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Security missions: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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The mission itself is loceted in system given by the agent. In this system you will be able to see a warpable mission location in space, in right click menu and in top left corner of your screen.
The mission itself is loceted in system given by the agent. In this system you will be able to see a warpable mission location in space, in right click menu and in top left corner of your screen.


The missions usually consist of simple things that you need to complete:
The missions usually consist of simple things that you need to complete to reach the objective:
* If you encounter a locked acceleration gate kill every NPC ship in space to unlock it.
* If you encounter a locked acceleration gate kill every NPC ship in space to unlock it.
** In few instances the gate requires a key to activate. Trying to activate the gate will say what is needed.
** In few instances the gate requires a key to activate. Trying to activate the gate will say what is needed.
* If killing everything doesn't work take a look at the mission briefing and objective. Often you need to destroy a specific structure. The structures aren't visible in most overviews so you will need an overview that shows "large collidable structures".
* If killing everything doesn't work take a look at the mission briefing and objective. Often you need to destroy a specific structure. The structures aren't visible in most overviews so you will need an overview that shows "large collidable structures".
* Mission often have various ''triggers''. that cause new enemies to spawn. The most common trigger is to attack or kille certain ships. it is often important to avoid triggering triggers to often to not get overwhelmed.
* Mission often have various ''triggers''. that cause new enemies to spawn. The most common trigger is to attack or kille certain ships. it is often important to avoid triggering triggers to often to not get overwhelmed.
The objective of a Security mission is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape, to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon. Be sure to read the mission description carefully. If you find that you cannot figure out what a mission is asking you to do, consider looking at a [[mission reports|mission report]] for that particular mission.


Once you have completed the objective of the mission the mission icon will turn into a green checkmark. Note that if the mission required items to be retrieved you still need to grab them. You can then return to the agent and receive your reward.
Once you have completed the objective of the mission the mission icon will turn into a green checkmark. Note that if the mission required items to be retrieved you still need to grab them. You can then return to the agent and receive your reward.
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Certain missions have very low chance of having a faction ship present. It is very much recommended that this ship is killed and looted as they can drop faction modules, implants or blueprint copies.
Certain missions have very low chance of having a faction ship present. It is very much recommended that this ship is killed and looted as they can drop faction modules, implants or blueprint copies.
===Farming a Mission for Loot===
Farming a mission means to do the same mission over a few days by NOT completing the mission. Ie.,for Vengeance, you can kill everything except one rat in the last pocket and then redo the mission after downtime (all the rats will respawn) until the mission expires. This is very good for high value missions like Angel Extravaganza (AE), Blockade, Worlds Collide, Vengeance, or Cargo Delivery.
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Example:
Say I usually play every day for an hour, and it takes me an hour to do Angel Extravaganza. Angel Extravaganza gives me 40 million ISK with bounties, loot, and salvage. To maximize my revenue, if I got AE, I would kill everything except Tiogo Kargaz. That way the mission would not complete and I could then repeat this after every downtime until the mission expires. This would give me 40 million ISK × 6 days = 240 million ISK
Now say I decided to kill Tiogo and complete the mission. On the next 6 days, I could get average missions that give ~20mil ISK. This way I would only get 20 million ISK x 6days = 120 million ISK
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The downside is the repetitive monotony and if you want to play some more after you semi-complete the farm-mission. This can be somewhat mitigated if you have multiple agents. You can have an agent on standby for farming ''The Blockade'' and then keep doing missions with another agent.
Notes:
*To check the viability of farming a mission you can use [[mission reports]] to see if your mission has a 'completion trigger'.
*Say you have a pocket with wrecks that you want to loot and/or salvage, but there's a pirate you have to keep alive in it to farm. You would need someone to loot/salvage while you tank the rat (or vice versa). You could also try fitting salvagers and/or tractor beams on a tanky ship or just abandon the wrecks.
*A similar technique can be used to repeatedly mine ore from asteroids found in missions. See [[Mission Mining]] for details.


[[Category:missions]]
[[Category:missions]]