Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"

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Revision as of 12:17, 4 December 2019


Type Encounter
Objective Retrieve 10x militants (20 m3)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Tracking disruption, Energy Neutralizing
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: [Maelstrom] , [Rattlesnake] , [Sentry Dominix]

Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.

1st pocket

Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed

No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.

Tips:

  • Attacking Group 1 OR 3: Aggroes whole pocket.
  • Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.

You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Defenders
WD EWAR L
Group 1 (90 km, Minmatar Military Station Ruins)
Frigate 2 x Frigate Corpii Diviner/...
Elite Cruiser 3 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 2 x Battleship Corpus Prophet/Archon
Group 2 (66 km, Space Anomaly)
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer
Group 3 (90 km, acceleration gate)
Elite Cruiser 3 x Elite Cruiser Corpum Revenant/... Tracking Disruptor
Battlecruiser 3 x Battlecruiser Corpus Prophet/...
Group 4 (100 km, Dysfunctional Solar Harvester)
Cruiser 3 x Cruiser Corpum Priest/...

2nd pocket

NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.

Tips:

  • Group 1 can be ignored. Though they will aggro yoru drones from far away if not destroyed.
  • Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.

Groups here are not exactly defined.


Defenders
WD EWAR L
Group 1 (55-70 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Worshipper
Elite Frigate 2 x Elite Frigate Elder Corpii Worshipper Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Corpior Friar
Group 2 (70-80 km, Ruined Monument)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/...
Battleship 4 x Battleship Corpus Prophet/Archon
Group 3 (70-80 km, Spatial Rift)
Hauler 2 x Industrial Blood Raider Personnel Transport Militants
Elite Cruiser 2 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battlecruiser 4 x Battlecruiser Corpatis Shade/...
Battleship 4 x Battleship Corpus Oracle/...
Group 4 (70-80 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Raider
Battlecruiser 3 x Battlecruiser Corpatis Phantom