| Line 204: | Line 204: | ||
|Level= 3 | |Level= 3 | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy the Control Tower | |||
|Faction1= Guristas | |Faction1= Guristas | ||
|DamageToDeal= | |DamageToDeal= | ||
| Line 211: | Line 212: | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= +3 hardwiring implant + 0.55 baseline faction standing + 1 million ISK time bonus | |||
}} | }} | ||
{{MissionBriefing | |||
|Our intelligence team has just informed us of new evidence that apparently points to the girl being held in a Guristas stronghold in Veisto. According to our information, she is being held in their central control tower, to be executed if their demands are not met. We must see that she is returned to her family safely before those lunatics murder her. | |||
There is a problem, however; the Guristas are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now, I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl, and escaping with your ship intact. | |||
We have located a series of acceleration gates leading straight to the chapel. Once you arrive at the final room, all you have to do is destroy the control tower and retrieve the girl from the ejected safety capsule. (All of their towers have this mechanism in place to save their ranking officers from death should the structure be obliterated.) If we send in a fleet of ships, the Guristas will simply kill her as soon as they realize they have lost. We need to hit them fast and hard, with a small force, before they know what hit them. That is the only chance we have of getting her out of there alive. | |||
Now, if you do not find the girl alive after destroying the tower, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, Jack Colquitt. But rest assured, should you fall, then I will personally make sure those dirtbags pay the price. Good luck. | |||
[when complete] | |||
Nice work. This victory of yours will undoubtedly be a serious blow to the pirate leader responsible for the outpost's defenses. I'm sure he will be duly executed by his superiors. | |||
I am also very pleased to inform you that our CEO's granddaughter is now back in our custody. We found her alive and well in a capsule floating around this very station. Apparently they drugged her, and she remembers hardly anything since her capture. But I can't help but wonder at how fortunately this all ended ... I have a nagging suspicion that someone else was behind all of this and played us like fools. | |||
But enough of this, let us rejoice at a job well done. Our CEO sends his utmost gratitude, as well as a special bonus reward from his own coffers, which he hopes you will enjoy. }} | |||
===Pocket 1=== | ===Pocket 1=== | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
| Line 243: | Line 263: | ||
===Pocket 3=== | ===Pocket 3=== | ||
Groups 2-4 will not aggro until attacked. If you attack the Control Tower, they ALL aggro immediately.<br> | Groups 2-4 will not aggro until attacked. If you attack the Control Tower, they ALL aggro immediately.<br> | ||
'''Blitz''': Destroy the Control Tower. Bookmark the can, complete the mission, and then warp back to the can to pick up an implant.<br> | '''Blitz''': Destroy the Control Tower. Bookmark the can, complete the mission, and then warp back to the can to pick up an an attribute implant.<br> | ||
{{NPCTableHead|Group 1 @ 10km, auto-aggro}} | {{NPCTableHead|Group 1 @ 10km, auto-aggro}} | ||