More actions
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* Minmatar Command Ship (preferably the [[Sleipnir]]). | * Minmatar Command Ship (preferably the [[Sleipnir]]). | ||
* {{sk|Command Ships|IV}} (for the command burst strength). | * {{sk|Command Ships|IV}} (for the command burst strength). | ||
* {{co|coral|Republic Fleet Command Mindlink}} | * {{co|coral|Republic Fleet Command Mindlink}} implant (requires {{sk|Cybernetics|V}})). | ||
* 4 command burst links (2 skirmish + 2 shield). | * 4 command burst links (2 skirmish + 2 shield). | ||
* See the [[Anatomy_of_Incursions#Ongrid_boosts|ongrid boosts]] section on '''Anatomy of Incursions''' for more details. | * See the [[Vanguard_Incursion_fits#Ongrid_booster|vanguard incursion fits]] page for the specific fit we use and the [[Anatomy_of_Incursions#Ongrid_boosts|ongrid boosts]] section on '''Anatomy of Incursions''' for more details. | ||
<p>'''<font size=2>Ways to improve</font>'''</p> | <p>'''<font size=2>Ways to improve</font>'''</p> | ||
''Skills:'' | ''Skills:'' | ||
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* Ensure that boosts are active. | * Ensure that boosts are active. | ||
** Stop your command burst at the end of the site, so you can be ready to manually turn them back on as you land on the next gate. That way you'll ensure everyone have fresh boosts starting the site. Call out {{co|coral|"Boosts are good!"}} after you've verified that the boosts hit everyone in fleet (you get a message saying how many fleet members it affected). | ** Stop your command burst at the end of the site, so you can be ready to manually turn them back on as you land on the next gate. That way you'll ensure everyone have fresh boosts starting the site. Call out {{co|coral|"Boosts are good!"}} after you've verified that the boosts hit everyone in fleet (you get a message saying how many fleet members it affected). | ||
** Coordinate with the fleet commander when people come ongrid late, so you can stop and apply the boosts again once they are ongrid and locked. Just be sure not to wait too long, leaving the rest of the fleet without boosts. | ** Coordinate with the fleet commander when people come ongrid late, so you can stop and be ready to apply the boosts again once they are ongrid and locked. Just be sure not to wait too long, leaving the rest of the fleet without boosts. | ||
* Combines well with the role of [[#Dronebunny|dronebunny]]. | * Combines well with the role of [[#Dronebunny|dronebunny]]. | ||