Difference between revisions of "The Spy Stash (Angel Cartel)"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
  
{{Missiondetails}}name=The Spy Stash, level 3
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{{Missiondetails
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|Level=3
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|Type= Encounter
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|Faction= Angel Cartel
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|DamageToDeal={{Damagetype|ex|kin}}
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|DamageToResist={{Damagetype|ex|kin}}
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|WebPoint=Arch Gistii Elite Frigates
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|EWAR=Webifiers and Target Painting
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|ShipSizeLimit=
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|ShipSuggestion= Huginn, Drake, Hurricane
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|Rewards=
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|Extra=
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}}
  
Faction: Angel Cartel<br>
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* Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Mission type: Encounter<br>
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* Video: http://youtu.be/3oIEAcxMGbM<br>
Space type: Deadspace<br>
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* No hostiles at the initial gate
Damage dealt: Exp, Kin<br>
 
Recommended damage dealing: Exp, kin<br>
 
Recommended ships: Huginn, Drake, Hurricane<br>
 
Video: http://youtu.be/3oIEAcxMGbM<br>
 
 
 
No hostiles at the initial gate
 
  
 
===Pocket 1===
 
===Pocket 1===
Shooting the Light Missile Batteries aggroes all groups
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* Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km
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* Gate not locked @ 30km
  
Group 1 (automatic aggro):<br>
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{{NPCTableHead|Group 1 (Auto Aggro, 11km)}}
(11km)
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{{NPCTableRow|Destroyer|2|Gistior Defiler}}
2x Destroyers (Gistior Defiler)<br>
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|}
  
Group 2 (automatic aggro):<br>
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{{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}}
(60-80km)
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{{NPCTableRow|Structure|3|Angel Light Missile Battery}}
3x Angel Light Missile Battery<br>
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|}
  
Group 3 (automatic aggro):<br>
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{{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}}
(40-70km)
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{{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}}
5x Destroyers (Gistior Defacer/Haunter/Shatterer)<br>
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{{NPCTableRow|Cruiser|3|Gistum Marauder}}
3x Cruisers (Gistum Marauder)<br>
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{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
2x Battlecruisers (Gistatis Praefectus/Tribuni)<br>
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|}
  
Group 4:<br>
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{{NPCTableHead|Group 4 (100km)}}
(100km)
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}}
2x Elite Frigates (Arch Gistii Nomad/Ruffian) '''web/scram/painter'''<br>
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{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
3x Cruisers (Gistum Centurion/Phalanx)<br>
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|}
  
 
'''Structures:'''<br>
 
'''Structures:'''<br>
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===Pocket 2===
 
===Pocket 2===
Attacking Group 1 aggroes Group 2 as well
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* Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
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* Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
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* The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
 
 
Group 1 (automatic aggro):<br>
 
2x Angel Sentry Gun<br>
 
2x Angel Heavy Missile Battery<br>
 
 
 
Group 2:<br>
 
(40km)
 
2x Destroyers (Gistior Seizer)<br>
 
1x Cruisers (Gistum Crusher/Smasher) '''Painter'''<br>
 
2x Battlecruisers (Gistatis Tribuni)<br>
 
  
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
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{{NPCTableHead|Group 1 (Auto Aggro)}}
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{{NPCTableRow|Structure|2|Angel Sentry Gun}}
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{{NPCTableRow|Structure|2|Angel Heavy Missile Battery}}
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|}
  
'''Blitz:'''<br>
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{{NPCTableHead|Group 2 (40km)}}
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
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{{NPCTableRow|Destroyer|2|Gistior Seizer}}
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{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
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|}
  
'''Video:'''<br>
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* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM<br>
 
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 16:24, 29 November 2020


Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Arch Gistii Elite Frigates
EWAR Webifiers and Target Painting
Ship suggestion Huginn, Drake, Hurricane


  • Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
  • Video: http://youtu.be/3oIEAcxMGbM
  • No hostiles at the initial gate

Pocket 1

  • Shooting the Light Missile Batteries aggroes all groups
  • Gate not locked @ 30km


Group 1 (Auto Aggro, 11km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler


Group 2 (Auto Aggro, 60-80km)
WD EWAR L


Structure 3 x Angel Light Missile Battery


Group 3 (Auto Aggro, 40-70km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defacer/Haunter/Shatterer
Cruiser 3 x Cruiser Gistum Marauder
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni


Group 4 (100km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Nomad/Ruffian Warp Disruptor Target Painter Stasis Webifier
Cruiser 3 x Cruiser Gistum Centurion/Phalanx

Structures:
Structures have no loot

Pocket 2

  • Attacking Group 1 aggroes Group 2 as well
  • Killing Group 2 completes the mission
  • The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (Auto Aggro)
WD EWAR L


Structure 2 x Angel Sentry Gun
Structure 2 x Angel Heavy Missile Battery


Group 2 (40km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
  • Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn