 +
| drone3name=Medium Armor Maintenance Bot I x5
 +
| drone3typeID=23709
 +
| charge1name=Null L x20000
 +
| charge1typeID=12787
 +
| charge2name=Void L x20000
 +
| charge2typeID=12791
 +
| charge3name=Federation Navy Antimatter Charge L x10000
 +
| charge3typeID=22993
 +
| charge4name=Scan Resolution Script x2
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
=== Hyperion ===
+
= Logistics =
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
+
<tabs>
ship=Hyperion|
+
<tab name="Basic Logistics">
shipTypeID=24690|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Large S95a Remote Shield Booster|
 
high7typeID=8641|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Amplifier II|
 
mid5typeID=2553|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Heavy Shield Maintenance Bot I x5|
 
drone1typeID=22765|
 
drone2name=Acolyte II x10|
 
drone2typeID=2205|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x12000|
 
charge2typeID=21740|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Faction modules|
 
version=Odyssey 1.1|
 
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2205;10:22765;5:21740;12000:29011;1::|
 
skills=|
 
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Magnetic Field Stabilizer II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>If you can upgrade to T2 guns (Neutron Blaster Cannon II), you may want to bring Null L as well as the Faction Antimatter, which will be more effective for targets beyond ~15km.}}}}<noinclude>
 
  
== Fleet & Navy Issue Battleships ==
+
== Basic Logistics ==
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
 
{{note box|One thing to keep in mind however, is the price of these ships. The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off skipping this ship in favour of saving up for the faction one. But if you have one or intend to re-sell it later, it could be a nice stepping stone between tech one battleships and the pirate faction battleships.}}
 
=== Apocalypse Navy Issue ===
 
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
 
ship=Apocalypse Navy Issue|
 
shipTypeID=17726|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Mega Modulated Pulse Energy Beam I|
 
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
 
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
 
high3typeID=7087|
 
high4name=Mega Modulated Pulse Energy Beam I|
 
high4typeID=7087|
 
high5name=Mega Modulated Pulse Energy Beam I|
 
high5typeID=7087|
 
high6name=Mega Modulated Pulse Energy Beam I|
 
high6typeID=7087|
 
high7name=Mega Modulated Pulse Energy Beam I|
 
high7typeID=7087|
 
high8name=Mega Modulated Pulse Energy Beam I|
 
high8typeID=7087|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Beta Reactor Control: Capacitor Power Relay I|
 
low6typeID=8173|
 
low7name=Beta Reactor Control: Capacitor Power Relay I|
 
low7typeID=8173|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Medium Shield Maintenance Bot I x5|
 
drone1typeID=23717|
 
drone2name=Acolyte II x10|
 
drone2typeID=2205|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x16|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Microwave L x16|
 
charge3typeID=23117|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.1|
 
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;10:23717;5:23105;16:23117;16:29011;1::|
 
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''(see notes)''|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude>
 
