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User:Hirmuolio Pine/sandbox4: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
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==Material Efficiency Research==
==Material Efficiency Research==
[[File:Mineral rounding 1.png|thumb|300px|The ME increase is not big enough to have any effect on the ammount of tritanium needed for single run.]]
[[File:Mineral rounding 2.png|thumb|300px|The same BP as in above image but this time in a job requiring multiple runs. Since the ME is applied for the job as a whole the tritanium ammount is now reduced.]]


Material Efficiency (ME) research reduces the amount of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
Material Efficiency (ME) research reduces the amount of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
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It is important to note that material rounding happens ''after'' you have multiplied by the number of runs. Here's an example, the Scourge Rocket BPO. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. If you researched it to 2% ME, it would require 30.38 Tritanium and 25.48 Pyerite. Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change.   
It is important to note that material rounding happens ''after'' you have multiplied by the number of runs. Here's an example, the Scourge Rocket BPO. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. If you researched it to 2% ME, it would require 30.38 Tritanium and 25.48 Pyerite. Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change.   
[[File:Mineral rounding 1.png|thumb|300px|The ME increase is not big enough to have any effect on the ammount of tritanium needed for single run.]]
[[File:Mineral rounding 2.png|thumb|300px|The same BP as in above image but this time in a job requiring multiple runs. Since the ME is applied for the job as a whole the tritanium ammount is now reduced.]]


However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items.   
However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items.