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Vanguard Incursion fits: Difference between revisions

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<noinclude>
{{incursions links}} {{eunic}}
{{incursions_links}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[preparing for Incursions]] and [[fitting principles]] for more information on what skills are needed, what implants are recommended and the reason behind the fittings.


<!-- All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here]. -->
== Vanguard fittings ==
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.ciambotti.com/shipfitting_parser.php here]
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


One of the advantages with the new fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the '''EVE'''-button will open up a fitting complete with how much ammunition you need and any scripts you need for your modules. Be sure to click the '''NOTES'''-button, as that might contain valuable information about the fit.
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
=== Shields focus ===
 
{|
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
| valign="top" | [[image:icon_shield_glow.png|64px|Shield focus]]
| valign="top" | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
|}
=== Always bring faction ammunition ===
{|
| valign="top" nowrap | [[image:icon_ammo_antimatter_faction.png|32px|Caldari Navy Antimatter Charge L]][[image:icon_ammo_emp_faction.png|32px|Republic Fleet EMP Charge L]]<br>[[image:icon_ammo_multifrequency_faction.png|32px|Imperial Navy Multifrequency L]][[image:icon_ammo_scorch.png|32px|Scorch L]]
| valign="top" | We always use faction ammunition in incursions for the added damage compared to regular tech one ammunition. Certain tech two ammunition is used for specific ships or roles, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most short range tech two ammunitions do.


If you click the '''EVE'''-button on the fit it'll show you which type of ammunition you need and how much to bring.
=== Armor focus ===
|}
=== Drones ===
{|
{|
| valign="top" | [[image:icon_drones.png|64px|Drones, drones, drones!]]
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| valign="top" | When it comes to light combat drones, we prefer '''Acolyte II''' drones over the other drones. If you can only use '''Warrior II''' drones that's fine too, but train {{sk|Amarr Drone Specialization|III}} as soon as possible to swap to our recommended drones (it shouldn't take more than 20 hours).
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}
|}


=== Bring Lyavite ===
{|
| valign="top" nowrap | {{icon|kernite|64|Lyavite}}
| valign="top" | Be sure to bring a full stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space).
All the fits have had their ammo adjusted to make sure they have room for a stack of lyavite, so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). The lyavite is used to finish one of the vanguard sites, the [[Nation Mining Colony]] site.
|}
=== Utility modules ===
{|
| valign="top" nowrap | [[image:icon_mid_slot.png|32px|Utility mislots]][[image:icon_hi_slot.png|32px|Utlity highslots]]
| valign="top" | Sometimes your fleet commander will ask you to make minor adjustments, like swapping out a web for a tracking computer. Be sure to read up on [[Fitting principles#Utility_modules|utility modules]] for more details on utility modules.
|}
=== Don't compromise these fits ===
=== Don't compromise these fits ===
{|
{|
| valign="top" | [[image:icon_large_red_x.png|64px|link=]]
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
| valign="top" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
|}
|}
=== Improving fits ===
=== Improving fits ===
{|
{|
| valign="top" | [[image:icon_large_green_check.png|64px|link=]]
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
| valign="top" | Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective as well as the real threat of war targets during war.
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
|}
|}
<small><references/></small>


= Minimum fits =
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
 
== Damage Dealer Ships ==
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>
 
<tab name="Starter Battleships">
=== Starter Battleships ===
 
==== Praxis ====
{{important note box
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
}}
 
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| fitID= E-UNI VG Starter Pulse
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=41218
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=14270
| mid5name=Parallel Enduring Target Painter
| mid5typeID=19812
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Heat Sink II
| low1typeID=2364
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x24
| charge1typeID=23105
| charge2name=Imperial Navy Radio L x18
| charge2typeID=23119
| charge3name=Imperial Navy Xray L x24
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Apocalypse Navy Issue ====
{{ShipFitting
| ship=Apocalypse Navy Issue
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Hull Maintenance Bot I x5
| drone2typeID=33706
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x16
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Megathron ====
{{ShipFitting
| ship=Megathron
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=1600mm Steel Plates II
| low6typeID=20353
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| low8name=Multispectrum Energized Membrane II
| low8typeID=11269
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=22993
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=23007
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>
 
<tab name="Intermediate Battleships">
=== Intermediate Battleships ===
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=16481
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6159
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=15729
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Battleships">
=== Advanced Battleships ===
Some things to keep in mind:
 
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.


Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.


At some point you'll be knowledgeable enough about incursions to do your own little tweaks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.


There are also several implants that help improve your efficiency, both in terms of damage projection and cap stability. See [[Fitting_principles#Recommended_implants|recommended implants]] for more information about useful implants.
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
== Logistics ==
 