  
=== Armageddon Navy Issue ===
+
=== Oneiros ===
</noinclude>{{#ifeq:{{{1|Armageddon Navy Issue}}}|Armageddon Navy Issue|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Armageddon Navy Issue|
+
| ship=Oneiros
shipTypeID=32305|
+
| fitName= E-UNI Incursions (Logistics, Basic)
fitName=Incurisons (vanguards)|
+
| fitID= E-UNI Incursions (Logistics, Basic)
fitID=Incurisons--vanguards-|
+
| high1name=Large Remote Armor Repairer II
high1name=Mega Modulated Pulse Energy Beam I|
+
| high1typeID=26914
high1typeID=7087|
+
| high2name=Large Remote Armor Repairer II
high2name=Mega Modulated Pulse Energy Beam I|
+
| high2typeID=26914
high2typeID=7087|
+
| high3name=Large Remote Armor Repairer II
high3name=Mega Modulated Pulse Energy Beam I|
+
| high3typeID=26914
high3typeID=7087|
+
| high4name=Large I-ax Enduring Remote Armor Repairer
high4name=Mega Modulated Pulse Energy Beam I|
+
| high4typeID=16449
high4typeID=7087|
+
| mid1name=Republic Fleet Medium Cap Battery
high5name=Mega Modulated Pulse Energy Beam I|
+
| mid1typeID=41215
high5typeID=7087|
+
| mid2name=Cap Recharger II
high6name=Mega Modulated Pulse Energy Beam I|
+
| mid2typeID=2032
high6typeID=7087|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
high7name=Mega Modulated Pulse Energy Beam I|
+
| mid3typeID=14240
high7typeID=7087|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
high8name=Large S95a Remote Shield Booster|
+
| mid4typeID=14240
high8typeID=8641|
+
| low1name=800mm Steel Plates II
mid1name=Sensor Booster II|
+
| low1typeID=20351
mid1typeID=1952|
+
| low2name=Multispectrum Energized Membrane II
mid2name=Federation Navy Stasis Webifier|
+
| low2typeID=11269
mid2typeID=17559|
+
| low3name=Multispectrum Energized Membrane II
mid3name=Adaptive Invulnerability Field II|
+
| low3typeID=11269
mid3typeID=2281|
+
| low4name=Capacitor Power Relay II
mid4name=Adaptive Invulnerability Field II|
+
| low4typeID=1447
mid4typeID=2281|
+
| low5name=Capacitor Power Relay II
low1name=Heat Sink II|
+
| low5typeID=1447
low1typeID=2364|
+
| rig1name=Medium Capacitor Control Circuit II
low2name=Heat Sink II|
+
| rig1typeID=31378
low2typeID=2364|
+
| rig2name=Medium Capacitor Control Circuit II
low3name=Heat Sink II|
+
| rig2typeID=31378
low3typeID=2364|
+
| drone1name=Acolyte II x5
low4name=Tracking Enhancer II|
+
| drone1typeID=2205
low4typeID=1999|
+
| drone2name=Light Armor Maintenance Bot I x5
low5name=Tracking Enhancer II|
+
| drone2typeID=23711
low5typeID=1999|
+
| charge1name=Nanite Repair Paste x200
low6name=Beta Reactor Control: Capacitor Power Relay I|
+
| charge1typeID=28668
low6typeID=8173|
+
| charge2name=Optimal Range Script x4
low7name=Beta Reactor Control: Capacitor Power Relay I|
+
| charge2typeID=28999
low7typeID=8173|
+
| charge3name=Tracking Speed Script x4
low8name=Damage Control II|
+
| charge3typeID=29001
low8typeID=2048|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone1name=Heavy Shield Maintenance Bot I x5|
+
| showSKILLS=Y
drone1typeID=22765|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone2name=Infiltrator II x5|
+
| showNOTES=Y
drone2typeID=2175|
+
| difficulty=1
drone3name=Acolyte II x5|
+
| version=February 2024
drone3typeID=2205|
+
| showTOC=Y
drone4name=open|
+
| alphacanuse=N
drone5name=open|
+
}}
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x14|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Radio L x14|
 
charge3typeID=23119|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.1|
 
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;5:2175;5:22765;5:23105;14:23119;14:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Remote Shield Booster''' with a '''Remote Capacitor Transmitter''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude>
 
