| Line 58: | Line 58: | ||
Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas. | Most online role-playing games have a geography organized as a system of zones that cater to characters of a certain power level. Higher-level zones may be completely inaccessible to low-level characters, and even when low-level characters ''are'' able to enter high-level zones, such zones are often extremely deadly and impossible to survive at low levels. Game worlds constructed in this way often have a geographical layout that facilitates smooth progression from low-level areas to high-level areas. | ||
The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), <span style="color:yellow">characters have access to the entire game world immediately upon completing the tutorial</span>. | The world of EVE is composed of thousand of solar systems, which are organized into constellations and regions. Characters traverse between solar systems using the "jump gate" network, wormholes, or specialized "jump drives" or "jump bridges". While there a sometimes ship size restrictions to travel (and remember that [[#EVE combat is a game of physics.|bigger is not necessarily better]]), '''<span style="color:yellow">characters have access to the entire game world immediately upon completing the tutorial</span>'''. | ||
Each solar system does have a [[Security Level]], which determines the extent to which PvP is both allowed and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat; they merely punish it after the fact, so players can and do get attacked and killed even in high-security space. Security levels also affect the size and power of hostile NPCs: lower security levels spawn more powerful enemies. However, player skill and numbers are far more important than character skills for overcoming these enemies. | Each solar system does have a [[Security Level]], which determines the extent to which PvP is both allowed and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat; they merely punish it after the fact, so players can and do get attacked and killed even in high-security space. Security levels also affect the size and power of hostile NPCs: lower security levels spawn more powerful enemies. However, player skill and numbers are far more important than character skills for overcoming these enemies. | ||