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
==== Nightmare ====
{{note box|Remember that you need to train {{sk|Target Management|V}} and {{sk|Advanced Target Management|III}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
{{ShipFitting
=== Scimitar ===
| ship=Nightmare
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N
| fitName= E-UNI Incursions (Vanguard, Advanced)
| ship=Scimitar
| fitID= E-UNI Incursions (Vanguard, Advanced)
| shipTypeID=11978
| high1name=Mega Pulse Laser II
| fitName=Incursions (minimum fit)
| high1typeID=3057
| fitID=Incursions--minimum-fit-
| high2name=Mega Pulse Laser II
| low1name=Beta Reactor Control: Capacitor Power Relay I
| high2typeID=3057
| low1typeID=8173
| high3name=Mega Pulse Laser II
| low2name=Beta Reactor Control: Capacitor Power Relay I
| high3typeID=3057
| low2typeID=8173
| high4name=Mega Pulse Laser II
| low3name=Beta Reactor Control: Capacitor Power Relay I
| high4typeID=3057
| low3typeID=8173
| high5name=Auto Targeting System I
| low4name=Beta Reactor Control: Capacitor Power Relay I
| high5typeID=1182
| low4typeID=8173
| high6name=Large Remote Armor Repairer II
| mid1name=Adaptive Invulnerability Field II
| high6typeID=26914
| mid1typeID=2281
| mid1name=Sensor Booster II
| mid2name=Adaptive Invulnerability Field II
| mid1typeID=1952
| mid2typeID=2281
| mid2name=Sensor Booster II
| mid3name=Experimental 10MN Afterburner I
| mid2typeID=1952
| mid3typeID=6005
| mid3name=Sensor Booster II
| mid4name=F-b10 Nominal Capacitor Regenerator
| mid3typeID=1952
| mid4typeID=4431
| mid4name=Tracking Computer II
| mid5name=F-b10 Nominal Capacitor Regenerator
| mid4typeID=1978
| mid5typeID=4431
| mid5name=Tracking Computer II
| high1name=Large S95a Remote Shield Booster
| mid5typeID=1978
| high1typeID=8641
| mid6name=Tracking Computer II
| high2name=Large S95a Remote Shield Booster
| mid6typeID=1978
| high2typeID=8641
| mid7name=Federation Navy Stasis Webifier
| high3name=Large S95a Remote Shield Booster
| mid7typeID=17559
| high3typeID=8641
| low1name=Imperial Navy 1600mm Steel Plates
| high4name=Large S95a Remote Shield Booster
| low1typeID=31900
| high4typeID=8641
| low2name=Imperial Navy Multispectrum Energized Membrane
| rig1name=Medium Ancillary Current Router I
| low2typeID=15729
| rig1typeID=31360
| low3name=Corpum A-Type Multispectrum Energized Membrane
| rig2name=Medium Capacitor Control Circuit I
| low3typeID=18881
| rig2typeID=31372
| low4name=Imperial Navy Heat Sink
| drone1name=Light Shield Maintenance Bot I x1
| low4typeID=15810
| drone1typeID=23719
| low5name=Imperial Navy Heat Sink
| drone2name=Medium Shield Maintenance Bot I x4
| low5typeID=15810
| drone2typeID=23717
| low6name=Imperial Navy Heat Sink
| charge1name=open
| low6typeID=15810
| charge2name=open
| rig1name=Large Explosive Armor Reinforcer I
| charge3name=open
| rig1typeID=25888
| charge4name=open
| rig2name=Large Kinetic Armor Reinforcer I
| charge5name=open
| rig2typeID=25890
| drone3name=open
| rig3name=Large Hyperspatial Velocity Optimizer II
| drone4name=open
| rig3typeID=26322
| drone5name=open
| drone1name=Imperial Navy Acolyte x5
| showNOTES=N
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Scan Resolution Script x3
| charge6typeID=29011
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=31944
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| difficulty=0
| warsop=A
| version=2025.1.18
| warsopReason=
| version=RUBI 1.0
| showTOC=N
| showTOC=N
| shipDNA=11978:8173;1:2281;1:6005;1:4431;1:8641;1:31360;1:31372;1:23719;1:23717;4::
| alphacanuse=N
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
}}
| notes=You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
 
