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'''Blockade Runners''' are [[Techs, Tiers and Meta levels|Tech 2]] [[hauling]] ships, specialized for travel through dangerous areas of space. Though they can carry only relatively small amounts of cargo (compared to other hauling ships), they are some of the fastest and most agile ships in EVE, and can fit [[Covert Ops|covert ops cloaking devices]], making them very hard to catch by enemy pilots. | |||
'''Blockade Runners''' are [[Techs, Tiers and Meta levels|Tech 2]] | |||
;Cargo | ;Cargo | ||
:Most blockade runners can carry around 4000-6500 | :Most blockade runners can carry around 4000-6500 {{m3}} of cargo (depending on fit), which is slightly less than the fast Tech 1 haulers. Additionally, every blockade runner can be [[#Fitting|fit]] for maximum cargo space, allowing them to carry just over 10,000 {{m3}} (so that they can carry a [[packaged]] [[cruiser]]), but at the cost of reduced agility, speed, or both. | ||
:Blockade runners are immune to cargo scanners (so others players cannot tell what you are transporting), but can still be scanned for contraband by NPC customs ships. | :Blockade runners are immune to cargo scanners (so others players cannot tell what you are transporting), but can still be scanned for contraband by NPC customs ships. | ||
;Speed and agility | ;Speed and agility | ||
:Blockade runners are the fastest | :Blockade runners are the fastest dedicated hauling ships by quite a margin, both at sub-light speeds and in warp. In sub-light, they can do at least 200 m/s, and can top 300 m/s when fit for speed (which is comparable to a fast cruiser). In warp, blockade runners are some of the fastest ships in EVE: when fit for speed, they can reach over 9 AU/s, meaning they can easily outrun any ship save for speed-fit [[interceptor]]s and the [[Leopard]]. | ||
:In addition to their speed, blockade runners are also very agile. Even when fit to maximize cargo space, they can align and warp in 5 seconds (assuming the propulsion module is not active); speed-fit blockade runners can align in 4 seconds (or even 3 seconds for some extreme fits, which is as agile as a frigate). Reducing align time is, however, heavily dependent on having good [[#Skills|navigation skills]] or fitting [[implants]]. | :In addition to their speed, blockade runners are also very agile. Even when fit to maximize cargo space, they can align and warp in 5 seconds (assuming the propulsion module is not active); speed-fit blockade runners can align in 4 seconds (or even 3 seconds for some extreme fits, which is as agile as a frigate). Reducing align time is, however, heavily dependent on having good [[#Skills|navigation skills]] or fitting [[implants]]. | ||
;Tank | ;Tank | ||
:Given that blockade runners are designed to fly quickly and stealthily, it's not surprising that their [[tank]]s are relatively weak. They have around 8-15k effective hit points (EHP), which is roughly comparable to the Tech 1 bulk transports. On the upside, their [[signature radius]] is around | :Given that blockade runners are designed to fly quickly and stealthily, it's not surprising that their [[tank]]s are relatively weak. They have around 8-15k effective hit points (EHP), which is roughly comparable to the Tech 1 bulk transports. On the upside, their [[signature radius]] is around 110 m, half of the Tech 1 haulers', which makes them harder to lock on to or hit with weapons. Nonetheless, blockade runners are fragile for their size; most cruisers with a similar signature radius have 4-10x as much EHP. | ||
;Cloak | ;Cloak | ||