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Ship Class Tactical Overview: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Frigate Class Ships: Updated (e.g.: Rifter no longer king).
Uryence (talk | contribs)
Destroyer Class Ships: Added T3 dessies and Command dessies.
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=== T1 Destroyers ===  
=== T1 Destroyers ===  
Anti-frigate ships. Very good tracking, lots of small guns, however their tank is frigate-level, while they're almost as big as a cruiser. They therefore die extremely fast, and are considered useless by many, though they remain much more efficient than most frigates for running Level 1 missions, and can handle Level 2 missions with some training and personal skill.
Anti-frigate ships. Very good tracking, lots of small guns, but a frigate-level tank with a near-cruiser-sized footprint on enemy targeting sensors.
Some missioners use them as a cheap salvaging vessels. Due to its many high slots many salvagers and tractor beams can be fitted on a low cost ship where no other qualities are required. Of additional note is that most Destroyers feature enough CPU to mount multiple mining lasers, turning the Destroyer into a small mining vessel that can easily rival the Procurer for mining efficiency, if not for cargo capacity.
 
Destroyers can chew quickly through most L1 missions. Some missioner-runnerss use them as cheap salvaging vessels. Due to its many high slots many salvagers and tractor beams can be fitted on a low cost ship where no other qualities are required. Most Destroyers feature enough CPU to mount multiple mining lasers, turning the Destroyer into a small mining vessel that can easily rival the Procurer for mining efficiency, if not for cargo capacity.
 
In PvP T1 destroyers are used in situations which call for cheap, expendable, mobile DPS. 
[[Destroyer#T1_Destroyers|(More Details)]]
[[Destroyer#T1_Destroyers|(More Details)]]


=== T2 Destroyers: Interdictors (Dictor) ===  
=== T2 Destroyers ===
These ships are of greatly reduced value in high and low sec, becoming mere gunboats or missile ships in most cases; however, when they get into 0.0, they become one of the most important ships available. Their role is launching warp disruption probes, usually called bubbles. Those probes create a warp disruption field in a 20km radius from the probe: inside that field, nothing can warp, no matter how many [[WCS|stabs]] they fit. Anyone trying to warp to a spot within 150 (iirc) km of the edge of the bubble will be pulled to the edge of it, although only if the bubble is in line between the 2 objects that the ship is warping between. Interdictors and HICs ([[Cruiser#Heavy Interdiction Cruisers|heavy interdiction cruisers]]) are the only ships that can tackle titans and motherships. [[Destroyer#Interdictors|(More Details)]]
 
==== Interdictors ('Dictors) ====  
 
These ships are of greatly reduced value in high and low sec, becoming mere gunboats or missile ships in most cases; however, in nullsec they become one of the most important ships available. Their role is launching warp disruption probes, usually called bubbles. Inside a bubble, nothing can warp, no matter how many [[WCS|stabs]] they fit. Anyone trying to warp to a spot within or close to the bubble will be pulled to the edge of it, although only if the bubble is in line between the two objects that the ship warps between. Interdictors and HICs ([[Cruiser#Heavy Interdiction Cruisers|heavy interdiction cruisers]]) are the only ships that can tackle Titans and Supercarriers. [[Destroyer#Interdictors|(More Details)]]
 
==== Command Destroyers ====
 
Like their bigger siblings, the [[Command Ships]], these are tough ships with the ability to grant bonuses to their fleetmates. They also have the unique ability to use Micro Jump Field Generators, which let them grab every ship in a 6 km radius and blink all of those ships 100 km away. This ability, commonly called "booshing", is used to cut key vulnerable ships, such as logistics ships or EWAR ships, out of their accompanying fleet.
 
[[Command Destroyer|(More Details)]]
 
=== T3 Tactical Destroyers ===
 
Like T3 Strategic Cruisers, tactical destroyers are unpredictable and flexible. Unlike T3Cs, though, they can only switch between three predetermined modes, Defense, Propulsion, and Sharpshooter, rather than a wider range of possible configurations. The Amarr [[Confessor]] is tough to destroy, the Minmatar [[Svipul]] has tracking bonuses which let it gobble up small ships, the Caldari [[Jackdaw]] can achieve absurdly long ranges, and the Gallente [[Hecate]] is fast, damaging, but fragile.
 
[[Tactical Destroyers|(More Details)]]


== Cruiser Class Ships ==  
== Cruiser Class Ships ==