  
=== Megathron Navy Issue ===
+
</tab>
</noinclude>{{#ifeq:{{{1|Megathron Navy Issue}}}|Megathron Navy Issue|{{ShipFitting|showTOC=N|
+
<tab name="Advanced Logistics">
ship=Megathron Navy Issue|
+
== Advanced Logistics ==
shipTypeID=17728|
 
fitName=Incursions (vanguards)|
 
fitID=Incursions--vanguards-|
 
high1name=Modal Mega Neutron Particle Accelerator I|
 
high1typeID=7783|
 
high2name=Modal Mega Neutron Particle Accelerator I|
 
high2typeID=7783|
 
high3name=Modal Mega Neutron Particle Accelerator I|
 
high3typeID=7783|
 
high4name=Modal Mega Neutron Particle Accelerator I|
 
high4typeID=7783|
 
high5name=Modal Mega Neutron Particle Accelerator I|
 
high5typeID=7783|
 
high6name=Modal Mega Neutron Particle Accelerator I|
 
high6typeID=7783|
 
high7name=Modal Mega Neutron Particle Accelerator I|
 
high7typeID=7783|
 
high8name=Large S95a Remote Shield Booster|
 
high8typeID=8641|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Federation Navy Stasis Webifier|
 
mid2typeID=17559|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
low7name=Tracking Enhancer II|
 
low7typeID=1999|
 
low8name=Damage Control II|
 
low8typeID=2048|
 
drone1name=Heavy Shield Maintenance Bot I x5|
 
drone1typeID=22765|
 
drone2name=Acolyte II x10|
 
drone2typeID=2205|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Caldari Navy Antimatter Charge L x14000|
 
charge2typeID=21740|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.1|
 
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2205;10:22765;5:21740;14000:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude>
 
  
=== Tempest Fleet Issue ===
+
=== Oneiros ===
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
+
{{ShipFitting
ship=Tempest Fleet Issue|
+
| ship=Oneiros
shipTypeID=17732|
+
| fitName= E-UNI Incursions (Logistics, Advanced)
fitName=Incursions (vanguards)|
+
| fitID= E-UNI Incursions (Logistics, Advanced)
fitID=Incursions--vanguards-|
+
| high1name=Large Remote Armor Repairer II
high1name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high1typeID=26914
high1typeID=9327|
+
| high2name=Large Remote Armor Repairer II
high2name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high2typeID=26914
high2typeID=9327|
+
| high3name=Large Remote Armor Repairer II
high3name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high3typeID=26914
high3typeID=9327|
+
| high4name=Large Remote Armor Repairer II
high4name=800mm Heavy 'Scout' Repeating Cannon I|
+
| high4typeID=26914
high4typeID=9327|
+
| mid1name=Shadow Serpentis Remote Tracking Computer
high5name=800mm Heavy 'Scout' Repeating Cannon I|
+
| mid1typeID=14240
high5typeID=9327|
+
| mid2name=Shadow Serpentis Remote Tracking Computer
high6name=800mm Heavy 'Scout' Repeating Cannon I|
+
| mid2typeID=14240
high6typeID=9327|
+
| mid3name=Shadow Serpentis Remote Tracking Computer
high7name=Large S95a Remote Shield Booster|
+
| mid3typeID=14240
high7typeID=8641|
+
| mid4name=Shadow Serpentis Remote Tracking Computer
high8name=Large 'Regard' Remote Capacitor Transmitter|
+
| mid4typeID=14240
high8typeID=16487|
+
| low1name=Federation Navy 800mm Steel Plates
mid1name=Sensor Booster II|
+
| low1typeID=31918
mid1typeID=1952|
+
| low2name=Imperial Navy Multispectrum Energized Membrane
mid2name=Federation Navy Stasis Webifier|
+
| low2typeID=15729
mid2typeID=17559|
+
| low3name=Imperial Navy Multispectrum Energized Membrane
mid3name=Federation Navy Stasis Webifier|
+
| low3typeID=15729
mid3typeID=17559|
+
| low4name=True Sansha Capacitor Power Relay
mid4name=Adaptive Invulnerability Field II|
+
| low4typeID=14146
mid4typeID=2281|
+
| low5name=True Sansha Capacitor Power Relay
mid5name=Adaptive Invulnerability Field II|
+
| low5typeID=14146
mid5typeID=2281|
+
| rig1name=Medium Capacitor Control Circuit II
low1name=Gyrostabilizer II|
+
| rig1typeID=31378
low1typeID=519|
+
| rig2name=Medium Remote Repair Augmentor II
low2name=Gyrostabilizer II|
+
| rig2typeID=31079
low2typeID=519|
+
| drone1name=Acolyte II x5
low3name=Gyrostabilizer II|
+
| drone1typeID=2205
low3typeID=519|
+
| drone2name=Light Armor Maintenance Bot I x5
low4name=Tracking Enhancer II|
+
| drone2typeID=23711
low4typeID=1999|
+
| charge1name=Nanite Repair Paste x200
low5name=Tracking Enhancer II|
+
| charge1typeID=28668
low5typeID=1999|
+
| charge2name=Optimal Range Script x4
low6name=Tracking Enhancer II|
+
| charge2typeID=28999
low6typeID=1999|
+
| charge3name=Tracking Speed Script x4
low7name=Damage Control II|
+
| charge3typeID=29001
low7typeID=2048|
+
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone1name=Medium Shield Maintenance Bot I x5|
+
| showSKILLS=Y
drone1typeID=23717|
+
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone2name=Acolyte II x5|
+
| showNOTES=Y
drone2typeID=2205|
+
| difficulty=1
drone3name=open|
+
| version=February 2024
drone4name=open|
+
| showTOC=Y
drone5name=open|
+
| alphacanuse=N
charge1name=Scan Resolution Script x1|
+
}}
charge1typeID=29011|
+
</tab>
charge2name=Republic Fleet EMP L x11000|
+
</tabs>
charge2typeID=21894|
+
=Logibooster=
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Anti-EM Screen Reinforcer II|
 
