Difference between revisions of "Downing The Slavers (2 of 2) (Blood Raiders)"

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m (Add {{Hatnote}}. Add objective. Add briefing. rework NPCTables. Add not no asteroids present.)
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<noinclude>{{NPCTableCSS}}{{MissionLinks}}</noinclude>
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<noinclude>{{Hatnote|'''Downing The Slavers (2 of 2)''' is the second mission of a 2 part mission chain. The other mission is [[The Rogue Slave Trader (1 of 2) (Blood Raiders)]]}}
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{{NPCTableCSS}}{{MissionLinks}}</noinclude>
 
{{Missiondetails
 
{{Missiondetails
 
|Level= 3
 
|Level= 3
 
|Type= Encounter
 
|Type= Encounter
|Objective=  
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|Objective= Find the Blood Raider slavers and destroy them.
|Faction= Blood Raiders
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|Faction1= Blood Raiders
|DamageToDeal={{Damagetype|Em|th}}
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|DamageToDeal1=  
|DamageToResist={{Damagetype|Em|th}}
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|DamageToResist1=  
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
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|Extra=  
 
|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|Now that we've destroyed the slave pen and rescued the captives, it's time to turn our attention to the slavers themselves. You have the full authority of the government to shoot to kill, we do not expect any prisoners. And please do not confuse these low-lifes to the legit slave-users we sometimes do business with. These Blood Raider fanatics kidnap people indiscriminately, instead of only targeting criminals and POWs like the Amarr Empire.
  
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We believe we know of the current whereabouts of these slavers. Warp to the bookmark that I will upload into your NeoCom, and try to find them somewhere in the asteroid belt.
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}}
 
'''Blitz:''' In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.
 
'''Blitz:''' In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.
  
=== On Warp In ===
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=== Warp-in ===
{{MessageBox|Transmission
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{{MessageBox|Transmission- Corpior Cleric
 
|We have an intruder!  Don't let him access the Gate!
 
|We have an intruder!  Don't let him access the Gate!
|collapsed=yes}}
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|collapsed= yes}}
 
Acceleration gate is locked until all hostiles are destroyed.
 
Acceleration gate is locked until all hostiles are destroyed.
{{NPCTableHead}}
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{{NPCTableHead|(25-30km), auto aggro}}
{{NPCTableSeparator|Group 1 (25-30km), auto aggro}}
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{{NPCTableRow|Frigate|3|Corpii Diviner}}
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{{NPCTableRow|Destroyer|1|Corpior Cleric}}
 
{{NPCTableRow|Cruiser|3|Corpum Arch Priest/Arch Sage}}
 
{{NPCTableRow|Cruiser|3|Corpum Arch Priest/Arch Sage}}
{{NPCTableRow|Destroyer|1|Corpior Cleric}}
 
{{NPCTableRow|Frigate|3|Corpii Diviner}}
 
 
|}
 
|}
  
'''Asteroids:'''
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{{NPCTableHead|Mining}}
Scordite asteroids: 10x - 25k per asteroid = total of 250k<br>
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{{NPCTableRow|Asteroid|14|Veldspar|note= 50k-90k per asteroid = total of approx. 750k}}
Veldspar asteroids: 14x - 50k-90k per asteroid = total of approx. 750k<br>
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{{NPCTableRow|Asteroid|10|Scordite|note= 25k per asteroid = total of 250k}}
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|}
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All asteroids in 30km of Acceleration gate. It's safe to tank AFK mine after clearing. 1-2 low level rats will spawn to harass you, but can be easily tanked. Remember to not turn in the mission until you're done mining.
  
All asteroids in 30km of Acceleration gate. It's safe to tank AFK mine after clearing. 1-2 low level rats will spawn to harass you, but can be easily tanked. Remember to not turn in the mission until you're done mining.
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6 June 2023: No asteroids present.
  
 
=== Pocket 1 ===
 
=== Pocket 1 ===
'''Blitz: Kill the Blood Raider Slavers, warp out.'''
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'''Blitz:''' Kill the Blood Raider Slavers, warp out.
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* The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'ed.
 
* The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'ed.
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* Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
  
* Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
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{{NPCTableHead|(5-15km), auto aggro}}
{{NPCTableHead}}
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{{NPCTableRow|Destroyer|4-5|Corpior Visionary/Converter/Templar/...}}
{{NPCTableSeparator|Group 1 (5-15km), auto aggro}}
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{{NPCTableRow|Battlecruiser|2-3|Blood Raider Slaver|note= Renamed Corpatis Seer/Shade|trigger= Destroying completes mission}}
{{NPCTableRow|Sentry|4|Blood Raider Sentry}}
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{{NPCTableRow|Sentry|4|Blood Raider Sentry|drop= May drop Frequency Crystal M}}
{{NPCTableRow|Battlecruiser|2-3|Blood Raider Slaver|trigger=Destroying completes mission}}
 
{{NPCTableRow|Destroyer|4-5|Corpior Templar/Visionary/Cleric}}
 
 
|}
 
|}
  
  
'''Structures:'''
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'''Structures'''
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Walls & Elevators do not have loot.
 
Walls & Elevators do not have loot.
Sentry Guns drop Medium Frequency Crystals.
 
  
  

Revision as of 16:46, 5 June 2023

Downing The Slavers (2 of 2) is the second mission of a 2 part mission chain. The other mission is The Rogue Slave Trader (1 of 2) (Blood Raiders)



Level 3
Type Encounter
Objective Find the Blood Raider slavers and destroy them.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Caracal, Drake, Ferox, Harbinger, Domi, Gila
Mission briefing
Now that we've destroyed the slave pen and rescued the captives, it's time to turn our attention to the slavers themselves. You have the full authority of the government to shoot to kill, we do not expect any prisoners. And please do not confuse these low-lifes to the legit slave-users we sometimes do business with. These Blood Raider fanatics kidnap people indiscriminately, instead of only targeting criminals and POWs like the Amarr Empire.

We believe we know of the current whereabouts of these slavers. Warp to the bookmark that I will upload into your NeoCom, and try to find them somewhere in the asteroid belt.

Blitz: In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.

Warp-in

Transmission- Corpior Cleric
We have an intruder! Don't let him access the Gate!

Acceleration gate is locked until all hostiles are destroyed.

(25-30km), auto aggro
WD EWAR L


Frigate 3 x Frigate Corpii Diviner
Destroyer 1 x Destroyer Corpior Cleric
Cruiser 3 x Cruiser Corpum Arch Priest/Arch Sage


Mining
WD EWAR L


Asteroid 14 x Veldspar 50k-90k per asteroid = total of approx. 750k
Asteroid 10 x Scordite 25k per asteroid = total of 250k

All asteroids in 30km of Acceleration gate. It's safe to tank AFK mine after clearing. 1-2 low level rats will spawn to harass you, but can be easily tanked. Remember to not turn in the mission until you're done mining.

6 June 2023: No asteroids present.

Pocket 1

Blitz: Kill the Blood Raider Slavers, warp out.

  • The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'ed.
  • Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.


(5-15km), auto aggro
WD EWAR L


Destroyer 4-5 x Destroyer Corpior Visionary/Converter/Templar/...
Battlecruiser 2-3 x Battlecruiser Blood Raider Slaver Renamed Corpatis Seer/Shade Destroying completes mission
Sentry 4 x Sentry Blood Raider Sentry May drop Frequency Crystal M


Structures

Walls & Elevators do not have loot.