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# Select the Hostile Frigate, click Orbit. Left click to active the [[Afterburner]] module. | # Select the Hostile Frigate, click Orbit. Left click to active the [[Afterburner]] module. | ||
# Once near, click [[Targeting|Lock Target]]. Left click both [[Turret]] modules to open fire. | # Once near, click [[Targeting|Lock Target]]. Left click both [[Turret]] modules to open fire. | ||
# Select the Hostile Cruiser, Orbit, Lock Target and use the [[Stasis Webifier]] module to slow it down. Left click both Turret modules to open fire. | # Select the Hostile Cruiser, Orbit, Lock Target and use the [[Tackling#Tackle Modules|Stasis Webifier]] module to slow it down. Left click both Turret modules to open fire. | ||
# Select the Hostile Battleship, Orbit, Lock Target and use the [[Multispectral ECM]] module. | # Select the Hostile Battleship, Orbit, Lock Target and use the [[Electronic Countermeasures|Multispectral ECM]] module. | ||
# Die! The Hostile Battleships will destroy both your Ship and your Capsule. | # Die! The Hostile Battleships will destroy both your Ship and your Capsule. | ||
=== A New Clone === | === A New Clone === | ||
After your Capsule is destroyed, you will wake up in a new Capsule in your | After your Capsule is destroyed, you will wake up in a new Capsule in your Home Station. Vesper Calytrix, AIR's Vice President of Operation, will help you get back on your feet: equip a module, train [[Skills]] and travel to meet the [[Career Agents]]. | ||
# Click '''Board my Corvette''' in the | # Click '''Board my Corvette''' in the Station Services Panel to board a new Ship. | ||
# Open your [[Inventory]] by clicking the Inventory button in the [[NEOCOM]]. Here you can see what Ships and Items you have stored in the Station. | # Open your [[Neocom#Inventory_2|Inventory]] by clicking the Inventory button in the [[Neocom|NEOCOM]]. Here you can see what Ships and Items you have stored in the Station. | ||
# Open up your [[Item Hanger]] to see the [[Small Armour Repairer I]] module. | # Open up your [[Neocom#Item_Hangar|Item Hanger]] to see the [[Logistics#Modules|Small Armour Repairer I]] module. | ||
# Open your [[Fitting]] interface. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I module from your Item Hanger to an empty Low Slot in the Fitting interface. | # Open your [[Fitting]] interface. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I module from your Item Hanger to an empty Low Slot in the Fitting interface. | ||
# The Small Armour Repairer I module is grey. Bring it Online by clicking on it in the Fitting interface. | # The Small Armour Repairer I module is grey. Bring it Online by clicking on it in the Fitting interface. | ||
# You do not have the Skills required to activate the module. Fear not because a [[Skillbook]] has appeared in your Item Hangar. Hover over it and click [[Inject Skill]] to learn it. | # You do not have the Skills required to activate the module. Fear not because a [[Skills_and_learning#Skillbooks|Skillbook]] has appeared in your Item Hangar. Hover over it and click [[Skill_trading#Skill_Injectors|Inject Skill]] to learn it. | ||
# Open your Skill interface, then open the [[AIR Skill Plan]], then finally click Add skills to training queue | # Open your Skill interface, then open the [[AIR Skill Plan]], then finally click Add skills to training queue | ||
# Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection. | # Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection. | ||
# Go back, close the Skill interfaces and click on the grayed out Small Armour Repairer I module in your Fitting interface to Online it. | # Go back, close the Skill interfaces and click on the grayed out Small Armour Repairer I module in your Fitting interface to Online it. | ||
# Close the Fitting and Inventory interfaces. | # Close the Fitting and Inventory interfaces. | ||
# Open your [[Agency]] interface. Here you can see just some of the opportunities New Eden has to offer. Click [[Agents]] and [[Missions]], then Career Agents, then Set Destination. | # Open your [[The Agency|Agency]] interface. Here you can see just some of the opportunities New Eden has to offer. Click [[Agents]] and [[Missions]], then Career Agents, then Set Destination. | ||
# Your destination is just a few jumps away. When ready undock your Ship by pressing | # Your destination is just a few jumps away. When ready undock your Ship by pressing Undock. | ||
# Click the highlighted yellow [[Stargate]], then click [[Advanced_piloting_techniques#Jump|Jump]]. | # Click the highlighted yellow [[Stargate]], then click [[Advanced_piloting_techniques#Jump|Jump]]. | ||
# Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station. | # Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station. | ||