Difference between revisions of "Enemies Abound (5 of 5)"
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− | + | <noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Enemies Abound}}</noinclude> | |
− | __NOTOC__{{ | ||
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{{Missiondetails | {{Missiondetails | ||
|Level=4 | |Level=4 | ||
|Type=Encounter | |Type=Encounter | ||
− | |Objective= | + | |Objective=Destroy the smuggler gate as soon as possible |
− | |Faction1=Minmatar | + | |Faction1=Minmatar Republic |
− | |DamageToDeal= | + | |DamageToDeal= |
− | |DamageToResist= | + | |DamageToResist= |
− | |WebPoint=Republic Fleet | + | |WebPoint=Republic Fleet D-1 Support Frigate (Web) |
|EWAR= | |EWAR= | ||
− | |ShipSizeLimit= | + | |ShipSizeLimit= |
− | |ShipSuggestion= | + | |ShipSuggestion=[https://www.youtube.com/watch?v=1bih5wzOZoc Navy Raven], [https://www.youtube.com/watch?v=HHt-uOQzVRw Tengu], [https://youtu.be/cCAdPBDySok CNR], [https://youtu.be/ZzYArYJGFIA Sentry Dominix] |
− | |Rewards= | + | |Rewards= |
− | | | + | |StandingLoss=Heavy Missile Battery (-2.4% Minmatar Republic) |
+ | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, an extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other site, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships. | ||
+ | It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Karnola. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses. | ||
− | + | The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast. | |
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+ | I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck! | ||
+ | }} | ||
+ | |||
+ | '''Blitz: Destroy the Stargate.''' | ||
+ | |||
+ | ===Single Pocket=== | ||
+ | *Groups warp-in at 4-minute intervals. | ||
− | + | {{NPCTableHead|Group 1, 30-40km}} | |
+ | {{NPCTableRow|Sentry|2|Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Cruiser|8|Republic Fleet Stabber/Rupture}} | ||
+ | {{NPCTableRow|Battleship|2|Republic Fleet Tempest/Typhoon}} | ||
+ | |} | ||
+ | {{NPCTableHead|Group 2, 50-55km}} | ||
+ | {{NPCTableRow|Frigate|3|Republic Fleet Officer}} | ||
+ | {{NPCTableRow|Battleship|1|Republic Fleet Darkana}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Group 3, 55-60km}} | |
− | + | {{NPCTableRow|Frigate|4|Republic Fleet D-1 Support Frigate|ewar=Web}} | |
− | + | {{NPCTableRow|Battleship|3|Republic Fleet Tempest/Typhoon}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|Group 4, 90-95km}} | |
− | + | {{NPCTableRow|Cruiser|4|Republic Fleet Rupture}} | |
− | + | {{NPCTableRow|Battleship|4|Republic Fleet Typhoon/Darkana}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|Group 5, 60km}} | |
− | + | {{NPCTableRow|Cruiser|3|Freedom Patriot}} | |
− | + | {{NPCTableRow|Battleship|3|Freedom Liberty}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|Group 6, 35km}} | |
− | + | {{NPCTableRow|Frigate|5|Republic Fleet D-1 Support Frigate|ewar=Web}} | |
− | + | {{NPCTableRow|Battleship|3|Republic Fleet Darkana}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Structure|1|Smuggler Stargate|note=Mission objective|drop=standard commodities}} | |
− | + | |} | |
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− | + | {{Missionrelated}} | |
− | + | [[Category:Mission reports]]</noinclude> | |
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− | [[Category:Mission reports]] |
Revision as of 23:01, 18 April 2019
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Enemies Abound
Level | 4 |
Type | Encounter |
Objective | Destroy the smuggler gate as soon as possible |
Faction | Minmatar Republic |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Republic Fleet D-1 Support Frigate (Web) |
Ship suggestion | Navy Raven, Tengu, CNR, Sentry Dominix |
Standing loss | Heavy Missile Battery (-2.4% Minmatar Republic) |
Mission briefing |
---|
The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, an extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other site, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships.
It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Karnola. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses. The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast. I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck! |
Blitz: Destroy the Stargate.
Single Pocket
- Groups warp-in at 4-minute intervals.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Heavy Missile Battery | ||||
8 x Cruiser Republic Fleet Stabber/Rupture | ||||
2 x Battleship Republic Fleet Tempest/Typhoon |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Republic Fleet Officer | ||||
1 x Battleship Republic Fleet Darkana |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Republic Fleet D-1 Support Frigate | ||||
3 x Battleship Republic Fleet Tempest/Typhoon |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Republic Fleet Rupture | ||||
4 x Battleship Republic Fleet Typhoon/Darkana |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Freedom Patriot | ||||
3 x Battleship Freedom Liberty |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Republic Fleet D-1 Support Frigate | ||||
3 x Battleship Republic Fleet Darkana |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Smuggler Stargate |
|