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Id and Egonics, Inc.: Difference between revisions

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Sivaira Chen (talk | contribs)
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m Add MissionLinks and category Missions
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{{MissionLinks}} __NOTOC__
{{NPCTableCSS}}
{{Missiondetails
{{Missiondetails
|Level= 3
|Level= 3
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|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives)
|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives)
}}
}}
{{NPCTableCSS}}
The mission contains 2 pockets.  The first pocket must be cleared of NPCs before the acceleration gate can be taken.  The NPCs are around 20 km away.
The mission contains 2 pockets.  The first pocket must be cleared of NPCs before the acceleration gate can be taken.  The NPCs are around 20 km away.


Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
===First Pocket===
 
=== First Pocket ===
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate.  He will taunt you in local, then warp off quickly.
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate.  He will taunt you in local, then warp off quickly.


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===Second Pocket===
=== Second Pocket ===
 
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.


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{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}}
{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}}
|}
|}
{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Missions]][[Category:Mission reports]]