More actions
Lelira cirim (talk | contribs) Streamlined and synchronized with in-game. The ordering by activities probably made more sense prior to the modern layout of categories. |
Lelira cirim (talk | contribs) Finishing up |
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*{{sk|Frequency Modulation}} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors,Tracking Links, Remote Sensor Boosters and Target Painters per skill level.'' | *{{sk|Frequency Modulation}} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors,Tracking Links, Remote Sensor Boosters and Target Painters per skill level.'' | ||
*{{sk|Long Distance Jamming}} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Link, Remote Sensor Boosters and Target Painters per skill level.'' | *{{sk|Long Distance Jamming}} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Link, Remote Sensor Boosters and Target Painters per skill level.'' | ||
*{{sk|Propulsion Jamming}} : ''5% reduction to warp scrambler, warp disruptor, and stasis web capacitor need per skill level.'' | |||
*{{sk|Sensor Linking}} (Gallente) : ''5% less capacitor need for sensor link per skill level.'' | *{{sk|Sensor Linking}} (Gallente) : ''5% less capacitor need for sensor link per skill level.'' | ||
*{{sk|Target Painting}} (Minmatar) : ''5% less capacitor need for target painters per skill level.'' | *{{sk|Target Painting}} (Minmatar) : ''5% less capacitor need for target painters per skill level.'' | ||
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*{{sk|Leadership}} : ''Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. Grants a 2% bonus to fleet members' targeting speed per skill level.'' | *{{sk|Leadership}} : ''Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. Grants a 2% bonus to fleet members' targeting speed per skill level.'' | ||
** Leadership III is also an important skill for missioners, as a gateway to {{sk|Security Connections}}. | |||
== Missiles == | == Missiles == | ||
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*{{sk|Mining Upgrades}} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.'' | *{{sk|Mining Upgrades}} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.'' | ||
*{{sk|Reprocessing}} : ''3% reduction in reprocess waste to all ore and ice types per skill level.'' | *{{sk|Reprocessing}} : ''3% reduction in reprocess waste to all ore and ice types per skill level.'' | ||
*{{sk|Salvaging}} : ''100% increase in chance of salvage retrieval per additional level.'' Only affects Salvager modules, not Salvage Drones. | |||
== Rigging == | == Rigging == | ||
*{{sk|Jury Rigging}} : ''Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.'' | |||
** Rigging skills are no longer necessary to train to install rigs, however they are important to reduce the various drawback penalties that rigs cause. Level III of this skill is the gateway to training the remainder of the skillbooks. | |||
== Scanning == | == Scanning == | ||
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*{{sk|Archaeology}} : ''Gives +10 Virus Coherence per level.'' | *{{sk|Archaeology}} : ''Gives +10 Virus Coherence per level.'' | ||
*{{sk|Astrometrics}} : ''+5% scan strength, -5% max scan deviation, and -5% scan probe scan time per level.'' | *{{sk|Astrometrics}} : ''+5% scan strength, -5% max scan deviation, and -5% scan probe scan time per level.'' | ||
*{{sk|Hacking}} : ''Gives +10 Virus Coherence per level.'' | *{{sk|Hacking}} : ''Gives +10 Virus Coherence per level.'' | ||
*{{sk|Survey}} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.'' | *{{sk|Survey}} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.'' | ||
== Shields == | |||
== | |||
*{{sk|Shield Management}} : ''5% bonus to shield capacity per skill level.'' | *{{sk|Shield Management}} : ''5% bonus to shield capacity per skill level.'' | ||
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*{{sk|Shield Upgrades}} : ''5% reduction in shield upgrade powergrid needs.'' | *{{sk|Shield Upgrades}} : ''5% reduction in shield upgrade powergrid needs.'' | ||
*{{sk|Tactical Shield Manipulation}} : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.'' | *{{sk|Tactical Shield Manipulation}} : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.'' | ||
== Social == | |||
*{{sk|Connections}} : ''4% Modifier to effective standing from friendly NPC Corporations and Factions per level.'' | |||
*{{sk|Social}} : ''5% bonus per level to NPC agent, corporation and faction standing increase.'' | |||
== Ship Command == | == Ship Command == | ||
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*{{sk|Minmatar Destroyer}} | *{{sk|Minmatar Destroyer}} | ||
*{{sk|Minmatar Industrial}} | *{{sk|Minmatar Industrial}} | ||
== Targeting == | == Targeting == | ||
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*{{sk|Target Management}} : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.'' | *{{sk|Target Management}} : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.'' | ||
== | == Trade == | ||
*{{sk|Broker Relations}} : ''5% reduction in the costs associated with setting up a market order per skill level.'' | *{{sk|Broker Relations}} : ''5% reduction in the costs associated with setting up a market order per skill level.'' | ||