More actions
| Line 242: | Line 242: | ||
showTOC=N| | showTOC=N| | ||
showNOTES=Y| | showNOTES=Y| | ||
shipDNA=584: | shipDNA=584:5841;1:25565;1:19952;1:5973;1:16521;1:2512;1:31286;1:31298;1::| | ||
skills=| | skills=| | ||
notes=High-slot weapons are for countering drones only; the Griffin is too weak to take on any human attacker. This fit has rocket launchers, but you could also fit light missile launchers instead, or no waepons at all.<li>If you are targeted by an opponent, warp away to an off-grid safe spot, and then back again. With luck, your opponent will be too busy to re-acquire lock on you when you return.</li><li>With no skill bonuses, your ECM modules will have optimal+falloff ranges of 43+32 km, and the Griffin's lock range is 65 km. Your skilled ranges will probably be better than this.</li><li>This ship is intended to be disposable; the total cost of this fit is under 1 million ISK. If you lose it in combat, just go get another one!</li><li>As a result, you should *not* upgrade any of the modules to costlier Tech 2 versions, or choose to fly a pricer ECM alternative (such as the Kitsune or Blackbird). Any ECM ship we bring will become a priority target for our opponents, and flying the Griffin keeps our losses low.</li>}} | notes=High-slot weapons are for countering drones only; the Griffin is too weak to take on any human attacker. This fit has rocket launchers, but you could also fit light missile launchers instead, or no waepons at all.<li>If you are targeted by an opponent, warp away to an off-grid safe spot, and then back again. With luck, your opponent will be too busy to re-acquire lock on you when you return.</li><li>With no skill bonuses, your ECM modules will have optimal+falloff ranges of 43+32 km, and the Griffin's lock range is 65 km. Your skilled ranges will probably be better than this.</li><li>This ship is intended to be disposable; the total cost of this fit is under 1 million ISK. If you lose it in combat, just go get another one!</li><li>As a result, you should *not* upgrade any of the modules to costlier Tech 2 versions, or choose to fly a pricer ECM alternative (such as the Kitsune or Blackbird). Any ECM ship we bring will become a priority target for our opponents, and flying the Griffin keeps our losses low.</li>}} | ||