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Turrets: Difference between revisions

From EVE University Wiki
m Hybrid turrets: invisible HTML comment on the file name
Projectile turrets: localization weirdness
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*'''Artillery''', which have long ranges, very poor tracking, and deal less DPS.
*'''Artillery''', which have long ranges, very poor tracking, and deal less DPS.


Note that one of the kinds of large (battleship-sized) autocannon is called 'repeating artillery'. These are nevertheless classified as autocannons.  
Note that some of the large and extra-large autocannons (650mm, 800mm, and 2500mm) are named 'repeating cannon' or 'repeating artillery' (depending on localization). These are still classified as autocannons.  


Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]]. Autocannon, and to a lesser extent artillery, have very long [[Gunnery Guide#Range|falloff]] ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff.  
Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]]. Autocannon, and to a lesser extent artillery, have very long [[Gunnery Guide#Range|falloff]] ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff.