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System security: Difference between revisions

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== Wormhole Space ==
== Wormhole Space ==
{{Main|Wormhole Space}}
{{Main|Wormhole space}}
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{{:Wormhole Space}}
In terms of security mechanics, Wormhole space ("w-space" or "j-space") is similar to Null-Sec: [[CONCORD]] does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status.
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In terms of security mechanics, Wormhole Space ("w-space" or "j-space") is similar to Null-Sec: [[CONCORD]] does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status.


W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
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{{Main|Pochven}}
{{Main|Pochven}}


Following the [[Triglavian Invasion]], 27 systems were cut off from Empire Space, and connected to each other forming the new Triglavian-controlled Pochven region. The systems in this region have similar rules to Wormhole Space: [[CONCORD]] does not monitor activity, Bombs and Bubbles are allowed, Aggression does not impact Security status, and players do not appear in Local Chat until they speak.
Following the [[Triglavian Invasion]], 27 systems were cut off from Empire Space, and connected to each other forming the new Triglavian-controlled Pochven region. The systems in this region have similar rules to Wormhole space: [[CONCORD]] does not monitor activity, Bombs and Bubbles are allowed, Aggression does not impact Security status, and players do not appear in Local Chat until they speak.


== Game Mechanics affected by System Security ==
== Game Mechanics affected by System Security ==