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Blood Farm: Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Blood Farm, Level 4 __NOTOC__{{survival copy}} Faction: Blood Raiders<br> Mission Type: Encounter<br> Spacetype: Deadspace with gates<br> Damage dealt: EM/ Thermal<br> E..."
 
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name=Blood Farm, Level 4
{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
|Name=
|Level= 4
|Type= Encounter
|Objective= Destroy all enemy ships and Blood Farm
|Faction=
|Faction1= Blood Raiders
|WebPoint=
|EWAR= Tracking disruption
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


Faction: Blood Raiders<br>
===Warp-in===
Mission Type: Encounter<br>
Spacetype: Deadspace with gates<br>
Damage dealt: EM/ Thermal<br>
Extras: Tracking Disruption<br>
Recommended damage dealing: EM, Therm<br>
Recommended ship class: Battleship, Battlecruiser, HAC, T3<br>


===Warp-in===
{{NPCTableHead|Initial Hostiles}}
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/Seeker|ewar=TD}}
|}


Single Group:<br>
{{NPCTableHead|Wave 1}}
3x Elite Frigate (Elder Corpii Collector/ Seeker) '''Tracking Disruption'''<br>
{{NPCTableRow|Frigate|3|Centii Enslaver}}
3x Battleship (Corpus Cardinal/ Monsignor)<br>
|}


=== 1st Pocket ===
===1st Pocket===
Single Group:<br>
Auto aggro on warp-in.
Auto aggro.
2x Frigates (Corpii Diviner/ Reaver)<br>
3x Battleship (Corpus Cardinal/ Monsignor)<br>


Single Spawn:<br>
{{NPCTableHead|Initial Hostiles}}
2x Elite Cruiser (Corpum Arch Priest/ Sage)<br>
{{NPCTableSeparator|Group 1}}
3x Battleship (Corpus Cardinal/ Monsignor)<br>
{{NPCTableRow|Frigate|2|Corpii Diviner/Reaver}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


=== 2nd Pocket ===
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
Attack Blood Farm Structure (52km) '''Trigger'''
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


1st Spawn:<br>
===2nd Pocket===
3x Frigate (Corpii Diviner/ Raider)<br>
2x Battleship (Corpus Cardinal/ Monsignor)<br>


2nd Spawn:<br>
{{NPCTableHead|Structures}}
3x Cruiser (Corpatis Seer)<br>
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
3x Battleship (Corpus Cardinal/ Monsignor)<br>
|}


3rd Spawn:<br>
{{NPCTableHead|Wave 1}}
2x Cruiser (Corpatis Bishop/ Seer) <br>
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
2x Battleship (Corpus Cardinal/ Monsignor)<br>
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
|}


''' Tip:'''<br>
{{NPCTableHead|Wave 2}}
In addition to all ships, the Blood Farm structure must be destroyed to mark the mission complete.
{{NPCTableRow|Cruiser|3|Corpatis Seer}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


''' Structure:'''<br>
{{NPCTableHead|Wave 3}}
The Blood Farm drops several random T1 mods.
{{NPCTableRow|Cruiser|2|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
|}


[[Category:Mission reports]]
{{Missionrelated}}[[Category:Mission reports]]