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CONCORD: Difference between revisions

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'''CONCORD''' is a special NPC faction in EVE. In [[System Security#High Security|high security space]]—and ''only'' in high security space—they bring inevitable consequences to anyone breaking the law.
'''CONCORD''' is a special NPC faction in EVE. In [[System Security#High Security|high security space]]—and ''only'' in high security space—they bring inevitable consequences to anyone breaking the law.


In EVE's lore, CONCORD is a regulation and policing organisation which arose from the NPC empires, but now operates independently of them.
In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them.


In EVE's game mechanics, CONCORD ships will destroy player ships which carry out any aggressive actions on other players in high security space. CONCORD does ''not'', however, exist to defend players: they simply enforce the consequences of law-breaking. EVE players can break the law in highsec at any time, as long as they accept those consequences.
In EVE's game mechanics, CONCORD ships will destroy player ships that carry out any aggressive actions on other players in high security space. CONCORD does ''not'', however, exist to defend players: they simply enforce the consequences of law-breaking. EVE players can break the law in highsec at any time, as long as they accept those consequences.


This distinction is paramount to understanding how notorious highsec practice of [[suicide ganking]] functions as a valid in-game activity. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes players consider how much ISK they fit on a ship. Some modules are incredibly powerful, but also incredibly valuable and attractive to gankers. You can drastically reduce the chances of someone suicide-ganking you by not fitting too many costly modules. The guarantee of CONCORD consequences invites both gankers and their potential victims to calculate risk.
This distinction is paramount to understanding how the notorious highsec practice of [[suicide ganking]] functions as a valid in-game activity. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes players consider how much ISK they fit on a ship. Some modules are incredibly powerful, but also incredibly valuable and attractive to gankers. You can drastically reduce the chances of someone suicide-ganking you by not fitting too many costly modules. The guarantee of CONCORD consequences invites both gankers and their potential victims to calculate risk.


== CONCORD mechanics ==
== CONCORD mechanics ==
CONCORD are triggered by illegal aggression in high-sec. This means that if a ship activates an offensive module on an innocent player in high-sec, a countdown timer will begin.
CONCORD is triggered by illegal aggression in high-sec. This means that if a ship activates an offensive module on an innocent player in high-sec, a countdown timer will begin.


At the end of this countdown timer, CONCORD cruisers will appear on grid and apply [[EWAR]] and [[capacitor warfare]] to the offender.
At the end of this countdown timer, CONCORD cruisers will appear on grid and apply [[EWAR]] and [[capacitor warfare]] to the offender.


A few seconds later, a CONCORD battleship will enter grid and instantly kill any criminals. CONCORD do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.
A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.


The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also increases.
The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also increases.
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* Attacking CONCORD & Faction Police vessels, as well as some NPCs
* Attacking CONCORD & Faction Police vessels, as well as some NPCs
* Having a [[criminal]] flag and jumping into [[System_security#High_security|High Security Space]]
* Having a [[criminal]] flag and jumping into [[System_security#High_security|High Security Space]]
* Having low security status and jumping into a [[System_security#High_security|High Security System]] in the [[Sanctum Constellation]]
* Having low security status and jumping into a [[System_security#High_security|High Security System]] in the Sanctum Constellation [https://evemaps.dotlan.net/map/Genesis/Sanctum (Dotlan)]
* Shooting another player's loot (yellow wreck) while in high sec - See the [https://support.eveonline.com/hc/en-us/articles/115000597345-Container-and-Wreck-Ownership Wreck Ownership] support article for details
* Shooting another player's loot (yellow wreck) while in high sec - See the [https://support.eveonline.com/hc/en-us/articles/115000597345-Container-and-Wreck-Ownership Wreck Ownership] support article for details
* Shooting structures (Upwell Structures, Starbases, etc) unless engaged in a war with the structure owner
* Shooting structures (Upwell Structures, Starbases, etc) unless engaged in a war with the structure owner
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The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.
The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.


It the lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.
The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.


* '''0.5''': Roughly '''19''' seconds
* '''0.5''': Roughly '''19''' seconds
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* '''0.9''' and '''1.0''': Roughly '''6''' seconds
* '''0.9''' and '''1.0''': Roughly '''6''' seconds


When CONCORD is already on grid, the response time is severely reduced. The response time appears to drop to between 2 seconds in 1.0 security to about 8 seconds in 0.6 and 9 seconds in 0.5.
When CONCORD is already on grid, the response time is severely reduced. The response time appears to drop between 2 seconds in 1.0 security to about 8 seconds in 0.6 and 9 seconds in 0.5.


