Difference between revisions of "Id and Egonics, Inc."
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Revision as of 07:05, 23 July 2021
It has been suggested that this article or section be merged with Id & Egonics Inc. to Id and Egonics, Inc. . ( Discuss )
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
First Pocket
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
WD | EWAR | L
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2 x Frigate Mercenary Frigate (Imperial Forian/Paladin) | ||||
2 x Cruiser Mercenary Cruiser (Imperial Agatho/Donus) | ||||
1 x Battleship Mercenary Battleship (Imperial Origen) |
Second Pocket
There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.
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