ship=Scimitar|
==== Paladin ====
shipTypeID=11978|
{{ShipFitting
fitName=Incursions (recommended fit)|
| ship=Paladin
fitID=Incursions--recommended-fit-|
| fitName= E-UNI Incursions (Vanguard Advanced)
high1name=Large Remote Shield Booster II|
| fitID= E-UNI Incursions (Vanguard Advanced)
high1typeID=3608|
| high1name=Mega Pulse Laser II
high2name=Large Remote Shield Booster II|
| high1typeID=3057
high2typeID=3608|
| high2name=Mega Pulse Laser II
high3name=Large Remote Shield Booster II|
| high2typeID=3057
high3typeID=3608|
| high3name=Mega Pulse Laser II
high4name=Large Remote Shield Booster II|
| high3typeID=3057
high4typeID=3608|
| high4name=Mega Pulse Laser II
mid1name=Adaptive Invulnerability Field II|
| high4typeID=3057
mid1typeID=2281|
| high5name=Bastion Module I
mid2name=Adaptive Invulnerability Field II|
| high5typeID=33400
mid2typeID=2281|
| high6name=Large Remote Armor Repairer II
mid3name=Experimental 10MN Afterburner I|
| high6typeID=26914
mid3typeID=6005|
| high7name=Large Remote Armor Repairer II
mid4name=Cap Recharger II|
| high7typeID=26914
mid4typeID=2032|
| high8name=Auto Targeting System I
mid5name=Cap Recharger II|
| high8typeID=1182
mid5typeID=2032|
| mid1name=Shadow Serpentis Sensor Booster
low1name=Beta Reactor Control: Capacitor Power Relay I|
| mid1typeID=14236
low1typeID=8173|
| mid2name=Shadow Serpentis Sensor Booster
low2name=Beta Reactor Control: Capacitor Power Relay I|
| mid2typeID=14236
low2typeID=8173|
| mid3name=Shadow Serpentis Tracking Computer
low3name=Beta Reactor Control: Capacitor Power Relay I|
| mid3typeID=14238
low3typeID=8173|
| mid4name=Shadow Serpentis Tracking Computer
low4name=Beta Reactor Control: Diagnostic System I|
| mid4typeID=14238
low4typeID=8221|
| low1name=Corpii A-Type Multispectrum Coating
drone1name=Light Shield Maintenance Bot I x1|
| low1typeID=18708
drone1typeID=23719|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone2name=Medium Shield Maintenance Bot I x4|
| low2typeID=18881
drone2typeID=23717|
| low3name=Imperial Navy Heat Sink
drone3name=open|
| low3typeID=15810
drone4name=open|
| low4name=Imperial Navy Heat Sink
drone5name=open|
| low4typeID=15810
charge1name=Optimal Range Script x1|
| low5name=Imperial Navy Heat Sink
charge1typeID=28999|
| low5typeID=15810
charge2name=Tracking Speed Script x1|
| low6name=Imperial Navy Heat Sink
charge2typeID=29001|
| low6typeID=15810
charge3name=open|
| low7name=Corpus X-Type Large Armor Repairer
charge4name=open|
| low7typeID=19045
charge5name=open|
| rig1name=Large Energy Burst Aerator II
rig1name=Medium Ancillary Current Router II|
| rig1typeID=26380
rig1typeID=31366|
| rig2name=Large Trimark Armor Pump II
rig2name=Medium Capacitor Control Circuit II|
| rig2typeID=26302
rig2typeID=31378|
| drone1name=Light Hull Maintenance Bot I x5
difficulty=1|
| drone1typeID=33706
warsop=A|
| drone2name=Acolyte II x5
warsopReason=|
| drone2typeID=2205
version=RUBI 1.0|
| drone3name=Light Armor Maintenance Bot I x5
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|
| drone3typeID=23711
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li>|
| charge1name=Imperial Navy Multifrequency L x20
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>When you get a little bit of experience, try flying with one of the '''Adaptive Invulnerability Field II''' modules turned off. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
| charge1typeID=23105
ship=Scimitar|
| charge2name=Scorch L x40
shipTypeID=11978|
| charge2typeID=12820
fitName=Incursions (advanced fit)|
| charge3name=Conflagration L x40
fitID=Incursions--advanced-fit-|
| charge3typeID=12816
high1name=Large Remote Shield Booster II|
| charge4name=Optimal Range Script x2
high1typeID=3608|
| charge4typeID=28999
high2name=Large Remote Shield Booster II|
| charge5name=Tracking Speed Script x2
high2typeID=3608|
| charge5typeID=29001
high3name=Large Remote Shield Booster II|
| charge6name=Scan Resolution Script x2
high3typeID=3608|
| charge6typeID=29011
high4name=Large Remote Shield Booster II|
| charge7name=Nanite Repair Paste x400
high4typeID=3608|
| charge7typeID=28668
mid1name=Adaptive Invulnerability Field II|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
mid1typeID=2281|
| showSKILLS=Y
mid2name=Experimental 10MN Afterburner I|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
mid2typeID=6005|
| showNOTES=Y
mid3name=Remote Tracking Computer II|
| difficulty=2
mid3typeID=2104|
| version=February 2024
mid4name=Remote Tracking Computer II|
| showTOC=Y
mid4typeID=2104|
| alphacanuse=N
mid5name=Remote Tracking Computer II|
}}
mid5typeID=2104|
low1name=Beta Reactor Control: Capacitor Power Relay I|
low1typeID=8173|
low2name=Beta Reactor Control: Capacitor Power Relay I|
low2typeID=8173|
low3name=Beta Reactor Control: Capacitor Power Relay I|
low3typeID=8173|
low4name=Beta Reactor Control: Diagnostic System I|
low4typeID=8221|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x3|
charge1typeID=29001|
charge2name=Optimal Range Script x3|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;3:29001;3::|
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(see notes)''</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude>


