Difference between revisions of "Delving Into the Past"

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Space type: Deadspace with gate<br>
 
Space type: Deadspace with gate<br>

Revision as of 11:55, 25 August 2021

This article should be cleaned up or improved, as of June 2021.
The reason is: Part 1 and Part 2 look suspiciously identical.


Delving into the past is a mission consisting of 3 sub-missions.

(Part 1)

Level 2
Type Encounter
Objective Warp into deadspace and recover "Old Star Map" (0.1 m3)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)

Space type: Deadspace

Warp In

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". Note: this needs checking; no hostiles spawned 2021-08-24.
Tips: You do not need to destroy the hostiles in order to retrieve the map.

Single group
WD EWAR L


Cruiser 2-3 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Placioclase ~300.000
Asteroid Pyrioxeres ~300.000
Asteroid Scordite ~300.000
Asteroid Veldspar ~1.800.000

( Part 2 )

Level 2
Type Encounter
Objective Warp into deadspace and recover "Old Star Map" 0.1  m3
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (for fight), Shuttle (for quick-in/out)

Space type: Deadspace

Warp In

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map". Note: this also needs checking; no hostiles spawned 2021-08-24.
Tips: You do not need to destroy the hostiles in order to retrieve the map.

Single group
WD EWAR L


Cruiser 2-3 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Veldspar

(Part 3)

Level 2
Type Encounter
Objective Destroy all hostiles.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser (Gate allows T1 Cruiser or less)
Standing loss Minor Amarr Faction hit (ship kill)

Space type: Deadspace with gate
Recommended generic setup: Long Range
Tips: Amarr vessels are short range - try to stay out 25+ km from them.


Single group (35-40 Km) no aggro
WD EWAR L


Frigate 5 x Frigate Imperial Bahir/Sixtus
Cruiser 4 x Cruiser Imperial Templar Agatho/Methura
Asteroids
WD EWAR L


Asteroid Veldspar