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| * While scanning, once you have a signature down to a single dot, double-click the signature in the scanner window. This will center your star system map on the signature, and, more importantly, make the camera rotate around it (instead of around the sun), which makes moving and aligning your probes much easier. | | * While scanning, once you have a signature down to a single dot, double-click the signature in the scanner window. This will center your star system map on the signature, and, more importantly, make the camera rotate around it (instead of around the sun), which makes moving and aligning your probes much easier. |
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| = Relic Sites and Data Sites: Hacking =
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| You’ve managed to locate a Relic or Data Site. Half the work is done: now you just need to find the loot inside!
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| [[File:Container_data.jpg|200px|thumb|left|A Data Site container]]
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| With the release of Phoebe in late 2014, regular Pirate-faction Relic and Data Sites also spawn in C1 to C3 wormholes (in addition to the Sleeper-guarded Data/Relic that have always been there). The quality of these sites are comparable to null sec. Phoebe also slightly buffed the drops from Data sites, per [https://community.eveonline.com/news/dev-blogs/all-that-is-gold-does-not-glitter-data-sites-expeditions-and-more/ this dev blog].
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| [[File:Container_relic.jpg|200px|thumb|right|A Relic Site container]]
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| Relic and Data Sites are set up very simply. They are pockets of space populated with a variety of cosmetic structures (i.e., wrecked stations, abandoned machines) and several containers that will always look the same, but be named differently. Data Site containers look a bit like an gyroscope, and typically have names like '''[Faction] Info Shard''' or '''[Faction] Com Tower'''. Relic Site containers look like ancient shipwrecks and have names like '''[Faction] Debris''' or '''[Faction] Rubble'''.
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| To see these containers on your overview make sure you have selected "Scatter Container". This can be found by opening overview settings, Filter tab, Types, Entity. They will show up with a diamond symbol, solid for not hacked and empty for hacked containers.
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| These containers hold all of the site’s valuables, but you can’t just fly up and take them: you’ll have to hack into the containers first by playing the Hacking/Archaeology minigame. In order to attempt a hack, you’ll need to lock on to the container, fly within 5000 m of it, and then use the correct module on it (your Relic Analyzer in a Relic Site, or your Data Analyzer in a Data Site). This will pop open a new window containing the hacking minigame.
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| In the May 2016 patch, two new multipurpose analyzers have been introduced, the '''‘Ligature’ Integrated Analyzer''' and the '''‘Zeugma’ Integrated Analyzer'''. They can hack both Data and Relic cans, but this versatility has a counterpart, since they are less powerful than the specialized Tech 1 and Tech 2 Data and Relic analyzers. The virus coherence and strength of the 'Ligature' Integrated analyzer is 20 and 20 respectively, with only one utility slot, while the 'Zeugma' Integrated Analyzer features a virus coherence of 40 and virus strength of 20, with only one utility slot. Those modules can be useful for tight fits or if the pilot wants to use other modules, but their hacking strength will be compromised, especially on the more difficult sites found on Null and Wormholes. Moreover, these modules are more expensive than the regular ones.
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| == Hacking Minigame == | | == Hacking Minigame == |
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| '''Or a [https://www.youtube.com/watch?v=169Vz2GPUOg slightly more in depth video] covering all the basics''' | | '''Or a [https://www.youtube.com/watch?v=169Vz2GPUOg slightly more in depth video] covering all the basics''' |
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| == Item recovery ==
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| Once you’ve successfully hacked the system, the loot is yours! Prior to the Kronos update in June 2014, explorers had to quickly collect the loot components from cans that spewed from the exploration structure into space, before they disappeared.
