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m →Electronic Counter Measures (ECM): links |
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The Caldari race has ships that get bonuses for using ECM modules. | The Caldari race has ships that get bonuses for using ECM modules. | ||
The Tech 1 ships that have bonuses for ECM are the | The Tech 1 ships that have bonuses for ECM are the [[Griffin]] (frigate), the [[Blackbird]] (cruiser), and the [[Scorpion]] (battleship). The tech 2 ships are the [[Kitsune]] (Electronic Attack Ship), the [[Rook]] (Combat Recon Ship), the [[Falcon]] (Force Recon Ship), and the [[Widow]] (Black Ops). The Tech 3 [[Tengu]] can use subsystems which give it bonuses to ECM, but these subsystems are rarely used. | ||
Note that, due to the low base strength of even the most powerful ECM modules, the bonuses from these Caldari ships are, in practice, necessary to get any useful effect from ECM. '''In other words, if you're fitting ECM on a ship without ECM bonuses, you're probably making a horrible mistake'''. | Note that, due to the low base strength of even the most powerful ECM modules, the bonuses from these Caldari ships are, in practice, necessary to get any useful effect from ECM. '''In other words, if you're fitting ECM on a ship without ECM bonuses, you're probably making a horrible mistake'''. | ||
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* Ladar (Minmatar, Red). Basic Tech 1 module: ECM - Phase Inverter I | * Ladar (Minmatar, Red). Basic Tech 1 module: ECM - Phase Inverter I | ||
* Multispectrum (Non-racial). Basic Tech 1 module: ECM - Multispectral Jammer I | * Multispectrum (Non-racial). Basic Tech 1 module: ECM - Multispectral Jammer I | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
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Required Skills: | Required Skills: | ||
* CPU Management I | * {{sk|CPU Management|I}} | ||
* Tech 1: Electronic Warfare I | * Tech 1: {{sk|Electronic Warfare|I}} | ||
* Tech 2: Electronic Warfare IV | * Tech 2: {{sk|Electronic Warfare|IV}} | ||
Note that using multispectral jammers over racial jammers is usually (though not always) unwise. They have way less range, use more capacitor and have less jam strength in general. If you have time and you know the race you are going to go up against, refit to jam that race specifically. If you're not sure, fit a mix of all racial types (a so-called 'rainbow' fit that includes all four colours of jammer). | Note that using multispectral jammers over racial jammers is usually (though not always) unwise. They have way less range, use more capacitor and have less jam strength in general. If you have time and you know the race you are going to go up against, refit to jam that race specifically. If you're not sure, fit a mix of all racial types (a so-called 'rainbow' fit that includes all four colours of jammer). | ||
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Required skills: | Required skills: | ||
* CPU Management I | * {{sk|CPU Management|I}} | ||
* Tech 1: Electronic Warfare I | * Tech 1: {{sk|Electronic Warfare|I}} | ||
* Tech 2: Electronic Warfare IV | * Tech 2: {{sk|Electronic Warfare|IV}} | ||
General rule 1: DO NOT USE IT ... unless you know how to work with it. | General rule 1: DO NOT USE IT ... unless you know how to work with it. | ||
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Required skills: | Required skills: | ||
* CPU Management I | * {{sk|CPU Management|I}} | ||
* Tech 1: Electronic Warfare III | * Tech 1: {{sk|Electronic Warfare|III}} | ||
* Tech 2: Electronic Warfare IV | * Tech 2: {{sk|Electronic Warfare|IV}} | ||
== Tracking Disruption (TD) == | == Tracking Disruption (TD) == | ||