Difference between revisions of "Portal to War (2 of 5)"
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*If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn. | *If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn. | ||
*Structures do not drop loot. | *Structures do not drop loot. | ||
− | * | + | *Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip. |
<noinclude>'''Next:''' [[Portal to War (3 of 5)]] | <noinclude>'''Next:''' [[Portal to War (3 of 5)]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]]</noinclude> | [[Category:Mission reports]]</noinclude> |
Revision as of 08:06, 4 July 2021
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Portal to War
Mission briefing |
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Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.
Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help. Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed. |
1st Pocket
Empty.
2nd Pocket
Empty.
3rd Pocket (Caldari ships)
WD | EWAR | L
| ||
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3 x Frigate Caldari Navy Delta II Support Frigate | ||||
3 x Cruiser Caldari Navy Blackbird |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Caldari Navy Soldier/Officer |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Caldari Navy Soldier/Officer |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Caldari Navy Griffin | ||||
1 x Cruiser Caldari Navy Moa |
4th Pocket (Amarr ships)
- Amarr fleet is timed and will take approximately 2 hours to spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Imperial Sentry Gun | ||||
1 x Cruiser Imperial Equalizer |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Imperial Sentry Gun | ||||
2 x Cruiser Imperial Agatho/Avenger/Donus |
WD | EWAR | L
| ||
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1 x Imperial Control Tower |
WD | EWAR | L
| ||
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1 x Sentry Imperial Sentry Gun | ||||
2 x Cruiser Imperial Agatho/Avenger/Donus |
WD | EWAR | L
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5 x Elite Frigate Divine Imperial Paladin/Napat/Valok |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Imperial Donus/Equalizer/Navy Maller | ||||
3 x Battlecruiser Imperial Templar Seer |
Notes
- Video: Cerberus - starts at 5:21
- If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
- Structures do not drop loot.
- Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
Next: Portal to War (3 of 5)
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