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| Thankfully, Kronos changed this so that hacked structures turn into simple, stationary containers that you can loot ("Open Container") at will. Data and Relic structures contain different types of loot (plus sometimes junk like Carbon):
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| {| class="wikitable" align="center"
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| ! width="400px" | Items found in '''Data''' sites:
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| ! width="300px" | Items found in '''Relic''' sites:
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| Decryptors<br />
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| Datacores<br />
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| Blueprint Copies<br />
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| Materials (Second-hand Parts, Heat Depressor, etc.)<br />
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| Spatial Attunement Units<br />
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| Skill Books<br />
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| Industrial Goods (High-Tech <something>) (Mostly useless)<br />
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| Faction Materials (some Angel, Blood Raider, Guristas, or Serpentis stuff, if in correct part of space)<br />
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| T1 Salvage<br />
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| T2 Salvage (usually where a lot of the value is)<br />
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| Blueprint Copies<br />
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| Spatial Attunement Units<br />
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| Skill Books
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| |}
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| The most commonly dropped Skill Books are usually not that valuable, are typically one of the [[Skills:Rigging|Rigging]] or <Race> Encryption Methods [[Skills:Science|Science]] books. <br />
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| Some of the rarer and more valuable Skill Books that can be dropped from Data sites are the <Type> Physics [[Skills:Science|Science]] books.
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| The most commonly dropped BPCs are not worth very much, and include things like ancillary armor/shield reppers, micro jump drives, target spectrum breakers, etc.<br />
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| The rarer and valuable BPCs are for items such as [[Faction_Modules_and_You|Faction]] [[POS_Structures|POS]] guns, and even Faction POS tower BPCs.
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| As always, the more difficult the site, and the more dangerous the location (high<low<null<WH), the better the loot you are likely to receive.
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| As of December 2015 patch, Rigging and Encryption Methods skill books, Blueprints for Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer have been moved from Relic to Data sites. The drop rates of those Blueprints has been lowered too. The most commonly looted items in Data sites have had its drop amount halved.
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| == Survival == | | == Survival == |
| As with most things in Eve, the more dangerous the environment the higher the rewards. Exploration in HighSec tends to have low return on time, but the minigames are far easier and the risk of attack is far lower. As you start moving into more and more negative space the rewards begin to go up significantly. However, by the time you start running sites in null sec you will most likely want to have T2 modules and appropriate rigs for your exploration vessel. This will typically mean that you will be running sites in a ship that has little to no defensive or offensive capability beyond being fast and hopefully cloaky. You may also not have an opportunity to sell your loot frequently, this can lead to a cargo hold full of 100's of million of ISK in a hull that is paper thin. | | As with most things in Eve, the more dangerous the environment the higher the rewards. Exploration in HighSec tends to have low return on time, but the minigames are far easier and the risk of attack is far lower. As you start moving into more and more negative space the rewards begin to go up significantly. However, by the time you start running sites in null sec you will most likely want to have T2 modules and appropriate rigs for your exploration vessel. This will typically mean that you will be running sites in a ship that has little to no defensive or offensive capability beyond being fast and hopefully cloaky. You may also not have an opportunity to sell your loot frequently, this can lead to a cargo hold full of 100's of million of ISK in a hull that is paper thin. |
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| Outside of high-sec, it is common for other players to scan you down, not just with the traditional combat probes, but with core scanner probes as well - since you will be in a scannable location. While running the site, and particularly while in the minigame, keep your overview and Local visible, and keep running D-Scan. If you see any probes zero in on you, move quickly away from the structure you are looting and cloak up or warp out. A well used Stealth Bomber, Recon ship, or T3 Cruiser, can make extremely quick work of you, and turn a nice profit in the process. Also keep in mind that somebody else may be there already and cloaked. Especially as you start interacting with the first structure - watch your Local and be ready to run fast. A cloaked stealth bomber could just be chilling waiting for you to start the minigame and lose situational awareness. | | Outside of high-sec, it is common for other players to scan you down, not just with the traditional combat probes, but with core scanner probes as well - since you will be in a scannable location. While running the site, and particularly while in the minigame, keep your overview and Local visible, and keep running D-Scan. If you see any probes zero in on you, move quickly away from the structure you are looting and cloak up or warp out. A well used Stealth Bomber, Recon ship, or T3 Cruiser, can make extremely quick work of you, and turn a nice profit in the process. Also keep in mind that somebody else may be there already and cloaked. Especially as you start interacting with the first structure - watch your Local and be ready to run fast. A cloaked stealth bomber could just be chilling waiting for you to start the minigame and lose situational awareness. |