rig2typeID=26436|
 
rig3name=Large Anti-Thermal Screen Reinforcer I|
 
rig3typeID=26082|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy Issue ship|
 
version=Odyssey 1.1|
 
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2205;5:23717;5:21894;11000:29011;1::|
 
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Emission Systems I|
 
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter'''.}}}}<noinclude>
 
  
== Hacker ==
+
<tabs>
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules.
+
<tab name="Logibooster">
 +
== Logibooster ==
 +
=== Astarte ===
 +
{{ShipFitting
 +
| ship=Astarte
 +
| fitName= E-UNI Incursions Logibooster (Vanguard)
 +
| fitID= E-UNI Incursions Logibooster (Vanguard)
 +
| high1name=Armor Command Burst II
 +
| high1typeID=43552
 +
| high2name=Armor Command Burst II
 +
| high2typeID=43552
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Skirmish Command Burst II
 +
| high6typeID=43556
 +
| high7name=Skirmish Command Burst II
 +
| high7typeID=43556
 +
| mid1name=Sentient Remote Sensor Booster
 +
| mid1typeID=41198
 +
| mid2name=Sentient Remote Sensor Booster
 +
| mid2typeID=41198
 +
| mid3name=Sentient Remote Sensor Booster
 +
| mid3typeID=41198
 +
| mid4name=Republic Fleet Large Cap Battery
 +
| mid4typeID=41218
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Centum C-Type Explosive Energized Membrane
 +
| low3typeID=18839
 +
| low4name=Imperial Navy Capacitor Power Relay
 +
| low4typeID=17528
 +
| low5name=Imperial Navy Capacitor Power Relay
 +
| low5typeID=17528
 +
| low6name=Imperial Navy Capacitor Power Relay
 +
| low6typeID=17528
 +
| rig1name=Medium Command Processor I
 +
| rig1typeID=43896
 +
| rig2name=Medium Command Processor I
 +
| rig2typeID=43896
 +
| drone1name=Acolyte II x5
 +
| drone1typeID=2205
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Armor Energizing Charge x600
 +
| charge1typeID=42832
 +
| charge2name=Rapid Repair Charge x600
 +
| charge2typeID=42833
 +
| charge3name=Evasive Maneuvers Charge x600
 +
| charge3typeID=42838
 +
| charge4name=Interdiction Maneuvers Charge x600
 +
| charge4typeID=42839
 +
| charge5name=Nanite Repair Paste x200
 +
| charge5typeID=28668
 +
| charge6name=Scan Resolution Script x4
 +
| charge6typeID=29011
 +
| charge7name=800mm Steel Plates II x1
 +
| charge7typeID=20351
 +
| charge8name=Signal Amplifier II x1
 +
| charge8typeID=1987
 +
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=Y
 +
| alphacanuse=N
 +
}}
 +
</tab>
 +
</tabs>
  
