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| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=You could use [[ | | notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The '''Caldari Navy EM Ward Field''' can be replaced by a regular tech two if you've trained {{sk|CPU Management|V}}.</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
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| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics Cruisers|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Capacitor Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(optional, see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(optional, see notes)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)'' | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics Cruisers|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Capacitor Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(optional, see notes)''</li><li>{{sk|Shield Rigging|IV}} ''(optional, see notes)''<br>o {{sk|Jury Rigging|III}} ''(prerequisite)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>You could use [[ | | notes=The rigging skill isn't strictly needed but is still useful in reducing the penalties.</li><li>'''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>With perfect skills and implants, you can upgrade the fifth repper to a tech two. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||