When CONCORD has already spawned elsewhere in the system, but is not yet on grid, the response time is significantly increased. In this case it will take about 19 seconds for them to arrive and start firing in a 0.6 system, and 24 seconds in a 0.5 system.
When CONCORD has already spawned elsewhere in the system but is not yet on grid, the response time is significantly increased. In this case, it will take about 19 seconds for them to arrive and start firing in a 0.6 system, and 24 seconds in a 0.5 system.


If CONCORD has already spawned in the system and is not on grid, suicide gankers will have more time to apply damage. In these circumstances, it's possible for a [[Thrasher]] to do 3,000 EHP damage in a 0.6 system.
If CONCORD has already spawned in the system and is not on grid, suicide gankers will have more time to apply damage. In these circumstances, it's possible for a {{sh|Thrasher}} to do 3,000 EHP damage in a 0.6 system.


<big>{{co|coral| All methods of delaying CONCORD's response are considered an exploit by CCP. However, the technique of "pulling", which is the act of moving CONCORD from one location to another, is not considered a delay of CONCORD: [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response]}}
<big>{{co|coral| All methods of delaying CONCORD's response are considered an exploit by CCP. However, the technique of "pulling", which is the act of moving CONCORD from one location to another, is not considered a delay of CONCORD: [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response]}}
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| valign="middle" style="padding:10px;" | '''CONCORD Aerospace'''
| valign="middle" style="padding:10px;" | '''CONCORD Aerospace'''
   
   
CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its fleet of ships could no longer meet its needs. The CONCORD Aerospace division therefore embarked on its "Force Majeure Program" to develop enhanced variants.
CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that its fleet of ships could no longer meet its needs. The CONCORD Aerospace division, therefore, embarked on its "Force Majeure Program" to develop enhanced variants.


While CONCORD Aerospace successfully upgraded the DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers.
While CONCORD Aerospace successfully upgraded the DED's stable of vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of CONCORD Aerospace's designs, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites. The division was established as a subsidiary corporation to facilitate the release of these designs to the capsuleer market via authorized dealers.
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Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation.
Project Discovery's Exoplanets Hunting Program is the primary focus of the organization since its attachment to CONCORD as an affiliated research corporation.


Project Discovery was transferred to CONCORD oversight from the Sisters of EVE in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives.
Project Discovery was transferred to CONCORD oversight from the [[Sisters of EVE]] in July YC119. This followed the SOE's controversial sharing of new cloning technology, partially based on Project Discovery findings, directly with the empires, which bypassed CONCORD directives.
|}
|}


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Just like any faction, CONCORD has a wide variety of ships ranging from customs officers to highly specialized combat vessels.
Just like any faction, CONCORD has a wide variety of ships ranging from customs officers to highly specialized combat vessels.


* Shuttle: [[Council Diplomatic Shuttle]]
* Shuttle: {{sh|Council Diplomatic Shuttle}}
* Frigate: [[Echelon]]
* Frigate: {{sh|Echelon}}
* Covert Ops: [[Pacifier]]
* Covert Ops: {{sh|Pacifier}}
* Recon Ship: [[Enforcer]]
* Recon Ship: {{sh|Enforcer}}
* Flag Cruiser: [[Monitor]]
* Flag Cruiser: {{sh|Monitor}}
* Black Ops: [[Marshal]]
* Black Ops: {{sh|Marshal}}


==== Security vessels ====
==== Security vessels ====
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{| class="wikitable"
{| class="wikitable"
| valign="middle" style="padding:0px; vertical-align:bottom;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]]
| valign="middle" style="padding:0px; vertical-align:bottom;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]]
| valign="middle" style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small>&nbsp;<ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or friend of foe (FoF) missiles. Although FoF missiles only target people who engage you, so couldn't help aid you in a gank unless they shot back and then it would still split between the '''CONCORD Police Captains''' and your victim.</ref></small>. Their damage is formidable.
| valign="middle" style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small>&nbsp;<ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or friend or foe (FoF) missiles. Although FoF missiles only target people who engage you, so couldn't help aid you in a gank unless they shot back, and then it would still split between the '''CONCORD Police Captains''' and your victim.</ref></small>. Their damage is formidable.
|-
|-
| valign="middle" style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]]
| valign="middle" style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]]