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Essentially all areas of space contain something of value for players of any playstyle. Asteroid belts (used by miners) are abundant throughout New Eden, all but the highest-security systems spawn hostile NPCs, and PvP combat can happen anywhere (though the consequences can be different depending on location). Because of this, experienced players with powerful ships can be found in all areas of space. | Essentially all areas of space contain something of value for players of any playstyle. Asteroid belts (used by miners) are abundant throughout New Eden, all but the highest-security systems spawn hostile NPCs, and PvP combat can happen anywhere (though the consequences can be different depending on location). Because of this, experienced players with powerful ships can be found in all areas of space. | ||
==Corporations are | ==Corporations are more than guilds, and they are not optional.== | ||
From the moment they are created, all characters belong to a corporation (corp). Characters start out in NPC-controlled corporations with essentially nothing in the way of support or perks, but like other MMOs, most characters eventually become part of a player-owned corporation, whether by creating their own or joining an existing corp. | |||
Corporations can declare war on other corporations, | Corporations have access to a tremendous range of resources and functions: they can create offices at stations, declare war on other corporations or alliances, deploy and operate massive structures, and even control areas of space as part of an alliance. Some corporations focus on combat, others focus on mining and industry, others have no real focus at all. [[EVE University]], for example, focuses on helping new players get the experience they need to be successful in the game. | ||
While corporations are similar to guilds in many ways, the nature of EVE means that corporations are usually much more than loose social organizations. Players create their own goals, and '''<span style="color:yellow">corporations facilitate working toward goals as a group</span>'''. Corporations have a physical presence in space: corporate hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s). Additionally, players cannot own large deployable structures (such as starbases and citadels) without being part of a player-owned corporation, and even then, such structures are owned by the corporation, not the individual. Such structures often cost much more to build and maintain than any individual player can afford, so the shared responsibility of owning structures makes corporations much more focused than guilds in other games. | |||
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==Fleets are not Raid Groups.== | ==Fleets are not Raid Groups.== | ||