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→Launcher and Missile Classes and Types: Completed Rapid Torpedo Launcher entry. |
→Specialized: Removed Evelopedia links, Light/Heavy Defender Missiles. Updated Defender Launcher/Missiles. Revised notes. |
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! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small> | ! scope="col" width="60px" style="background-color:#222222;" | <small>Base Damage (hp)</small> | ||
|- | |- | ||
| | | Defender || 2 || 5 || 10 || Defender || 3 || 10,000 || 10 || 400 || 800 | ||
|- | |- | ||
| | | Light Missile || 6 || 16 || 10 || Auto-Targeting Light || 5 || 3,750 || 40 || 170 || 62 | ||
|- | |- | ||
| | | Heavy Missile || 100 ||15 ||10 || Auto-Targeting Heavy || 6.5 || 4,300 || 81 || 140 || 107 | ||
|- | |- | ||
| | | Cruise Missile || 1,450 ||20.68 ||10 || Auto-Targeting Cruise || 14 || 4,700 || 69 || 330 || 281 | ||
|- | |- | ||
| | | Bomb || 10 ||10 || 160 || Bomb || 12 || 2,500 || - || - || 6,400 | ||
|} | |} | ||
Notes | '''Notes:''' | ||
* When | * When activated, Defender Launchers will scan local space for bombs within range. If a bomb is detected, the launcher will fire one ''Defender Missile'' to intercept and destroy it. If no bombs are found, the launcher will still cycle. The Defender Launcher has 120-second reactivation timer. | ||
* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. | * When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles. | ||
* ''Bombs'' are included here for reference. Although they are launched, bombs are unguided, area of effect weapons. They do not follow the mechanics of missiles | * ''[[Bombs]]'' are included here for reference. Although they are launched, bombs are unguided, area of effect weapons. They do not follow the mechanics of missiles, but require some missile skills to use. | ||
== Related Skills and Equipment == | == Related Skills and Equipment == | ||