=== Basilisk ===
==== Kronos ====
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Basilisk|
| ship=Kronos
shipTypeID=11985|
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (minimum fit)|
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions--minimum-fit-|
| high1name=Neutron Blaster Cannon II
high1name=Large S95a Remote Shield Booster|
| high1typeID=3186
high1typeID=8641|
| high2name=Neutron Blaster Cannon II
high2name=Large S95a Remote Shield Booster|
| high2typeID=3186
high2typeID=8641|
| high3name=Neutron Blaster Cannon II
high3name=Large S95a Remote Shield Booster|
| high3typeID=3186
high3typeID=8641|
| high4name=Neutron Blaster Cannon II
high4name=Large S95a Remote Shield Booster|
| high4typeID=3186
high4typeID=8641|
| high5name=Large Remote Armor Repairer II
high5name=Large 'Regard' Remote Capacitor Transmitter|
| high5typeID=26914
high5typeID=16487|
| high6name=Auto Targeting System I
high6name=Large 'Regard' Remote Capacitor Transmitter|
| high6typeID=1182
high6typeID=16487|
| high7name=Bastion Module I
mid1name=Adaptive Invulnerability Field II|
| high7typeID=33400
mid1typeID=2281|
| mid1name=Shadow Serpentis Sensor Booster
mid2name=EM Ward Field II|
| mid1typeID=14236
mid2typeID=2301|
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Large Shield Extender II|
| mid2typeID=14236
mid3typeID=3841|
| mid3name=Shadow Serpentis Tracking Computer
mid4name=Experimental 10MN Afterburner I|
| mid3typeID=14238
mid4typeID=6005|
| mid4name=Shadow Serpentis Tracking Computer
mid5name=Remote Tracking Computer II|
| mid4typeID=14238
mid5typeID=2104|
| mid5name=Shadow Serpentis Tracking Computer
low1name=Damage Control II|
| mid5typeID=14238
low1typeID=2048|
| low1name=Coreli A-Type Multispectrum Coating
low2name=Reactor Control Unit I|
| low1typeID=18789
low2typeID=1353|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot I x5|
| low2typeID=18881
drone1typeID=23719|
| low3name=Federation Navy Magnetic Field Stabilizer
drone2name=open|
| low3typeID=15895
drone3name=open|
| low4name=Federation Navy Magnetic Field Stabilizer
drone4name=open|
| low4typeID=15895
drone5name=open|
| low5name=Federation Navy Magnetic Field Stabilizer
charge1name=Tracking Speed Script x1|
| low5typeID=15895
charge1typeID=29001|
| low6name=Federation Navy Magnetic Field Stabilizer
charge2name=Optimal Range Script x1|
| low6typeID=15895
charge2typeID=28999|
| low7name=Corpus X-Type Large Armor Repairer
charge3name=open|
| low7typeID=19045
charge4name=open|
| rig1name=Large Trimark Armor Pump II
charge5name=open|
| rig1typeID=26302
rig1name=Medium Ancillary Current Router I|
| rig2name=Large Hybrid Burst Aerator II
rig1typeID=31360|
| rig2typeID=26394
rig2name=Medium Core Defense Field Extender I|
| drone1name=Medium Armor Maintenance Bot I x5
rig2typeID=31790|
| drone1typeID=23709
difficulty=0|
| drone2name=Federation Navy Garde x2
warsop=A|
| drone2typeID=31886
warsopReason=|
| drone3name=Acolyte II x5
version=RUBI 1.0|
| drone3typeID=2205
shipDNA=11985:8641;4:16487;2:2104;1:2281;1:2301;1:3841;1:6005;1:1353;1:2048;1:31360;1:31790;1:23719;5:28999;1:29001;1::|
| charge1name=Null L x20000
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics|
| charge1typeID=12787
notes=You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
| charge2name=Federation Navy Antimatter Charge L x10000
ship=Basilisk|
| charge2typeID=22993
shipTypeID=11985|
| charge3name=Void L x20000
fitName=Incursions (recommended fit)|
| charge3typeID=12791
fitID=Incursions--recommended-fit-|
| charge4name=Optimal Range Script x3
high1name=Large Remote Shield Booster II|
| charge4typeID=28999
high1typeID=3608|
| charge5name=Tracking Speed Script x3
high2name=Large Remote Shield Booster II|
| charge5typeID=29001
high2typeID=3608|
| charge6name=Scan Resolution Script x2
high3name=Large Remote Shield Booster II|
| charge6typeID=29011
high3typeID=3608|
| charge7name=Nanite Repair Paste x400
high4name=Large Remote Shield Booster II|
| charge7typeID=28668
high4typeID=3608|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
high5name=Large 'Regard' Remote Capacitor Transmitter|
| showSKILLS=Y
high5typeID=16487|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
high6name=Large 'Regard' Remote Capacitor Transmitter|
| showNOTES=Y
high6typeID=16487|
| difficulty=2
mid1name=Adaptive Invulnerability Field II|
| version=February 2024
mid1typeID=2281|
| showTOC=Y
mid2name=EM Ward Field II|
| alphacanuse=N
mid2typeID=2301|
}}
mid3name=Republic Fleet Large Shield Extender|
</tab>
mid3typeID=31932|
mid4name=Experimental 10MN Afterburner I|
mid4typeID=6005|
mid5name=Remote Tracking Computer II|
mid5typeID=2104|
low1name=Damage Control II|
low1typeID=2048|
low2name=True Sansha Power Diagnostic System|
low2typeID=14136|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11985:3608;4:16487;2:2104;1:2281;1:2301;1:6005;1:31932;1:2048;1:14136;1:31366;1:31796;1:23719;5:28999;1:29001;1::|
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}{{ShipFitting|showTOC=N|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (advanced fit)|
fitID=Incursions--advanced-fit-|
high1name=Large Remote Shield Booster II|
high1typeID=3608|
high2name=Large Remote Shield Booster II|
high2typeID=3608|
high3name=Large Remote Shield Booster II|
high3typeID=3608|
high4name=Large Remote Shield Booster II|
high4typeID=3608|
high5name=Large S95a Remote Shield Booster|
high5typeID=8641|
high6name=Large 'Regard' Remote Capacitor Transmitter|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Caldari Navy EM Ward Field|
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=Experimental 10MN Afterburner I|
mid4typeID=6005|
mid5name=Remote Tracking Computer II|
mid5typeID=2104|
low1name=Damage Control II|
low1typeID=2048|
low2name=True Sansha Power Diagnostic System|
low2typeID=14136|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11985:3608;4:8641;1:16487;1:2104;1:2281;1:6005;1:17499;1:31932;1:2048;1:14136;1:31366;1:31796;1:28203;5:28999;1:29001;1::|
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Fitting_principles#Capacitor_implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.}}}}<noinclude>


== Battleships ==
<tab name="Elite Battleships">
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
=== Elite Battleships ===
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
Some things to keep in mind:
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
ship=Maelstrom|
shipTypeID=24694|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=800mm Heavy 'Scout' Repeating Cannon I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Cannon I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Cannon I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Cannon I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Cannon I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Cannon I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Cannon I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Cannon I|
high8typeID=9327|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Amplifier II|
mid6typeID=2553|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Acolyte II x10|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x9700|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.1|
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2205;10:23717;5:21894;9700:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