=== Heron ===
+
= Scout/Dropper =
It doesn't necessarily need to be a '''Heron''', but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. '''Microwarpdrive''' and as many '''Data Analyzer''' modules as you can fit.
+
<tabs>
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
+
<tab name="Basic">
ship=Heron|
+
== Basic ==
shipTypeID=605|
+
=== Venture ===
fitName=Incursions (hacker)|
+
{{ShipFitting
fitID=Incursions-(hacker)|
+
| ship=Venture
high1name=open|
+
| fitName= Incursions (Dropper)
high2name=open|
+
| fitID= Incursions(Dropper)
high3name=open|
+
| high1name=Small Remote Shield Booster I
mid1name=Data Analyzer I|
+
| high1typeID=3586
mid1typeID=22175|
+
| high2name=Prototype Cloaking Device I
mid2name=Data Analyzer I|
+
| high2typeID=11370
mid2typeID=22175|
+
| high3name=open
mid3name=Data Analyzer I|
+
| high3typeID=
mid3typeID=22175|
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
mid4name=Data Analyzer I|
+
| mid1typeID=35658
mid4typeID=22175|
+
| mid2name=Small Azeotropic Restrained Shield Extender
mid5name=1MN Microwarpdrive I|
+
| mid2typeID=8427
mid5typeID=434|
+
| mid3name=Small Azeotropic Restrained Shield Extender
low1name=Nanofiber Internal Structure I|
+
| mid3typeID=8427
low1typeID=2603|
+
| low1name=Nanofiber Internal Structure II
low2name=Nanofiber Internal Structure I|
+
| low1typeID=2605
low2typeID=2603|
+
| rig1name=Small Low Friction Nozzle Joints I
drone1name=open|
+
| rig1typeID=31153
drone2name=open|
+
| rig2name=Small Hyperspatial Velocity Optimizer I
drone3name=open|
+
| rig2typeID=31159
drone4name=open|
+
| rig3name=Small Hyperspatial Velocity Optimizer I
drone5name=open|
+
| rig3typeID=31159
rig1name=Small Memetic Algorithm Bank I|
+
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
rig1typeID=31238|
+
| showSKILLS=Y
rig2name=Small Memetic Algorithm Bank I|
+
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
rig2typeID=31238|
+
| showNOTES=Y
rig3name=open|
+
| difficulty=0
difficulty=0|
+
| version=December 2023
warsop=Y|
+
| showTOC=N
warsopReason=|
+
| alphacanuse=Y
version=Odyssey 1.1|
+
}}
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
 
skills=Just a few [[Preparing_for_Incursions#Hacker_.2F_Scout|required skills]] for the modules<br>(~16 hours worth of training)|
 
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking, consider training '''Hacking III''' at it's a very quick train that gives a big performance boost.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with '''Hacking III''' is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>
 
