Difference between revisions of "In The Midst of Deadspace (4 of 5)"

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(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=In The Midst of Deadspace Part 4, Level 4 |Level=4 |Type=Encounter |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=E...")
 
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__NOTOC__{{survival copy}}
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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|In The Midst of Deadspace}}</noinclude>
 
{{Missiondetails
 
{{Missiondetails
|Name=In The Midst of Deadspace Part 4, Level 4
 
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Amarr
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|Faction1=Amarr Empire
|Faction1=Amarr
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|DamageToDeal=
|DamageToDeal=EM/Thermal
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|DamageToResist=
|DamageToResist=EM/Thermal/Kinetic (Jakar)
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|WebPoint=Imperial Guard (Web, Warp disrupt)
|WebPoint=web from Imperial Guards
 
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=Paladin, Golem, CNR, Raven, Domi
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|ShipSuggestion=Paladin, Golem, CNR, Raven, Dominix, Tengu
|Rewards=
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|Rewards=
|Extra=
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|StandingLoss=
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|Extra=Imperial Security Commander deals {{Damagetype|Kin}} damage.
 
}}
 
}}
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{{MissionBriefing
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|Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.
  
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I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going!
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}}
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*"Imperial Navy Gate Permit" is required to activate the gate.
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*After the gate has been unlocked with a permit, several ships may pass through without a permit.
  
Space type: Deadspace<br>
 
One "Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain. Several ships can use the gate after the first ship with the permit has unlocked it.
 
 
===Pocket 1===
 
===Pocket 1===
Left Group (20-25 km):<br>
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*Attack middle group first. Attacking left or right group will aggro middle.
3x Battleships (Imperial Security Captain)<br>
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-1x Amarr Navy Apocalypse<br><br>
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{{NPCTableHead|Left Group, 20-25km}}
-2x Amarr Navy Armageddon<br><br>
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{{NPCTableRow|Elite Frigate|5|Imperial Guard|ewar=Web|point=yes}}
5x Frigates (Imperial Guard)<br>
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{{NPCTableRow|Battleship|3|Imperial Security Captain}}
-1x Amarr Navy Delta II Support Frigate<br><br>
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|}
-4x Amarr Navy Gamma I Support Frigate<br><br>
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Middle Group (16-23 km):<br>
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{{NPCTableHead|Middle Group, 16-23km}}
3x Battleships<br>
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{{NPCTableRow|Cruiser|3|Imperial Security Officer}}
-1x Imperial Security Commander (Amarr Navy Jakar)<br><br>
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{{NPCTableRow|Battleship|2|Imperial Security Captain}}
-2x imperial security captain (Amarr Navy Apocalypse)<br><br>
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{{NPCTableRow|Battleship|1|Imperial Security Commander|note=deals Kinetic damage}}
3x Cruisers<br>
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|}
-3x Imperial Security Officers (Amarr Navy Maller)<br><br>
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Right Group (28-34 km):<br>
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{{NPCTableHead|Right Group, 28-34km}}
3x Battleships (Imperial Security Captain)<br>
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{{NPCTableRow|Elite Frigate|5|Imperial Guard|ewar=Web|point=yes}}
-1x Amarr Navy Apocalypse<br><br>
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{{NPCTableRow|Battleship|3|Imperial Security Captain}}
-2x Amarr Navy Armageddons<br><br>
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|}
5x Frigates (Imperial Guard)<br>
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-1x Amarr Navy Delta II Support Frigate<br><br>
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-4x Amarr Navy Gamma I Support Frigate<br><br>
 
Attack the middle group first as it aggroes separately. Aggroing the left or right groups will also aggro the middle group. The middle group will not aggro if you move a minimum of about 40km away.
 
No loot from structures. The NPCs drop lots of loot though.
 