=== Rokh ===
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=Acolyte II x5|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Optimal Range Script x1|
charge3typeID=28999|
charge4name=Caldari Navy Antimatter Charge L x12000|
charge4typeID=21740|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer I|
rig2typeID=26076|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.1|
shipDNA=24688:7783;8:1952;1:1978;1:2281;2:17559;2:1999;1:2048;1:10190;3:26076;1:26082;1:26088;1:2205;5:23719;5:21740;12000:28999;1:29001;1:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.<p>Alternatively you can drop one of the '''Adaptive Invulerability Field II''' modules for a '''Target Painter'''.</p></li>}}}}<noinclude>


=== Hyperion ===
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
ship=Hyperion|
shipTypeID=24690|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Large S95a Remote Shield Booster|
high7typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Amplifier II|
mid5typeID=2553|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Acolyte II x10|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x12000|
charge2typeID=21740|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.1|
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2205;10:22765;5:21740;12000:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Magnetic Field Stabilizer II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>If you can upgrade to T2 guns (Neutron Blaster Cannon II), you may want to bring Null L as well as the Faction Antimatter, which will be more effective for targets beyond ~15km.}}}}<noinclude>


== Fleet & Navy Issue Battleships ==
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
{{note box|One thing to keep in mind however, is the price of these ships. The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off skipping this ship in favour of saving up for the faction one. But if you have one or intend to re-sell it later, it could be a nice stepping stone between tech one battleships and the pirate faction battleships.}}
=== Apocalypse Navy Issue ===
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Beta Reactor Control: Capacitor Power Relay I|
low6typeID=8173|
low7name=Beta Reactor Control: Capacitor Power Relay I|
low7typeID=8173|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Acolyte II x10|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.1|
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;10:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude>


=== Armageddon Navy Issue ===
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
</noinclude>{{#ifeq:{{{1|Armageddon Navy Issue}}}|Armageddon Navy Issue|{{ShipFitting|showTOC=N|
ship=Armageddon Navy Issue|
shipTypeID=32305|
fitName=Incurisons (vanguards)|
fitID=Incurisons--vanguards-|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Large S95a Remote Shield Booster|
high8typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Beta Reactor Control: Capacitor Power Relay I|
low6typeID=8173|
low7name=Beta Reactor Control: Capacitor Power Relay I|
low7typeID=8173|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Infiltrator II x5|
drone2typeID=2175|
drone3name=Acolyte II x5|
drone3typeID=2205|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x14|
charge2typeID=23105|
charge3name=Imperial Navy Radio L x14|
charge3typeID=23119|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.1|
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2205;5:2175;5:22765;5:23105;14:23119;14:29011;1::|
skills=Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Remote Shield Booster''' with a '''Remote Capacitor Transmitter''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude>


=== Megathron Navy Issue ===
==== Paladin ====
</noinclude>{{#ifeq:{{{1|Megathron Navy Issue}}}|Megathron Navy Issue|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Megathron Navy Issue|
| ship=Paladin
shipTypeID=17728|
| fitName= E-UNI Incursions (Vanguards, Elite)
fitName=Incursions (vanguards)|
| fitID= E-UNI Incursions (Vanguards, Elite)
fitID=Incursions--vanguards-|
| high1name=Mega Pulse Laser II
high1name=Modal Mega Neutron Particle Accelerator I|
| high1typeID=3057
high1typeID=7783|
| high2name=Mega Pulse Laser II
high2name=Modal Mega Neutron Particle Accelerator I|
| high2typeID=3057
high2typeID=7783|
| high3name=Mega Pulse Laser II
high3name=Modal Mega Neutron Particle Accelerator I|
| high3typeID=3057
high3typeID=7783|
| high4name=Mega Pulse Laser II
high4name=Modal Mega Neutron Particle Accelerator I|
| high4typeID=3057
high4typeID=7783|
| high5name=Bastion Module I
high5name=Modal Mega Neutron Particle Accelerator I|
| high5typeID=33400
high5typeID=7783|
| high6name=Large Remote Armor Repairer II
high6name=Modal Mega Neutron Particle Accelerator I|
| high6typeID=26914
high6typeID=7783|
| high7name=Large Remote Armor Repairer II
high7name=Modal Mega Neutron Particle Accelerator I|
| high7typeID=26914
high7typeID=7783|
| high8name=Auto Targeting System I
high8name=Large S95a Remote Shield Booster|
| high8typeID=1182
high8typeID=8641|
| mid1name=Shadow Serpentis Sensor Booster
mid1name=Sensor Booster II|
| mid1typeID=14236
mid1typeID=1952|
| mid2name=Shadow Serpentis Sensor Booster
mid2name=Federation Navy Stasis Webifier|
| mid2typeID=14236
mid2typeID=17559|
| mid3name=Shadow Serpentis Tracking Computer
mid3name=Adaptive Invulnerability Field II|
| mid3typeID=14238
mid3typeID=2281|
| mid4name=Shadow Serpentis Tracking Computer
mid4name=Adaptive Invulnerability Field II|
| mid4typeID=14238
mid4typeID=2281|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low1name=Magnetic Field Stabilizer II|
| low1typeID=18881
low1typeID=10190|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low2name=Magnetic Field Stabilizer II|
| low2typeID=18881
low2typeID=10190|
| low3name=Imperial Navy Heat Sink
low3name=Magnetic Field Stabilizer II|
| low3typeID=15810
low3typeID=10190|
| low4name=Imperial Navy Heat Sink
low4name=Magnetic Field Stabilizer II|
| low4typeID=15810
low4typeID=10190|
| low5name=Imperial Navy Heat Sink
low5name=Tracking Enhancer II|
| low5typeID=15810
low5typeID=1999|
| low6name=Imperial Navy Heat Sink
low6name=Tracking Enhancer II|
| low6typeID=15810
low6typeID=1999|
| low7name=Corpus X-Type Large Armor Repairer
low7name=Tracking Enhancer II|
| low7typeID=19045
low7typeID=1999|
| rig1name=Large Energy Burst Aerator II
low8name=Damage Control II|
| rig1typeID=26380
low8typeID=2048|
| rig2name=Large Trimark Armor Pump II
drone1name=Heavy Shield Maintenance Bot I x5|
| rig2typeID=26302
drone1typeID=22765|
| drone1name=Acolyte II x5
drone2name=Acolyte II x10|
| drone1typeID=2205
drone2typeID=2205|
| drone2name=Light Armor Maintenance Bot I x5
drone3name=open|
| drone2typeID=23711
drone4name=open|
| drone3name=Light Hull Maintenance Bot I x5
drone5name=open|
| drone3typeID=33706
charge1name=Scan Resolution Script x1|
| charge1name=Conflagration L x40
charge1typeID=29011|
| charge1typeID=12816
charge2name=Caldari Navy Antimatter Charge L x14000|
| charge2name=Scorch L x40
charge2typeID=21740|
| charge2typeID=12820
charge3name=open|
| charge3name=Imperial Navy Multifrequency L x40
charge4name=open|
| charge3typeID=23105
charge5name=open|
| charge4name=Scan Resolution Script x2
rig1name=Large Core Defense Field Extender I|
| charge4typeID=29011
rig1typeID=26088|
| charge5name=Optimal Range Script x2
rig2name=Large Anti-EM Screen Reinforcer II|
| charge5typeID=28999
rig2typeID=26436|
| charge6name=Tracking Speed Script x2
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge6typeID=29001
rig3typeID=26082|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
difficulty=1|
| showSKILLS=Y
warsop=S|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
warsopReason=Navy Issue ship|
| showNOTES=Y
version=Odyssey 1.1|
| difficulty=2
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2205;10:22765;5:21740;14000:29011;1::|
| version=December 2023
skills=Shield Rigging IV ''(see notes)''|
| showTOC=N
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude>
| alphacanuse=N
}}


