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* Consider faction power diagnostic system modules, they have increased powergrid bonuses and shield hit point bonuses. | * Consider faction power diagnostic system modules, they have increased powergrid bonuses and shield hit point bonuses. | ||
''Gameplay:'' | ''Gameplay:'' | ||
* As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards), or the anchor (assaults and up). | * As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards; note that the beacon may not be visible if you use a custom Overview-setup), or the anchor (assaults and up). | ||
** For vanguards, set a manual orbit range of 4,000 m - 4,500 m so that you orbit just outside the cluster of friendly ships. | ** For vanguards, set a manual orbit range of 4,000 m - 4,500 m so that you orbit just outside the cluster of friendly ships. Have your afterburner on, if you have it. | ||
*** With this orbit you won't risk bumping your fellow fleet members. | *** With this orbit you won't risk bumping your fellow fleet members. | ||
*** You'll be close enough to the fleet's emergency remote shield boosters and capacitor transmitters. | *** You'll be close enough to the fleet's emergency remote shield boosters and capacitor transmitters. | ||