Difference between revisions of "Mercium Experiments"

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m (Add belt rat info. Add asteroids table. Add daily goal info.)
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|Type= Mining
 
|Type= Mining
 
|Objective= Mine 1,800 x Mercium (1080.0 {{m3}})
 
|Objective= Mine 1,800 x Mercium (1080.0 {{m3}})
|Faction= Region specific belt rats
+
|Faction= Region specific [[belt rat]]s
 
|DamageToDeal= See [[NPC damage types]]
 
|DamageToDeal= See [[NPC damage types]]
 
|DamageToResist= See [[NPC damage types]]
 
|DamageToResist= See [[NPC damage types]]

Latest revision as of 15:30, 31 January 2024


Level 1
Type Mining
Objective Mine 1,800 x Mercium (1080.0  m3)
Faction Region specific belt rats
Best damage to deal See NPC damage types
Damage to resist See NPC damage types
Mission briefing

To be part of the future you need to help build it first. That's what I'm asking you to do.

There's a rare ore called Mercium, similar to Omber, but it's much more difficult to reprocess. Current methods render the ore unusable. It's maddening to no end. I think I might have solved the problem, though. I can't tell you my whole theory, but it's a variant on the standard electrolysis method used by planetside miners. All I need is some Mercium to try it on.

There's a rich deposit of Mercium in this system. Bring me 1,800 units and we might both end up rich.

As in all mining operations belt rats may randomly spawn.

With only 1,800 units of ore, this is the only level 1 mining mission that does not automatically reaches the "Mine 2,000 units of Ore" daily goal.

Asteroid (~21 km away)
WD EWAR L


Asteroid 2 x Mercium Mission objective 1,800 units of Mercium