=== Tempest Fleet Issue ===
==== Vargur ====
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Tempest Fleet Issue|
| ship=Vargur
shipTypeID=17732|
| fitName= E-UNI Incursions (Vanguard, Elite)
fitName=Incursions (vanguards)|
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
fitID=Incursions--vanguards-|
| high1name=800mm Repeating Cannon II
high1name=800mm Heavy 'Scout' Repeating Cannon I|
| high1typeID=2929
high1typeID=9327|
| high2name=800mm Repeating Cannon II
high2name=800mm Heavy 'Scout' Repeating Cannon I|
| high2typeID=2929
high2typeID=9327|
| high3name=800mm Repeating Cannon II
high3name=800mm Heavy 'Scout' Repeating Cannon I|
| high3typeID=2929
high3typeID=9327|
| high4name=800mm Repeating Cannon II
high4name=800mm Heavy 'Scout' Repeating Cannon I|
| high4typeID=2929
high4typeID=9327|
| high5name=Bastion Module I
high5name=800mm Heavy 'Scout' Repeating Cannon I|
| high5typeID=33400
high5typeID=9327|
| high6name=Auto Targeting System I
high6name=800mm Heavy 'Scout' Repeating Cannon I|
| high6typeID=1182
high6typeID=9327|
| high7name=Large Remote Armor Repairer II
high7name=Large S95a Remote Shield Booster|
| high7typeID=26914
high7typeID=8641|
| mid1name=Pithum A-Type Multispectrum Shield Hardener
high8name=Large 'Regard' Remote Capacitor Transmitter|
| mid1typeID=4347
high8typeID=16487|
| mid2name=Pith X-Type X-Large Shield Booster
mid1name=Sensor Booster II|
| mid2typeID=19208
mid1typeID=1952|
| mid3name=Federation Navy Tracking Computer
mid2name=Federation Navy Stasis Webifier|
| mid3typeID=15792
mid2typeID=17559|
| mid4name=Federation Navy Tracking Computer
mid3name=Federation Navy Stasis Webifier|
| mid4typeID=15792
mid3typeID=17559|
| mid5name=Federation Navy Sensor Booster
mid4name=Adaptive Invulnerability Field II|
| mid5typeID=17520
mid4typeID=2281|
| mid6name=Federation Navy Sensor Booster
mid5name=Adaptive Invulnerability Field II|
| mid6typeID=17520
mid5typeID=2281|
| low1name=Republic Fleet Gyrostabilizer
low1name=Gyrostabilizer II|
| low1typeID=15806
low1typeID=519|
| low2name=Republic Fleet Gyrostabilizer
low2name=Gyrostabilizer II|
| low2typeID=15806
low2typeID=519|
| low3name=Republic Fleet Gyrostabilizer
low3name=Gyrostabilizer II|
| low3typeID=15806
low3typeID=519|
| low4name=Republic Fleet Gyrostabilizer
low4name=Tracking Enhancer II|
| low4typeID=15806
low4typeID=1999|
| low5name=Republic Fleet Tracking Enhancer
low5name=Tracking Enhancer II|
| low5typeID=15965
low5typeID=1999|
| low6name=Damage Control II
low6name=Tracking Enhancer II|
| low6typeID=2048
low6typeID=1999|
| rig1name=Large Projectile Burst Aerator II
low7name=Damage Control II|
| rig1typeID=26430
low7typeID=2048|
| rig2name=Large Projectile Ambit Extension I
drone1name=Medium Shield Maintenance Bot I x5|
| rig2typeID=26038
drone1typeID=23717|
| charge1name=Imperial Navy Acolyte x5
drone2name=Acolyte II x5|
| charge1typeID=31864
drone2typeID=2205|
| charge2name=Light Armor Maintenance Bot I x5
drone3name=open|
| charge2typeID=23711
drone4name=open|
| charge3name=Light Hull Maintenance Bot I x5
drone5name=open|
| charge3typeID=33706
charge1name=Scan Resolution Script x1|
| charge4name=Hail L x5000
charge1typeID=29011|
| charge4typeID=12779
charge2name=Republic Fleet EMP L x11000|
| charge5name=Nanite Repair Paste x150
charge2typeID=21894|
| charge5typeID=28668
charge3name=open|
| charge6name=Scan Resolution Script x2
charge4name=open|
| charge6typeID=29011
charge5name=open|
| charge7name=Optimal Range Script x2
rig1name=Large Core Defense Field Extender I|
| charge7typeID=28999
rig1typeID=26088|
| charge8name=Tracking Speed Script x2
rig2name=Large Anti-EM Screen Reinforcer II|
| charge8typeID=29001
rig2typeID=26436|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
rig3name=Large Anti-Thermal Screen Reinforcer I|
| showSKILLS=Y
rig3typeID=26082|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
difficulty=1|
| showNOTES=Y
warsop=S|
| difficulty=2
warsopReason=Navy Issue ship|
| version=2025.1.18
version=Odyssey 1.1|
| showTOC=N
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2205;5:23717;5:21894;11000:29011;1::|
| alphacanuse=N
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Emission Systems I|
}}
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter'''.}}}}<noinclude>