 
===Pocket 2===
 
===Pocket 2===
3x Amarr Sentry Guns (40-45 km)<br>
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1x Imperial Stargate<br>
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{{NPCTableHead|Initial Group, 35-45km}}
2x Cruisers (35-45 km)<br>
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{{NPCTableRow|Sentry|3|Amarr Sentry Gun}}
-2x Divine Imperial Equalizer<br><br>
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{{NPCTableRow|Cruiser|2|Divine Imperial Equalizer}}
1x Battleship (35-45 km)<br>
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{{NPCTableRow|Battleship|1|Imperial Ultara}}
- 1x Imperial Ultara<br><br>
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{{NPCTableRow|Structure|1|Imperial Stargate|note=Mission Objective}}
Your agent contacts you and orders you to destroy the Stargate before reinforcements arrive. Reports from a few other pilots suggest that these reinforcements dont spawn even after waiting for 2-3 hours. However be on your guard as the composition of these "reinforcements" are unknown and may be on a random timer.
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|}
The stargate has roughly 250.000 HP, so be sure bring maximum damage ammo and drones (the gate has 0 resists).
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The first respawn appears relatively quickly and may already be present at warp in:<br>
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<noinclude>'''Next:''' [[In The Midst of Deadspace (5 of 5)]]
5x frigates (warp scram) (these were not present when entering with a Battlecruiser, or Command Ship)<br>
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{{Missionrelated}}
2x divine imperial<br>
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[[Category:Mission reports]]</noinclude>
2x imperial templar<br>
 
2x Battleship (Imperial Ultara)<br>
 
3x amarr sentry gun<br>
 
'''Tips:'''<br>
 
In pocket 1, the Imperial Guard frigates approach fast making them difficult to snipe from far away. Bring small drones to take out the frigates, which will web you. The Imperial Security Commanders (Amarr Navy Jakar BS) have a significantly stronger tank than the Imperial Security Captains (Amarr Navy Apocalypse BS).
 
In pocket 2, remember to kill the warp scramblers. If you lose your ship you cannot get back to loot it (unless you buy another Permit on contract). Damage is not overwhelming if you got an adequate tank (doable in passive tanked Drake)
 
Another respawn from Ixtelle:<br>
 
Approx 1hr after I entered the pocket (just as I was finishing looting it), 5x Imperial Avengers and 1x Imperial Equalizer respawned in the pocket.<br>
 
Then two imperial templar torahs appeared about 18 minutes into the mission.
 
I believe I have seen the initial rats before on this mission but this was definitely the first time I ever saw the torahs come in during the mission.
 
Teiresias adds: There may be some variation in the mission drones here, rather than Imperial Dominator, i got Imperial Ultara. (Armageddon NPC) For the 18 minute respawn there are two Imperial Templar Ultara (not Torah)<br>
 
Tip from Ixtelle:<br>
 
Use EM Torps. The BS's have very strong tanks. Recommend EM Drones if only for the Divine Imperial Equalizers.
 
The stargate took about half as many torps to kill as the guide said (I had fired 186 when it blew, so probably 180 to kill it. Each torp did 558 damage, so that's about 100k HP + whatever my drones did, I estimate 150k hp absolute maximum.
 
__Standing loss:__<br>
 
2.4% loss with the Amarr Empire per standing tick (15 minutes).
 
__Tags to be looted:__<br>
 
Imperial Navy Colonol I x 9
 
Imperial Navy General I x 5
 
Imperial Navy General II x 5
 
Imperial Navy Sergeant II x 9
 
Imperial Navy Sergeant III x 1
 
[[http://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p5 The last and fifth part]] <br>
 
[[Category:Mission reports]]
 

Revision as of 21:56, 19 April 2019

Main article: In The Midst of Deadspace
Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Imperial Guard (Web, Warp disrupt)
Ship suggestion Paladin, Golem, CNR, Raven, Dominix, Tengu
Extra Imperial Security Commander deals Kinetic damage Kin damage.
Mission briefing
Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.

I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going!

  • "Imperial Navy Gate Permit" is required to activate the gate.
  • After the gate has been unlocked with a permit, several ships may pass through without a permit.

Pocket 1

  • Attack middle group first. Attacking left or right group will aggro middle.


Left Group, 20-25km
WD EWAR L


Elite Frigate 5 x Elite Frigate Imperial Guard Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Imperial Security Captain


Middle Group, 16-23km
WD EWAR L


Cruiser 3 x Cruiser Imperial Security Officer
Battleship 2 x Battleship Imperial Security Captain
Battleship 1 x Battleship Imperial Security Commander deals Kinetic damage


Right Group, 28-34km
WD EWAR L


Elite Frigate 5 x Elite Frigate Imperial Guard Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Imperial Security Captain


Pocket 2

Initial Group, 35-45km
WD EWAR L


Sentry 3 x Sentry Amarr Sentry Gun
Cruiser 2 x Cruiser Divine Imperial Equalizer
Battleship 1 x Battleship Imperial Ultara
Structure 1 x Imperial Stargate Mission Objective

Next: In The Midst of Deadspace (5 of 5)