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| * [[Interceptor]] | | * [[Interceptor]] |
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| An interceptor is the most popular choice due to its immunity to warp bubbles. Prior to the Rubicon expansion in 2014, many pilots preferred a cloak-fit destroyer, and ran this arc successfully with those fits. However, those setups placed a much greater demand on the pilot, and were inherently riskier to fly. It can still be done, but it is not recommended. | | An interceptor is the most popular choice due to its immunity to warp bubbles. A destroyer has superior firepower and tank however, those setups placed a much greater demand on the pilot, and are inherently riskier to fly. |
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| Many of the NPCs hit hard and move fast, so ships will need a decent tank, good propulsion, and most likely a web -- the last item is especially important if you're flying a close-range setup such as hybrid blasters. | | Many of the NPCs hit hard and move fast, so ships will need a some tank, good propulsion, and most likely a web -- the last item is especially important if you're flying a close-range setup such as hybrid blasters. |
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| {{ShipFitting
| | {{ShipFitting |
| | ship=Taranis
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| | shipTypeID=11200
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| | fitName=Pirate arc runner brawler
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| | fitID=Angels-Runner-Brawler
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| | low1name=Small Ancillary Armor Repairer
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| | low1typeID=33076
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| | low2name=Magnetic Field Stabilizer II
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| | low2typeID=10190
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| | low3name=Damage Control II
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| | low3typeID=2048
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| | mid1name=1MN Afterburner II
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| | mid1typeID=438
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| | mid2name=Stasis Webifier II
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| | mid2typeID=527
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| | mid3name=open
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| | high1name=Light Ion Blaster II
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| | high1typeID=3170
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| | high2name=Light Ion Blaster II
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| | high2typeID=3170
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| | high3name=Light Ion Blaster II
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| | high3typeID=3170
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| | high4name=open
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| | charge1name=Void S x1
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| | charge1typeID=12612
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| | charge2name=open
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| | charge3name=open
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| | charge4name=open
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| | charge5name=open
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| | drone1name=Hobgoblin II x2
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| | drone1typeID=2456
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| | drone2name=open
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| | drone3name=open
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| | drone4name=open
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| | drone5name=open
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| | rig1name=Small Hybrid Burst Aerator I
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| | rig1typeID=31526
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| | rig2name=Small Hybrid Collision Accelerator I
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| | rig2typeID=31538
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| | difficulty=2
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| | warsop=A
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| | warsopReason=
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| | version=CITA 118.5
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| | shipDNA=11200:3170;3:5439;1:5973;1:8517;1:5837;1:10190;1:11563;1:31358;1:31716;1:2456;2:12612;1::
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| | skills=
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| | notes=
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| }}{{ShipFitting
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| | ship=Crow | | | ship=Crow |
| | shipTypeID=11176 | | | shipTypeID=11176 |
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| | notes= | | | notes= |
| }} | | }} |
| {{ShipFitting
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| | ship=Claw
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| | shipTypeID=11196
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| | fitName=Epic arc Claw
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| | fitID=Epic-arc-Claw
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| | low1name=Small Ancillary Armor Repairer
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| | low1typeID=33076
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| | low2name='Refuge' Adaptive Nano Plating I
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| | low2typeID=16311
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| | low3name=Gyrostabilizer II
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| | low3typeID=519
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| | low4name=Gyrostabilizer II
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| | low4typeID=519
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| | mid1name=Tracking Computer II, Optimal Range Script
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| | mid1typeID=1978
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| | charge1name=Optimal Range Script x1
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| | charge1typeID=28999
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| | mid2name=1MN Afterburner II
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| | mid2typeID=438
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| | high1name=200mm AutoCannon II, Phased Plasma S
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| | high1typeID=2889
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| | charge2name=Phased Plasma S x1
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| | charge2typeID=184
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| | high2name=200mm AutoCannon II, Phased Plasma S
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| | high2typeID=2889
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| | high3name=200mm AutoCannon II, Phased Plasma S
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| | high3typeID=2889
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| | high4name=Rocket Launcher II, Mjolnir Rocket
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| | high4typeID=10631
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| | charge3name=Mjolnir Rocket x1
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| | charge3typeID=2512
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| | rig1name=Small Projectile Collision Accelerator I
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| | rig1typeID=31680
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| | rig2name=Small Projectile Burst Aerator I
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| | rig2typeID=31668
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| | charge4name=open
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| | charge5name=open
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| | skills=
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| | showSKILLS=N
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| | notes=The tank is a bit thin in some of the Guristas arc missions. Warp out and back in as needed.</li><li>Pick ammo to hit rat weaknes. Phased plasma and scourge for Guristas arc and fusion and nova for angel arc
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| | showNOTES=N
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| | difficulty=1
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| | warsop=A
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| | warsopReason=
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| | version=LATEST
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| | showTOC=Y
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| | shipDNA=11196:33076;1:16311;1:519;2:1978;1:28999;1:438;1:2889;3:184;1:10631;1:2512;1:31680;1:31668;1::
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| | fleetup=
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| | alphacanuse=N
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| }}
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| Regardless of the chosen ship and fitting, pilots should carry modules for travel and combat: | | Regardless of the chosen ship and fitting, pilots should carry modules for travel and combat: |