== Hacker ==
==== Kronos ====
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules.
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= E-UNI Incursions (Vanguard, Elite)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Void L x20000
| charge2typeID=12791
| charge3name=Federation Navy Antimatter Charge L x10000
| charge3typeID=22993
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Tracking Speed Script x3
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>


=== Heron ===
</tabs>
It doesn't necessarily need to be a '''Heron''', but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. '''Microwarpdrive''' and as many '''Data Analyzer''' modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
ship=Heron|
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Data Analyzer I|
mid1typeID=22175|
mid2name=Data Analyzer I|
mid2typeID=22175|
mid3name=Data Analyzer I|
mid3typeID=22175|
mid4name=Data Analyzer I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=Odyssey 1.1|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Just a few [[Preparing_for_Incursions#Hacker_.2F_Scout|required skills]] for the modules<br>(~16 hours worth of training)|
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking, consider training '''Hacking III''' at it's a very quick train that gives a big performance boost.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough. Plus, four tech one modules with '''Hacking III''' is usually enough to get the hack on the first or second try.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>


= Advanced ships and fits =
== Logistics ==
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following two:
<tabs>
<p>
 
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
<tab name="Basic Logistics">
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. See [[fitting principles]] for more information.
=== Basic Logistics ===
</p>
==== Oneiros ====
== Pirate Faction Battleships ==
{{ShipFitting
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
| ship=Oneiros
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
| fitName= E-UNI Incursions (Logistics, Basic)
|-
| fitID= E-UNI Incursions (Logistics, Basic)
! style="background:#222222;" | Races
| high1name=Large Remote Armor Repairer II
! style="background:#222222;" | Ship
| high1typeID=26914
! style="background:#222222;" | Description
| high2name=Large Remote Armor Repairer II
|- valign="top"
| high2typeID=26914
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]]
| high3name=Large Remote Armor Repairer II
| style="padding:0px;" | [[image:Machariel.jpg|64px]]
| high3typeID=26914
| The [[Machariel]] combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion.
| high4name=Large I-ax Enduring Remote Armor Repairer
|- valign="top"
| high4typeID=16449
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]]
| mid1name=Republic Fleet Medium Cap Battery
| style="padding:0px;" | [[image:Nightmare.jpg|64px]]
| mid1typeID=41215
| The [[Nightmare]] has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues.
| mid2name=Cap Recharger II
|- valign="top"
| mid2typeID=2032
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]]
| mid3name=Shadow Serpentis Remote Tracking Computer
| style="padding:0px;" | [[image:Vindicator.jpg|64px]]
| mid3typeID=14240
| The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.
| mid4name=Shadow Serpentis Remote Tracking Computer
|}
| mid4typeID=14240
| low1name=800mm Steel Plates II
| low1typeID=20351
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Capacitor Power Relay II
| low5typeID=1447
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2typeID=31378
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Logistics">
=== Advanced Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Advanced)
| fitID= E-UNI Incursions (Logistics, Advanced)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large Remote Armor Repairer II
| high4typeID=26914
| mid1name=Shadow Serpentis Remote Tracking Computer
| mid1typeID=14240
| mid2name=Shadow Serpentis Remote Tracking Computer
| mid2typeID=14240
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=Federation Navy 800mm Steel Plates
| low1typeID=31918
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=15729
| low4name=True Sansha Capacitor Power Relay
| low4typeID=14146
| low5name=True Sansha Capacitor Power Relay
| low5typeID=14146
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Remote Repair Augmentor II
| rig2typeID=31079
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logibooster ==
<tabs>
 
