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m →Spreading webs and target painters: You land up to 4k+ meters from the beacon these days, since they redid the whole wormhole distance thing a while back. |
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When it comes to remote sensor boosters, it is usually better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time. | When it comes to remote sensor boosters, it is usually better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time. | ||
Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to kill something before it can be a threat. An example of that would be | Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to kill something before it can be a threat. An example of that would be a ship tailored to ''insta-pop'' any Niarja that spawns, before it even has a chance to lock, little less jam anyone. | ||
== Overheating defensive modules and remote shield boosters == | == Overheating defensive modules and remote shield boosters == | ||