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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas.
Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas.


The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), characters have access to the entire game world immediately upon completing the tutorial. <span style="color:yellow">You can go anywhere that you want to</span>, and a solar system will contain characters with a wide range of ships and abilities.
The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), <span style="color:yellow>characters have access to the entire game world immediately upon completing the tutorial</span>.


Each solar system has a [[Security Level]], which determines the extent to which PvP is both allowed and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat; they merely punish it after the fact, so players can and do get attacked and killed even in high-security space. Experienced players with powerful are present in all areas of space, thus, players of different skill levels are not physically separated by either game mechanics or "geography".
Each solar system does have a [[Security Level]], which determines the extent to which PvP is both allowed and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat; they merely punish it after the fact, so players can and do get attacked and killed even in high-security space. Security levels also affect the size and power of hostile NPCs: lower security levels spawn more powerful enemies. However, player skill and numbers are far more important than character skills for overcoming these enemies.
 
Essentially all areas of space contain something of value for players of any playstyle. Asteroid belts (used by miners) are abundant throughout New Eden, all but the highest-security systems spawn hostile NPCs, and PvP combat can happen anywhere (though the consequences can be different depending on location). Because of this, experienced players with powerful ships can be found in all areas of space.


==Corporations are not Guilds.==
==Corporations are not Guilds.==