<tab name="Logibooster">
=== Logibooster ===
==== Astarte ===
{{ShipFitting
| ship=Astarte
| fitName= E-UNI Incursions Logibooster (Vanguard)
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high1name=Armor Command Burst II
| high1typeID=43552
| high2name=Armor Command Burst II
| high2typeID=43552
| high3name=Centum A-Type Medium Remote Armor Repairer
| high3typeID=19057
| high4name=Centum A-Type Medium Remote Armor Repairer
| high4typeID=19057
| high5name=Centum A-Type Medium Remote Armor Repairer
| high5typeID=19057
| high6name=Skirmish Command Burst II
| high6typeID=43556
| high7name=Skirmish Command Burst II
| high7typeID=43556
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=41198
| mid2name=Sentient Remote Sensor Booster
| mid2typeID=41198
| mid3name=Sentient Remote Sensor Booster
| mid3typeID=41198
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41218
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Explosive Energized Membrane
| low3typeID=18839
| low4name=Imperial Navy Capacitor Power Relay
| low4typeID=17528
| low5name=Imperial Navy Capacitor Power Relay
| low5typeID=17528
| low6name=Imperial Navy Capacitor Power Relay
| low6typeID=17528
| rig1name=Medium Command Processor I
| rig1typeID=43896
| rig2name=Medium Command Processor I
| rig2typeID=43896
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Armor Energizing Charge x600
| charge1typeID=42832
| charge2name=Rapid Repair Charge x600
| charge2typeID=42833
| charge3name=Evasive Maneuvers Charge x600
| charge3typeID=42838
| charge4name=Interdiction Maneuvers Charge x600
| charge4typeID=42839
| charge5name=Nanite Repair Paste x200
| charge5typeID=28668
| charge6name=Scan Resolution Script x4
| charge6typeID=29011
| charge7name=800mm Steel Plates II x1
| charge7typeID=20351
| charge8name=Signal Amplifier II x1
| charge8typeID=1987
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Scout/Dropper ==
<tabs>
<tab name="Basic">
=== Basic ===
==== Venture ====
{{ShipFitting
| ship=Venture
| fitName= Incursions (Dropper)
| fitID= Incursions(Dropper)
| high1name=Small Remote Shield Booster I
| high1typeID=3586
| high2name=Prototype Cloaking Device I
| high2typeID=11370
| high3name=open
| high3typeID=
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid3name=Small Azeotropic Restrained Shield Extender
| mid3typeID=8427
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| rig1name=Small Low Friction Nozzle Joints I
| rig1typeID=31153
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=Small Hyperspatial Velocity Optimizer I
| rig3typeID=31159
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
| showNOTES=Y
| difficulty=0
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced">
=== Advanced ===
==== Prospect ====
{{ShipFitting
| ship=Prospect
| fitName= Incursions (Dropper)
| fitID= Incursions (Dropper)
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Small Remote Shield Booster I
| high2typeID=3586
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Small Shield Extender II
| mid3typeID=380
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Limited Hyperspatial Accelerator
| low4typeID=33981
| rig1name=Small Core Defense Field Extender II
| rig1typeID=31794
| rig2name=Small Hyperspatial Velocity Optimizer II
| rig2typeID=31165
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>


== Strategic Cruisers ==
{{#css:
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but can often compensate by using long range weapons since the loss of pure tracking is often offset by the lower signature of medium weapons.
.tabs-label {
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
    padding-left: 1.5em;
|-
    background-color: var(--background-color-neutral) !important;
! style="background:#222222;" | Races
    font-size: 10pt;
! style="background:#222222;" | Ship
    font-weight: bold;
! style="background:#222222;" | Description
  }
|- valign="top"
}}
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]]
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]]
| The [[Legion]] combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
|- valign="top"
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]]
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]]
| The [[Loki]] combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
|- valign="top"
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]]
| nowrap style="padding:0px;" | [[image:Proteus.jpg|64px]]
| The [[Proteus]] doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's often forced to use railguns.
|- valign="top"
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]]
| nowrap style="padding:0px;" | [[image:Tengu.jpg|64px]]
| The [[Tengu]] is not something you'd ever train into for the sake of doing incursions, but it can still be useful if you have good skills and it's fitted properly with railguns. While missiles could work, they are less than ideal.
|}


== Command Ships ==
Very few Command Ships have the range and utility needed to make them good for incursions in general, suffering the same problems as most ships with medium weaponry, but for [[Incursion sites#Vanguard sites|vanguards]] those issues are less severe and most of them are very viable.
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
|-
! style="background:#222222;" | Races
! style="background:#222222;" | Ship
! style="background:#222222;" | Description
|- valign="top"
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]]
| nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]]
| The '''Vulture''' is a solid command ship for incursions. It combines decent damage with excellent range projection and lots of utility midslots.
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| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]]
| nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]]
| The '''Astarte''' has some amazing damage projection capabilities for vanguards, although it is lacking somewhat in terms of of range and tank, due to lack of midslots. A nice option if you only run vanguards.
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]]
| nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]]
| The '''Sleipnir''' has exceptional tracking and good damage capabilities for vanguards. It still suffers from some range issues and it doesn't have that many utility midslots.
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== Faction and deadspace modules ==
There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.


Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.
[[Category:EVE University Incursion Community]]
[[Category:PvE Doctrines]]
[[Category:Fittings]]