Difference between revisions of "Portal to War (1 of 5)"

From EVE University Wiki
Jump to: navigation, search
m (Generalize {{Briefing}}. Move sentry to the end of the NPC table, as per "Uniwiki:Mission formatting guidelines". Remove reward, base ISK and LP rewards are not fixed values. Combine the groups into one table, all are on grid at the same time only physically separated..)
m (Add hand-in message.)
Line 80: Line 80:
 
|}
 
|}
  
 +
 +
{{MessageBox|Agent hand-in message
 +
|Good work. I've notified our engineers which were on stand-by near the deadspace area to warp inside and start modifying the gate which leads to the Drone Hive. After the modifications it should lead you to the Amarrian complex instead …
 +
|collapsed= yes}}
  
 
<noinclude>'''Next:''' [[Portal to War (2 of 5)]]
 
<noinclude>'''Next:''' [[Portal to War (2 of 5)]]

Revision as of 12:48, 16 May 2023

Main article: Portal to War
Level 3
Type Encounter
Objective Clear the entire area of rogue drones
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Ship suggestion HAC, Battlecruiser
Extra Decimator/Sunder Alvi will target drones
Mission briefing
I was assigned a mission from a colleague of mine in <Corporation>, who apparently hasn't been able to solve the investigation of a certain deadspace area in <System>. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat ships. Obviously this is a threat that must be dealt with.

There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Servant Sisters of EVE space, completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've been hiding in.

Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt you'd be able to handle them, no offense. So your first task is to discover an alternate route into the complex, to avoid direct confrontation with their fleet.

I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final gate, which leads to the drone hive itself. Do NOT go through it, under any circumstances. Your task is to simply eradicate all of the rogue drones inside the first few rooms and then report back to me.

Video: [Cerberus April 2014]


Warp-in

Drone Transmission
bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110
  • The Rogue Drone transmission is binary and, when converted to ASCII, says "PREPARE TO DIE, N00B."


WD EWAR L


Cruiser 1 x Cruiser Destructor Alvum

1st Pocket

All groups contain the same ships and missile batteries.


WD EWAR L
1st Group, 10-30km (auto-aggro)
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
2nd Group, 55-60km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
3rd Group, 60-65km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
4th Group, 65-70km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles


2nd Pocket

Initial Group, 20km
WD EWAR L


Battlecruiser 1 x Battlecruiser Drone Watcher Renamed Enforcer Alvatis
Sentry 1 x Sentry Drone Watcher Post Renamed Tower Sentry Drone II


Mining

1st Pocket
WD EWAR L


Asteroid 9 x Veldspar
Asteroid 18 x Scordite


2nd Pocket
WD EWAR L


Asteroid 36 x Veldspar


Agent hand-in message
Good work. I've notified our engineers which were on stand-by near the deadspace area to warp inside and start modifying the gate which leads to the Drone Hive. After the modifications it should lead you to the Amarrian complex instead …

Next: Portal to War (2 of 5)