  
= Advanced ships and fits =
+
</tab>
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following two:
+
<tab name="Advanced">
<p>
+
== Advanced ==
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
+
=== Prospect ===
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. See [[fitting principles]] for more information.
+
{{ShipFitting
</p>
+
| ship=Prospect
== Pirate Faction Battleships ==
+
| fitName= Incursions (Dropper)
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
+
| fitID= Incursions (Dropper)
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
+
| high1name=Covert Ops Cloaking Device II
|-
+
| high1typeID=11578
! style="background:#222222;" | Races
+
| high2name=Small Remote Shield Booster I
! style="background:#222222;" | Ship
+
| high2typeID=3586
! style="background:#222222;" | Description
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
|- valign="top"
+
| mid1typeID=35658
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]]
+
| mid2name=Medium Shield Extender II
| style="padding:0px;" | [[image:Machariel.jpg|64px]]
+
| mid2typeID=3831
| The [[Machariel]] combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion.
+
| mid3name=Small Shield Extender II
|- valign="top"
+
| mid3typeID=380
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]]
+
| low1name=Damage Control II
| style="padding:0px;" | [[image:Nightmare.jpg|64px]]
+
| low1typeID=2048
| The [[Nightmare]] has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues.
+
| low2name=Nanofiber Internal Structure II
|- valign="top"
+
| low2typeID=2605
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]]
+
| low3name=Nanofiber Internal Structure II
| style="padding:0px;" | [[image:Vindicator.jpg|64px]]
+
| low3typeID=2605
| The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.
+
| low4name=Limited Hyperspatial Accelerator
|}
+
| low4typeID=33981
 +
| rig1name=Small Core Defense Field Extender II
 +
| rig1typeID=31794
 +
| rig2name=Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID=31165
 +
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
 +
| showSKILLS=Y
 +
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
 +
| showNOTES=Y
 +
| difficulty=2
 +
| version=February 2024
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
== Strategic Cruisers ==
+
</tab>
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but can often compensate by using long range weapons since the loss of pure tracking is often offset by the lower signature of medium weapons.
+
</tabs>
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
 
|-
 
! style="background:#222222;" | Races
 
! style="background:#222222;" | Ship
 
! style="background:#222222;" | Description
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]]
 
| The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]]
 
| The '''Loki''' combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Proteus.jpg|64px]]
 
| The '''Proteus''' doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's often forced to use railguns.
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Tengu.jpg|64px]]
 
| The '''Tengu''' is not something you'd ever train into for the sake of doing incursions, but it can still be useful if you have good skills and it's fitted properly with railguns. While missiles could work, they are less than ideal.
 
|}
 
  
== Command Ships ==
+
{{#css:
Very few Command Ships have the range and utility needed to make them good for incursions in general, suffering the same problems as most ships with medium weaponry, but for [[Incursion sites#Vanguard sites|vanguards]] those issues are less severe and most of them are very viable.
+
.tabs-label {
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
+
    background-color: black !important;
|-
+
    font-size: 10pt;
! style="background:#222222;" | Races
+
    font-weight: bold;
! style="background:#222222;" | Ship
+
    padding-left: 20px;
! style="background:#222222;" | Description
+
    padding-right: 20px;
|- valign="top"
+
    padding-top: 10px;
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]]
+
    padding-bottom: 10px;
| nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]]
+
  }
| The '''Vulture''' is a solid command ship for incursions. It combines decent damage with excellent range projection and lots of utility midslots.
+
}}
|- valign="top"
 
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]]
 
| The '''Astarte''' has some amazing damage projection capabilities for vanguards, although it is lacking somewhat in terms of of range and tank, due to lack of midslots. A nice option if you only run vanguards.
 
|- valign="top"
 
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]]
 
| The '''Sleipnir''' has exceptional tracking and good damage capabilities for vanguards. It still suffers from some range issues and it doesn't have that many utility midslots.
 
|}
 
== Faction and deadspace modules ==
 
There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.
 
  
Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.
+
[[Category:EVE University Incursion Community]]
 +
[[Category:PvE Doctrines]]
 +
[[Category:Fittings]]

Latest revision as of 06:36, 6 November 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards, Elite)
EFT
[Paladin, Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

Kronos: Incursions (Vanguard, Elite)
EFT
[Kronos, Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Icon skillbook2.png Cybernetics V,
  • Icon implant hardwiring.png Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.